Emulate bug with IDMUS cheat when emulating v1.9 (thanks Alexandre
Xavier). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2314
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3 changed files with 26 additions and 2 deletions
2
NEWS
2
NEWS
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@ -27,6 +27,8 @@
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* The null sector dereference emulation code has been imported
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from Prboom+ - this fixes a desync with CLNJ-506.LMP (thanks
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entryway).
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* The IDMUS cheat doesn't work when emulating the v1.9 executable
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(thanks Alexandre Xavier).
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Bugs fixed:
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* Menu navigation when using joystick/joypad (thanks Alexandre
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17
NOT-BUGS
17
NOT-BUGS
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@ -110,3 +110,20 @@ More information can be found here:
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http://rome.ro/lee_killough/editing/visplane.shtml
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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== IDMUS## cheat doesn't work with shareware/registered Doom IWADs ==
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The IDMUS cheat allows the in-game music to be changed. However, in
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the original v1.9 this cheat didn't work properly when playing with
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the Doom 1 (shareware and registered) IWADs. This bug was fixed in
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the Ultimate Doom and Final Doom executables.
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Chocolate Doom emulates this bug. When playing with the shareware or
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registered Doom IWADs, the IDMUS cheat therefore does not work
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properly. If you are playing with the Ultimate Doom IWAD, the
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Ultimate Doom executable is emulated by default, so the cheat works
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properly.
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# vim: tw=70
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@ -521,8 +521,13 @@ ST_Responder (event_t* ev)
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plyr->message = DEH_String(STSTR_MUS);
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cht_GetParam(&cheat_mus, buf);
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if (gamemode == commercial)
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// Note: The original v1.9 had a bug that tried to play back
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// the Doom II music regardless of gamemode. This was fixed
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// in the Ultimate Doom executable so that it would work for
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// the Doom 1 music as well.
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if (gamemode == commercial || gameversion < exe_ultimate)
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{
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musnum = mus_runnin + (buf[0]-'0')*10 + buf[1]-'0' - 1;
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