* Fixed deathmatch spots error message to match binary (why'd they
change it?) * Made attribution timestamps consistent in g_game.c Subversion-branch: /branches/v2-branch Subversion-revision: 2739
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1 changed files with 21 additions and 22 deletions
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@ -1247,7 +1247,7 @@ G_CheckSpot
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// Spawns a player at one of the random death match spots
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// called at level load and each death
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//
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// [STRIFE] Verified unmodified
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// [STRIFE]: Modified exit message to match binary.
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//
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void G_DeathMatchSpawnPlayer (int playernum)
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{
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@ -1256,7 +1256,7 @@ void G_DeathMatchSpawnPlayer (int playernum)
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selections = deathmatch_p - deathmatchstarts;
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if (selections < 4)
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I_Error ("Only %i deathmatch spots, 4 required", selections);
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I_Error ("Only %i deathmatch spots, at least 4 required!", selections);
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for (j=0 ; j<20 ; j++)
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{
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@ -1276,7 +1276,7 @@ void G_DeathMatchSpawnPlayer (int playernum)
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//
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// G_LoadPath
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//
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// haleyjd 10/03/10: [STRIFE] New function
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// haleyjd 20101003: [STRIFE] New function
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// Sets loadpath based on the map and "savepathtemp"
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//
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void G_LoadPath(int map)
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@ -1354,7 +1354,7 @@ void G_ScreenShot (void)
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gameaction = ga_screenshot;
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}
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// haleyjd 08/23/2010: [STRIFE] Removed par times.
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// haleyjd 20100823: [STRIFE] Removed par times.
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//
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// G_DoCompleted
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@ -1365,7 +1365,7 @@ extern char* pagename;
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//
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// G_RiftExitLevel
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//
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// haleyjd 08/24/10: [STRIFE] New function
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// haleyjd 20100824: [STRIFE] New function
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// * Called from some exit linedefs to exit to a specific riftspot in the
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// given destination map.
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//
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@ -1394,7 +1394,7 @@ void G_RiftExitLevel(int map, int spot, angle_t angle)
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//
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// G_Exit2
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//
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// haleyjd 10/03/10: [STRIFE] New function.
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// haleyjd 20101003: [STRIFE] New function.
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// No xrefs to this, doesn't seem to be used. Could have gotten inlined
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// somewhere but I haven't seen it.
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//
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@ -1409,7 +1409,7 @@ void G_Exit2(int dest, angle_t angle)
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//
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// G_ExitLevel
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//
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// haleyjd 08/24/10: [STRIFE]:
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// haleyjd 20100824: [STRIFE]:
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// * Default to next map in numeric order; init destmap and riftdest.
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//
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void G_ExitLevel (int dest)
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@ -1422,7 +1422,7 @@ void G_ExitLevel (int dest)
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}
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/*
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// haleyjd 08/23/2010: [STRIFE] No secret exits in Strife.
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// haleyjd 20100823: [STRIFE] No secret exits in Strife.
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// Here's for the german edition.
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void G_SecretExitLevel (void)
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{
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@ -1439,7 +1439,7 @@ void G_SecretExitLevel (void)
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//
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// G_StartFinale
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//
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// haleyjd 09/21/10: [STRIFE] New function.
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// haleyjd 20100921: [STRIFE] New function.
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// This replaced G_SecretExitLevel in Strife. I don't know that it's actually
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// used anywhere in the game, but it *is* usable in mods via linetype 124,
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// W1 Start Finale.
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@ -1452,7 +1452,7 @@ void G_StartFinale(void)
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//
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// G_DoCompleted
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//
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// haleyjd 08/23/10: [STRIFE]:
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// haleyjd 20100823: [STRIFE]:
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// * Removed G_PlayerFinishLevel and just sets some powerup states.
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// * Removed Chex, as not relevant to Strife.
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// * Removed DOOM level transfer logic
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@ -1491,7 +1491,7 @@ void G_DoCompleted (void)
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}
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// haleyjd 08/24/10: [STRIFE] No secret exits.
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// haleyjd 20100824: [STRIFE] No secret exits.
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/*
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//
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// G_WorldDone
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@ -1525,7 +1525,7 @@ void G_WorldDone (void)
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//
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// G_RiftPlayer
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//
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// haleyjd 08/24/10: [STRIFE] New function
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// haleyjd 20100824: [STRIFE] New function
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// Teleports the player to the appropriate rift spot.
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//
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void G_RiftPlayer(void)
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@ -1543,7 +1543,7 @@ void G_RiftPlayer(void)
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//
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// G_RiftCheat
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//
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// haleyjd 08/24/10: [STRIFE] New function
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// haleyjd 20100824: [STRIFE] New function
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// Called from the cheat code to jump to a rift spot.
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//
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boolean G_RiftCheat(int riftSpotNum)
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@ -1556,7 +1556,7 @@ boolean G_RiftCheat(int riftSpotNum)
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//
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// G_DoWorldDone
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//
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// haleyjd 08/24/10: [STRIFE] Added destmap -> gamemap set.
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// haleyjd 20100824: [STRIFE] Added destmap -> gamemap set.
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//
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void G_DoWorldDone (void)
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{
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@ -1604,7 +1604,7 @@ void G_DoWorldDone (void)
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//
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// G_DoWorldDone2
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//
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// haleyjd 10/03/10: [STRIFE] New function. No xrefs; unused.
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// haleyjd 20101003: [STRIFE] New function. No xrefs; unused.
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//
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void G_DoWorldDone2(void)
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{
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@ -1616,7 +1616,7 @@ void G_DoWorldDone2(void)
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//
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// G_ReadCurrent
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//
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// haleyjd 10/03/10: [STRIFE] New function.
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// haleyjd 20101003: [STRIFE] New function.
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// Reads the "CURRENT" file from the given path and then sets it to
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// gamemap.
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//
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@ -1654,8 +1654,7 @@ void R_ExecuteSetViewSize (void);
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char savename[256];
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// [STRIFE]: No such function, at least in v1.2
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// STRIFE-TODO: Does this come back in v1.31?
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// [STRIFE]: No such function.
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/*
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void G_LoadGame (char* name)
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{
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@ -1664,7 +1663,7 @@ void G_LoadGame (char* name)
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}
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*/
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// haleyjd 09/28/10: [STRIFE] VERSIONSIZE == 8
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// haleyjd 20100928: [STRIFE] VERSIONSIZE == 8
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#define VERSIONSIZE 8
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void G_DoLoadGame (boolean userload)
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@ -1728,7 +1727,7 @@ void G_DoLoadGame (boolean userload)
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//
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// G_WriteSaveName
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//
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// haleyjd 2010103: [STRIFE] New function
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// haleyjd 20101003: [STRIFE] New function
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//
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// Writes the character name to the NAME file.
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//
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@ -1885,7 +1884,7 @@ int d_map;
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// Can be called by the startup code or the menu task,
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// consoleplayer, displayplayer, playeringame[] should be set.
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//
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// haleyjd 09/22/10: [STRIFE] Removed episode parameter
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// haleyjd 20100922: [STRIFE] Removed episode parameter
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//
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void G_DeferedInitNew(skill_t skill, int map)
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{
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@ -1919,7 +1918,7 @@ void G_DoNewGame (void)
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//
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// G_InitNew
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//
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// haleyjd 08/24/10: [STRIFE]:
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// haleyjd 20100824: [STRIFE]:
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// * Added riftdest initialization
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// * Removed episode parameter
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//
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