NEWS: Minor formatting fixes for Markdown.

This commit is contained in:
Mike Swanson 2018-03-10 12:36:10 -08:00
parent 674f6b1492
commit 16a00c60bb

24
NEWS.md
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@ -33,7 +33,7 @@
systems with on-screen keyboards, this should activate the on-screen
keyboard when it is appropriate.
* Menu navigation with the joystick is now much more practical, and
it's possible to bind a joystick axis to look up/down in games which
its possible to bind a joystick axis to look up/down in games which
support it (thanks Jon, Wintermute0110).
* Several command line options were removed that were judged to be
useless: `-grabmouse`, `-novert` and `-nonovert`. The mouse grabbing
@ -51,7 +51,7 @@
* The midiproc code from Eternity Engine has been imported, improving
native MIDI playback on Windows and fixing a long-standing bug with
music volume adjustment (thanks AlexMax, Quasar).
* VGA "porch" emulation was added (thanks Jon).
* VGA “porch” emulation was added (thanks Jon).
* The codebase now compiles with OpenWatcom (thanks Stephen Finniss).
### Doom
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### Build systems
* There is better compatibility with BSD Make (thanks R.Rebello)
* “./configure --with-PACKAGE” checks were repaired to behave
* `./configure --with-PACKAGE` checks were repaired to behave
logically, rather than disabling the feature (thanks R.Rebello)
* Games are now installed to ${bindir} by default, eg.
/usr/local/bin, rather than /usr/local/games (thanks chungy)
@ -123,7 +123,7 @@
### Doom
* Chex Quests level warp cheat (LEESNYDER##) now behaves more like
like the original EXE (thanks Nuke.YKT)
* It's now possible to start multiplayer Chex Quest games.
* Its now possible to start multiplayer Chex Quest games.
* Freedoom: Phase 1 <= 0.10.1 can now be loaded with mods, with
-gameversion older than ultimate (thanks Fabian, chungy)
* The IWAD order preference for GOG.com installs matches vanilla
@ -139,9 +139,9 @@
* Map names were added for Episode 6, fixing a crash after completing
a level in this episode (thanks J.Benaim)
* Support for unlimited demo/savegames was added (thanks CapnClever)
* Demo support is expanded: "-demoextend" allows demos to last longer
than a single level; "-shortticfix" adjusts low-resolution turning
to match Doom's handling, and there is now "-maxdemo" and "-longtics"
* Demo support is expanded: `-demoextend` allows demos to last longer
than a single level; `-shortticfix` adjusts low-resolution turning
to match Dooms handling, and there is now `-maxdemo` and `-longtics`
support (thanks CapnClever)
### Hexen
@ -151,11 +151,11 @@
Wraithverge in 64-bit builds (thanks J.Benaim)
* Support for unlimited demo/savegames was added (thanks CapnClever)
* Mouse buttons for strafe left/right and move backward were added,
as well as a "Double click acts as use" mouse option (thanks
as well as a “Double click acts as use” mouse option (thanks
CapnClever)
* Demo support is expanded: "-demoextend" allows demos to last longer
than a single level; "-shortticfix" adjusts low-resolution turning
to match Doom's handling, and there is now "-maxdemo" and "-longtics"
* Demo support is expanded: `-demoextend` allows demos to last longer
than a single level; `-shortticfix` adjusts low-resolution turning
to match Dooms handling, and there is now `-maxdemo` and `-longtics`
support (thanks CapnClever)
### Strife
@ -170,7 +170,7 @@
### libtextscreen
* The API for creating and managing tables and columns was simplified.
* It's now possible to cycle through tables with the tab key.
* Its now possible to cycle through tables with the tab key.
* Windows can now have multiple columns.
## 2.2.1 (2015-09-10)