Update ChangeLog

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 227
This commit is contained in:
Simon Howard 2005-10-29 21:50:08 +00:00
parent 93695f4abf
commit 1e9ce0901c

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@ -1,3 +1,36 @@
Sat Oct 29 21:48:55 2005 fraggle
0.1.2
Sat Oct 29 21:38:55 2005 fraggle
Fix help screen orderings and skull positions to make Chocolate Doom
behave exactly like the original executables.
Wed Oct 26 00:56:40 2005 fraggle
Final Doom teleport logic was backwards
Mon Oct 24 18:50:39 2005 fraggle
Allow the game version to emulate to be specified from the command line
and set compatibility options accordingly.
Sun Oct 23 20:22:34 2005 fraggle
Drastically refactor the WAD merging code. Allow multiple replacements
of the same sprite in a PWAD (fixes Scientist 2)
Sun Oct 23 18:39:44 2005 fraggle
Reproduce the behavior when playing a sound at a sample rate which
is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2:
however, it does not fix the playing of sounds, only silence
them. I tested Vanilla Doom and this is how it behaves when it
receives sound effects with odd sample rates. The bug here is
actually in the Scientist 2 WAD, which has sound effects that
have the wrong sample rate.
Tue Oct 18 19:05:18 2005 fraggle
0.1.1