NEWS: Update for the current state of the repo. Maybe release soon...?
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NEWS
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NEWS
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HEAD:
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General:
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* Bash completion scripts are now included. (thanks Fabian)
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* Support the *.lmp file format in the Mac OS X launcher (thanks Jon)
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* Emulate pitch-shifting as in early versions of Doom, as well
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as Heretic and Hexen. (thanks Jon)
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* Write out aspect-correct 1600×1200 PNGs. (thanks Jon)
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* Better-accuracy OPL emulation. (thanks khokh2001)
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* Futher emulation of DMX bugs with GUS cards. (thanks Nuke.YKT)
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* Emulation of the disk icon has returned. (thanks Fabian, Jon)
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* Repair SHA-1 checksum calculations on big endian systems, allowing
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multiplayer games to be played in mixed little/big-endian
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environments. (thanks GhostlyDeath, njankowski)
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Build systems:
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* Improve compatibility with BSD Make. (thanks R.Rebello)
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* Fix ./configure --with-PACKAGE checks (tahnks R.Rebello)
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* Default to installing the games to ${bindir}, such as /usr/local/bin,
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rather than /usr/local/games. (thanks chungy)
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* Support Visual Studio 2015. (thanks Azarien)
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* Allow SDL headers and libraries to exist in the Microsoft Visual
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Studio project directory. (thanks Quasar)
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* Repair the CodeBlocks projects by removing non-existent files
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(thanks krystalgamer)
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Doom:
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* Chex Quest's level warp cheat (LEESNYDER##) now behaves exactly
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as the original EXE. (thanks Nuke.YKT)
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* Allow starting multiplayer Chex Quest games.
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* Allow Freedoom: Phase 1 ≤ 0.10.1 to be loaded with mods, with
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-gameversion set other than ultimate. (thanks Fabian, chungy)
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* Try to safe-guard against write failures while saving a game,
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such as when the directory is read-only. Try falling back to a
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temporary directory and reporting an error instead.
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(thanks terrorcide)
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* Fully support versions 1.666, 1.7, and 1.8. (thanks Nuke.YKT)
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Heretic:
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* Add map names for Episode 6, fixing a crash after completing a level
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in this episode. (thanks J.Benaim)
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Hexen:
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* The MRJONES cheat code now returns an identical string to vanilla
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and also enables fully reproducable builds. (thanks Fabian)
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* Fix an issue where the game crashed while killing the Wraithverge
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in 64-bit builds. (thanks J.Benaim)
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Strife:
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* The GOG.com release of Strife: Veteran Edition on Windows is now
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detected and supported for automatic IWAD loading. (thanks chungy)
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* Jumping can now be on a mouse button. (thanks Gez)
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* Repair the calculation of whether monsters will gib to match
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the vanilla code. (thanks Quasar)
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* Fix several differences in constants compared to vanilla (thanks
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Nuke.YKT, Quasar)
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libtextscreen:
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* Simplify the API for creating and managing tables and columns.
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* Allow cycling through tables with tab key.
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2.2.1 (2015-09-10):
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Chocolate Doom has not seen a great deal of "stable" patch
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