* Fixed deathmatch spots error message to match binary (why'd they

change it?)
* Made attribution timestamps consistent in g_game.c

Subversion-branch: /branches/v2-branch
Subversion-revision: 2739
This commit is contained in:
James Haley 2013-11-02 15:32:22 +00:00
parent 41f9c8d545
commit 2e667473d2

View file

@ -1247,7 +1247,7 @@ G_CheckSpot
// Spawns a player at one of the random death match spots
// called at level load and each death
//
// [STRIFE] Verified unmodified
// [STRIFE]: Modified exit message to match binary.
//
void G_DeathMatchSpawnPlayer (int playernum)
{
@ -1256,7 +1256,7 @@ void G_DeathMatchSpawnPlayer (int playernum)
selections = deathmatch_p - deathmatchstarts;
if (selections < 4)
I_Error ("Only %i deathmatch spots, 4 required", selections);
I_Error ("Only %i deathmatch spots, at least 4 required!", selections);
for (j=0 ; j<20 ; j++)
{
@ -1276,7 +1276,7 @@ void G_DeathMatchSpawnPlayer (int playernum)
//
// G_LoadPath
//
// haleyjd 10/03/10: [STRIFE] New function
// haleyjd 20101003: [STRIFE] New function
// Sets loadpath based on the map and "savepathtemp"
//
void G_LoadPath(int map)
@ -1354,7 +1354,7 @@ void G_ScreenShot (void)
gameaction = ga_screenshot;
}
// haleyjd 08/23/2010: [STRIFE] Removed par times.
// haleyjd 20100823: [STRIFE] Removed par times.
//
// G_DoCompleted
@ -1365,7 +1365,7 @@ extern char* pagename;
//
// G_RiftExitLevel
//
// haleyjd 08/24/10: [STRIFE] New function
// haleyjd 20100824: [STRIFE] New function
// * Called from some exit linedefs to exit to a specific riftspot in the
// given destination map.
//
@ -1394,7 +1394,7 @@ void G_RiftExitLevel(int map, int spot, angle_t angle)
//
// G_Exit2
//
// haleyjd 10/03/10: [STRIFE] New function.
// haleyjd 20101003: [STRIFE] New function.
// No xrefs to this, doesn't seem to be used. Could have gotten inlined
// somewhere but I haven't seen it.
//
@ -1409,7 +1409,7 @@ void G_Exit2(int dest, angle_t angle)
//
// G_ExitLevel
//
// haleyjd 08/24/10: [STRIFE]:
// haleyjd 20100824: [STRIFE]:
// * Default to next map in numeric order; init destmap and riftdest.
//
void G_ExitLevel (int dest)
@ -1422,7 +1422,7 @@ void G_ExitLevel (int dest)
}
/*
// haleyjd 08/23/2010: [STRIFE] No secret exits in Strife.
// haleyjd 20100823: [STRIFE] No secret exits in Strife.
// Here's for the german edition.
void G_SecretExitLevel (void)
{
@ -1439,7 +1439,7 @@ void G_SecretExitLevel (void)
//
// G_StartFinale
//
// haleyjd 09/21/10: [STRIFE] New function.
// haleyjd 20100921: [STRIFE] New function.
// This replaced G_SecretExitLevel in Strife. I don't know that it's actually
// used anywhere in the game, but it *is* usable in mods via linetype 124,
// W1 Start Finale.
@ -1452,7 +1452,7 @@ void G_StartFinale(void)
//
// G_DoCompleted
//
// haleyjd 08/23/10: [STRIFE]:
// haleyjd 20100823: [STRIFE]:
// * Removed G_PlayerFinishLevel and just sets some powerup states.
// * Removed Chex, as not relevant to Strife.
// * Removed DOOM level transfer logic
@ -1491,7 +1491,7 @@ void G_DoCompleted (void)
}
// haleyjd 08/24/10: [STRIFE] No secret exits.
// haleyjd 20100824: [STRIFE] No secret exits.
/*
//
// G_WorldDone
@ -1525,7 +1525,7 @@ void G_WorldDone (void)
//
// G_RiftPlayer
//
// haleyjd 08/24/10: [STRIFE] New function
// haleyjd 20100824: [STRIFE] New function
// Teleports the player to the appropriate rift spot.
//
void G_RiftPlayer(void)
@ -1543,7 +1543,7 @@ void G_RiftPlayer(void)
//
// G_RiftCheat
//
// haleyjd 08/24/10: [STRIFE] New function
// haleyjd 20100824: [STRIFE] New function
// Called from the cheat code to jump to a rift spot.
//
boolean G_RiftCheat(int riftSpotNum)
@ -1556,7 +1556,7 @@ boolean G_RiftCheat(int riftSpotNum)
//
// G_DoWorldDone
//
// haleyjd 08/24/10: [STRIFE] Added destmap -> gamemap set.
// haleyjd 20100824: [STRIFE] Added destmap -> gamemap set.
//
void G_DoWorldDone (void)
{
@ -1604,7 +1604,7 @@ void G_DoWorldDone (void)
//
// G_DoWorldDone2
//
// haleyjd 10/03/10: [STRIFE] New function. No xrefs; unused.
// haleyjd 20101003: [STRIFE] New function. No xrefs; unused.
//
void G_DoWorldDone2(void)
{
@ -1616,7 +1616,7 @@ void G_DoWorldDone2(void)
//
// G_ReadCurrent
//
// haleyjd 10/03/10: [STRIFE] New function.
// haleyjd 20101003: [STRIFE] New function.
// Reads the "CURRENT" file from the given path and then sets it to
// gamemap.
//
@ -1654,8 +1654,7 @@ void R_ExecuteSetViewSize (void);
char savename[256];
// [STRIFE]: No such function, at least in v1.2
// STRIFE-TODO: Does this come back in v1.31?
// [STRIFE]: No such function.
/*
void G_LoadGame (char* name)
{
@ -1664,7 +1663,7 @@ void G_LoadGame (char* name)
}
*/
// haleyjd 09/28/10: [STRIFE] VERSIONSIZE == 8
// haleyjd 20100928: [STRIFE] VERSIONSIZE == 8
#define VERSIONSIZE 8
void G_DoLoadGame (boolean userload)
@ -1728,7 +1727,7 @@ void G_DoLoadGame (boolean userload)
//
// G_WriteSaveName
//
// haleyjd 2010103: [STRIFE] New function
// haleyjd 20101003: [STRIFE] New function
//
// Writes the character name to the NAME file.
//
@ -1885,7 +1884,7 @@ int d_map;
// Can be called by the startup code or the menu task,
// consoleplayer, displayplayer, playeringame[] should be set.
//
// haleyjd 09/22/10: [STRIFE] Removed episode parameter
// haleyjd 20100922: [STRIFE] Removed episode parameter
//
void G_DeferedInitNew(skill_t skill, int map)
{
@ -1919,7 +1918,7 @@ void G_DoNewGame (void)
//
// G_InitNew
//
// haleyjd 08/24/10: [STRIFE]:
// haleyjd 20100824: [STRIFE]:
// * Added riftdest initialization
// * Removed episode parameter
//