NEWS: Reformat to consistent past tense.

This commit is contained in:
Simon Howard 2016-11-24 19:44:19 -05:00
parent 2c55acf403
commit 23f5b06c78

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NEWS.md
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## HEAD
### General
* Bash completion scripts are included. (thanks Fabian)
* Support the *.lmp file format in the OS X launcher (thanks Jon)
* Added emulation for pitch-shifting as in early versions of Doom,
Heretic, and Hexen. (thanks Jon)
* Write out aspect-correct 1600×1200 PNGs. (thanks Jon)
* OPL emulation is more accurate. (thanks Nuke.YKT)
* Futher emulation of DMX bugs with GUS cards. (thanks Nuke.YKT)
* Emulation of the disk icon has returned. (thanks Fabian, Jon)
* Checksum calculations were fixed on big endian systems, allowing
* Bash completion scripts are included (thanks Fabian)
* The OS X launcher now supports the .lmp file format (thanks Jon)
* Pitch-shifting from early versions of Doom, Heretic, and Hexen.
is now supported (thanks Jon)
* Aspect ratio-corrected 1600×1200 PNGs are now written (thanks Jon)
* OPL emulation is more accurate (thanks Nuke.YKT)
* DMX bugs with GUS cards are now better emulated (thanks Nuke.YKT)
* The disk activity floppy disk icon is now shown (thanks Fabian, Jon)
* Checksum calculations are fixed on big endian systems, allowing
multiplayer games to be played in mixed little/big-endian
environments. (thanks GhostlyDeath, njankowski)
environments (thanks GhostlyDeath, njankowski)
* The NES30, SNES30, and SFC30 gamepads are detected and configured
automatically by the Setup tool. The automap can also be
configured to a joystick button. (thanks Jon)
* The vanilla limit of 4046 lumps per WAD is now enforced. (thanks
automatically by the Setup tool. The automap can also be configured
to a joystick button (thanks Jon)
* The vanilla limit of 4046 lumps per WAD is now enforced (thanks
Jon, Quasar, Edward-san)
* Solidsegs overflow is emulated like in vanilla. (thanks Quasar)
* Solidsegs overflow is emulated like in vanilla (thanks Quasar)
* Heretic/Hexen demo support has expanded. "-demoextend" allows
demos to last longer than a single level; "-shortticfix" adjusts
low-resolution turning to match Doom's handling; "-maxdemo" and
"-longtics" support. (thanks CapnClever)
"-longtics" support (thanks CapnClever)
### Build systems
* Improved compatibility with BSD Make. (thanks R.Rebello)
* There is better compatibility with BSD Make (thanks R.Rebello)
* “./configure --with-PACKAGE” checks were repaired to behave
logically, rather than disabling the feature. (thanks R.Rebello)
* Default to installing the games to ${bindir}, such as
/usr/local/bin, rather than /usr/local/games. (thanks chungy)
* Support Visual Studio 2015. (thanks Azarien)
* Allow SDL headers and libraries to exist in the Microsoft Visual
Studio project directory. (thanks Quasar)
* Repaired the CodeBlocks projects by removing non-existent files
logically, rather than disabling the feature (thanks R.Rebello)
* Games are now installed to ${bindir} by default, eg.
/usr/local/bin, rather than /usr/local/games (thanks chungy)
* Visual Studio 2015 is now supported (thanks Azarien)
* SDL headers and libraries can now exist in the Microsoft Visual
Studio project directory (thanks Quasar)
* CodeBlocks projects were repaired by removing non-existent files
from the project files (thanks krystalgamer)
### Doom
* Chex Quests level warp cheat (LEESNYDER##) was changed to behave
like the original EXE. (thanks Nuke.YKT)
* Allow starting multiplayer Chex Quest games.
* Allow Freedoom: Phase 1 ≤ 0.10.1 to be loaded with mods, with
-gameversion older than ultimate. (thanks Fabian, chungy)
* Chex Quests level warp cheat (LEESNYDER##) now behaves more like
like the original EXE (thanks Nuke.YKT)
* It's now possible to start multiplayer Chex Quest games.
* Freedoom: Phase 1 <= 0.10.1 can now be loaded with mods, with
-gameversion older than ultimate (thanks Fabian, chungy)
* The IWAD order preference for GOG.com installs matches vanilla
Final Doom: doom2, plutonia, tnt, doom. (thanks chungy)
* Added safety checks against write failures when saving a game,
such as when the directory is read-only. Try falling back to a
temporary directory and reporting an error instead. (thanks
Final Doom: doom2, plutonia, tnt, doom (thanks chungy)
* There are better safety checks against write failures when saving
a game, such as when the directory is read-only (thanks
terrorcide)
* Versions 1.666, 1.7, and 1.8 are emulated. (thanks Nuke.YKT)
* Versions 1.666, 1.7, and 1.8 are emulated (thanks Nuke.YKT)
### Heretic
* Added map names for Episode 6, fixing a crash after completing a
level in this episode. (thanks J.Benaim)
* Added unlimited demo/savegame support. (thanks CapnClever)
* Map names were added for Episode 6, fixing a crash after completing
a level in this episode (thanks J.Benaim)
* Support for unlimited demo/savegames was added (thanks CapnClever)
### Hexen
* The MRJONES cheat code returns an identical string as vanilla, and
enables fully reproducable builds. (thanks Fabian)
* Fixed an issue where the game crashed while killing the
Wraithverge in 64-bit builds. (thanks J.Benaim)
* Added unlimited demo/savegame support. (thanks CapnClever)
* Mouse buttons for strafe left/right and move backward, as well as
'Double click acts as "use"' mouse option, now function properly.
(thanks CapnClever)
* The MRJONES cheat code returns an identical string to vanilla, and
enables fully reproducible builds (thanks Fabian)
* An issue was fixed where the game crashed while killing the
Wraithverge in 64-bit builds (thanks J.Benaim)
* Support for unlimited demo/savegames was added (thanks CapnClever)
* Mouse buttons for strafe left/right and move backward were added,
as well as a "Double click acts as use" mouse option (thanks
CapnClever)
### Strife
* Support added for automatic loading of the IWAD from the GOG.com
release of Strife: Veteran Edition on Windows. (thanks chungy)
* Jumping can be bound to a mouse button. (thanks Gez)
* Gibbing logic was changed to match vanilla behavior. (thanks Quasar)
* Several constants differences from vanilla were fixed. (thanks
* Support was added for automatic loading of the IWAD from the GOG.com
release of Strife: Veteran Edition on Windows (thanks chungy)
* Jumping can now be bound to a mouse button (thanks Gez)
* Gibbing logic was changed to match vanilla behavior (thanks Quasar)
* Several constants differences from vanilla were fixed (thanks
Nuke.YKT, Quasar)
* When using -iwad, voices.wad from the IWADs directory is prefered
over auto-detected DOS/Steam/GOG.com installs. (thanks Quasar)
over auto-detected DOS/Steam/GOG.com installs (thanks Quasar)
### libtextscreen
* Simplified the API for creating and managing tables and columns.
* Allow cycling through tables with tab key.
* The API for creating and managing tables and columns was simplified.
* It's now possible to cycle through tables with the tab key.
## 2.2.1 (2015-09-10)