NEWS: Reformat to consistent past tense.
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NEWS.md
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NEWS.md
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## HEAD
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### General
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* Bash completion scripts are included. (thanks Fabian)
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* Support the *.lmp file format in the OS X launcher (thanks Jon)
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* Added emulation for pitch-shifting as in early versions of Doom,
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Heretic, and Hexen. (thanks Jon)
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* Write out aspect-correct 1600×1200 PNGs. (thanks Jon)
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* OPL emulation is more accurate. (thanks Nuke.YKT)
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* Futher emulation of DMX bugs with GUS cards. (thanks Nuke.YKT)
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* Emulation of the disk icon has returned. (thanks Fabian, Jon)
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* Checksum calculations were fixed on big endian systems, allowing
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* Bash completion scripts are included (thanks Fabian)
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* The OS X launcher now supports the .lmp file format (thanks Jon)
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* Pitch-shifting from early versions of Doom, Heretic, and Hexen.
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is now supported (thanks Jon)
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* Aspect ratio-corrected 1600×1200 PNGs are now written (thanks Jon)
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* OPL emulation is more accurate (thanks Nuke.YKT)
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* DMX bugs with GUS cards are now better emulated (thanks Nuke.YKT)
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* The disk activity floppy disk icon is now shown (thanks Fabian, Jon)
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* Checksum calculations are fixed on big endian systems, allowing
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multiplayer games to be played in mixed little/big-endian
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environments. (thanks GhostlyDeath, njankowski)
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environments (thanks GhostlyDeath, njankowski)
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* The NES30, SNES30, and SFC30 gamepads are detected and configured
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automatically by the Setup tool. The automap can also be
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configured to a joystick button. (thanks Jon)
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* The vanilla limit of 4046 lumps per WAD is now enforced. (thanks
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automatically by the Setup tool. The automap can also be configured
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to a joystick button (thanks Jon)
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* The vanilla limit of 4046 lumps per WAD is now enforced (thanks
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Jon, Quasar, Edward-san)
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* Solidsegs overflow is emulated like in vanilla. (thanks Quasar)
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* Solidsegs overflow is emulated like in vanilla (thanks Quasar)
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* Heretic/Hexen demo support has expanded. "-demoextend" allows
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demos to last longer than a single level; "-shortticfix" adjusts
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low-resolution turning to match Doom's handling; "-maxdemo" and
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"-longtics" support. (thanks CapnClever)
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"-longtics" support (thanks CapnClever)
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### Build systems
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* Improved compatibility with BSD Make. (thanks R.Rebello)
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* There is better compatibility with BSD Make (thanks R.Rebello)
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* “./configure --with-PACKAGE” checks were repaired to behave
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logically, rather than disabling the feature. (thanks R.Rebello)
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* Default to installing the games to ${bindir}, such as
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/usr/local/bin, rather than /usr/local/games. (thanks chungy)
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* Support Visual Studio 2015. (thanks Azarien)
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* Allow SDL headers and libraries to exist in the Microsoft Visual
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Studio project directory. (thanks Quasar)
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* Repaired the CodeBlocks projects by removing non-existent files
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logically, rather than disabling the feature (thanks R.Rebello)
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* Games are now installed to ${bindir} by default, eg.
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/usr/local/bin, rather than /usr/local/games (thanks chungy)
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* Visual Studio 2015 is now supported (thanks Azarien)
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* SDL headers and libraries can now exist in the Microsoft Visual
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Studio project directory (thanks Quasar)
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* CodeBlocks projects were repaired by removing non-existent files
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from the project files (thanks krystalgamer)
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### Doom
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* Chex Quest’s level warp cheat (LEESNYDER##) was changed to behave
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like the original EXE. (thanks Nuke.YKT)
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* Allow starting multiplayer Chex Quest games.
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* Allow Freedoom: Phase 1 ≤ 0.10.1 to be loaded with mods, with
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-gameversion older than ultimate. (thanks Fabian, chungy)
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* Chex Quest’s level warp cheat (LEESNYDER##) now behaves more like
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like the original EXE (thanks Nuke.YKT)
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* It's now possible to start multiplayer Chex Quest games.
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* Freedoom: Phase 1 <= 0.10.1 can now be loaded with mods, with
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-gameversion older than ultimate (thanks Fabian, chungy)
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* The IWAD order preference for GOG.com installs matches vanilla
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Final Doom: doom2, plutonia, tnt, doom. (thanks chungy)
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* Added safety checks against write failures when saving a game,
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such as when the directory is read-only. Try falling back to a
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temporary directory and reporting an error instead. (thanks
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Final Doom: doom2, plutonia, tnt, doom (thanks chungy)
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* There are better safety checks against write failures when saving
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a game, such as when the directory is read-only (thanks
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terrorcide)
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* Versions 1.666, 1.7, and 1.8 are emulated. (thanks Nuke.YKT)
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* Versions 1.666, 1.7, and 1.8 are emulated (thanks Nuke.YKT)
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### Heretic
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* Added map names for Episode 6, fixing a crash after completing a
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level in this episode. (thanks J.Benaim)
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* Added unlimited demo/savegame support. (thanks CapnClever)
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* Map names were added for Episode 6, fixing a crash after completing
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a level in this episode (thanks J.Benaim)
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* Support for unlimited demo/savegames was added (thanks CapnClever)
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### Hexen
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* The MRJONES cheat code returns an identical string as vanilla, and
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enables fully reproducable builds. (thanks Fabian)
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* Fixed an issue where the game crashed while killing the
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Wraithverge in 64-bit builds. (thanks J.Benaim)
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* Added unlimited demo/savegame support. (thanks CapnClever)
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* Mouse buttons for strafe left/right and move backward, as well as
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'Double click acts as "use"' mouse option, now function properly.
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(thanks CapnClever)
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* The MRJONES cheat code returns an identical string to vanilla, and
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enables fully reproducible builds (thanks Fabian)
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* An issue was fixed where the game crashed while killing the
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Wraithverge in 64-bit builds (thanks J.Benaim)
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* Support for unlimited demo/savegames was added (thanks CapnClever)
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* Mouse buttons for strafe left/right and move backward were added,
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as well as a "Double click acts as use" mouse option (thanks
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CapnClever)
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### Strife
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* Support added for automatic loading of the IWAD from the GOG.com
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release of Strife: Veteran Edition on Windows. (thanks chungy)
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* Jumping can be bound to a mouse button. (thanks Gez)
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* Gibbing logic was changed to match vanilla behavior. (thanks Quasar)
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* Several constants differences from vanilla were fixed. (thanks
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* Support was added for automatic loading of the IWAD from the GOG.com
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release of Strife: Veteran Edition on Windows (thanks chungy)
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* Jumping can now be bound to a mouse button (thanks Gez)
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* Gibbing logic was changed to match vanilla behavior (thanks Quasar)
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* Several constants differences from vanilla were fixed (thanks
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Nuke.YKT, Quasar)
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* When using -iwad, voices.wad from the IWAD’s directory is prefered
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over auto-detected DOS/Steam/GOG.com installs. (thanks Quasar)
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over auto-detected DOS/Steam/GOG.com installs (thanks Quasar)
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### libtextscreen
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* Simplified the API for creating and managing tables and columns.
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* Allow cycling through tables with tab key.
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* The API for creating and managing tables and columns was simplified.
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* It's now possible to cycle through tables with the tab key.
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## 2.2.1 (2015-09-10)
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