save a pointer to the current map lump info struct
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1 changed files with 6 additions and 0 deletions
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@ -760,6 +760,9 @@ static void P_LoadReject(int lumpnum)
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}
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}
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// [crispy] pointer to the current map lump info struct
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lumpinfo_t *maplumpinfo;
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//
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// P_SetupLevel
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//
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@ -816,6 +819,9 @@ P_SetupLevel
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lumpnum = W_GetNumForName (lumpname);
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// [crispy] pointer to the current map lump info struct
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maplumpinfo = lumpinfo[lumpnum];
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leveltime = 0;
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// note: most of this ordering is important
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