NEWS: Update for the current state of the repo. Maybe release soon...?

This commit is contained in:
Mike Swanson 2016-05-20 07:40:15 -07:00
parent c0492ef8da
commit 1efd274daf

61
NEWS
View file

@ -1,3 +1,64 @@
HEAD:
General:
* Bash completion scripts are now included. (thanks Fabian)
* Support the *.lmp file format in the Mac OS X launcher (thanks Jon)
* Emulate pitch-shifting as in early versions of Doom, as well
as Heretic and Hexen. (thanks Jon)
* Write out aspect-correct 1600×1200 PNGs. (thanks Jon)
* Better-accuracy OPL emulation. (thanks khokh2001)
* Futher emulation of DMX bugs with GUS cards. (thanks Nuke.YKT)
* Emulation of the disk icon has returned. (thanks Fabian, Jon)
* Repair SHA-1 checksum calculations on big endian systems, allowing
multiplayer games to be played in mixed little/big-endian
environments. (thanks GhostlyDeath, njankowski)
Build systems:
* Improve compatibility with BSD Make. (thanks R.Rebello)
* Fix ./configure --with-PACKAGE checks (tahnks R.Rebello)
* Default to installing the games to ${bindir}, such as /usr/local/bin,
rather than /usr/local/games. (thanks chungy)
* Support Visual Studio 2015. (thanks Azarien)
* Allow SDL headers and libraries to exist in the Microsoft Visual
Studio project directory. (thanks Quasar)
* Repair the CodeBlocks projects by removing non-existent files
(thanks krystalgamer)
Doom:
* Chex Quest's level warp cheat (LEESNYDER##) now behaves exactly
as the original EXE. (thanks Nuke.YKT)
* Allow starting multiplayer Chex Quest games.
* Allow Freedoom: Phase 1 ≤ 0.10.1 to be loaded with mods, with
-gameversion set other than ultimate. (thanks Fabian, chungy)
* Try to safe-guard against write failures while saving a game,
such as when the directory is read-only. Try falling back to a
temporary directory and reporting an error instead.
(thanks terrorcide)
* Fully support versions 1.666, 1.7, and 1.8. (thanks Nuke.YKT)
Heretic:
* Add map names for Episode 6, fixing a crash after completing a level
in this episode. (thanks J.Benaim)
Hexen:
* The MRJONES cheat code now returns an identical string to vanilla
and also enables fully reproducable builds. (thanks Fabian)
* Fix an issue where the game crashed while killing the Wraithverge
in 64-bit builds. (thanks J.Benaim)
Strife:
* The GOG.com release of Strife: Veteran Edition on Windows is now
detected and supported for automatic IWAD loading. (thanks chungy)
* Jumping can now be on a mouse button. (thanks Gez)
* Repair the calculation of whether monsters will gib to match
the vanilla code. (thanks Quasar)
* Fix several differences in constants compared to vanilla (thanks
Nuke.YKT, Quasar)
libtextscreen:
* Simplify the API for creating and managing tables and columns.
* Allow cycling through tables with tab key.
2.2.1 (2015-09-10):
Chocolate Doom has not seen a great deal of "stable" patch