Update ChangeLog
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ChangeLog
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ChangeLog
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Sat Oct 29 21:48:55 2005 fraggle
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0.1.2
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Sat Oct 29 21:38:55 2005 fraggle
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Fix help screen orderings and skull positions to make Chocolate Doom
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behave exactly like the original executables.
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Wed Oct 26 00:56:40 2005 fraggle
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Final Doom teleport logic was backwards
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Mon Oct 24 18:50:39 2005 fraggle
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Allow the game version to emulate to be specified from the command line
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and set compatibility options accordingly.
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Sun Oct 23 20:22:34 2005 fraggle
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Drastically refactor the WAD merging code. Allow multiple replacements
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of the same sprite in a PWAD (fixes Scientist 2)
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Sun Oct 23 18:39:44 2005 fraggle
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Reproduce the behavior when playing a sound at a sample rate which
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is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2:
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however, it does not fix the playing of sounds, only silence
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them. I tested Vanilla Doom and this is how it behaves when it
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receives sound effects with odd sample rates. The bug here is
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actually in the Scientist 2 WAD, which has sound effects that
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have the wrong sample rate.
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Tue Oct 18 19:05:18 2005 fraggle
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0.1.1
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