- Force use of dwarf-2 debugging information

- Fix an age-old problem of not being able to find -lpcsound, the debug
target was looking for it rather than -lpcsound-dbg

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1233
This commit is contained in:
Russell Rice 2008-09-16 00:17:20 +00:00
parent 8980e849e5
commit 303f94ed49
5 changed files with 20 additions and 6 deletions

View file

@ -13,10 +13,14 @@
<Option type="0" />
<Option compiler="gcc" />
<Option parameters="-iwad d:\russell\games\doom2\iwad\doom2.wad" />
<Option projectLinkerOptionsRelation="2" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add option="-gdwarf-2" />
</Compiler>
<Linker>
<Add option="-lpcsound-dbg -ltextscreen-dbg" />
</Linker>
</Target>
<Target title="Release">
<Option output="..\bin\$(PROJECT_NAME).exe" prefix_auto="0" extension_auto="0" />
@ -24,11 +28,13 @@
<Option object_output="..\obj\rel" />
<Option type="0" />
<Option compiler="gcc" />
<Option projectLinkerOptionsRelation="2" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-lpcsound -ltextscreen" />
</Linker>
</Target>
</Build>
@ -42,7 +48,7 @@
<Add directory="..\pcsound" />
</Compiler>
<Linker>
<Add option="-lpcsound -ltextscreen -lmingw32 -lSDLmain -lSDL -lSDL_mixer -lSDL_net -mwindows" />
<Add option="-lmingw32 -lSDLmain -lSDL -lSDL_mixer -lSDL_net -mwindows" />
<Add directory="..\lib" />
</Linker>
<Unit filename="config.h" />

View file

@ -13,7 +13,7 @@
<Option type="2" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add option="-gdwarf-2" />
</Compiler>
</Target>
<Target title="Release">

View file

@ -14,7 +14,7 @@
<Option compiler="gcc" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add option="-gdwarf-2" />
</Compiler>
</Target>
<Target title="Release">

View file

@ -12,10 +12,15 @@
<Option object_output="..\obj\dbg\" />
<Option type="0" />
<Option compiler="gcc" />
<Option projectLinkerOptionsRelation="2" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add option="-gdwarf-2" />
</Compiler>
<Linker>
<Add option="-ltextscreen-dbg" />
</Linker>
</Target>
<Target title="Release">
<Option output="..\bin\$(PROJECT_NAME).exe" prefix_auto="0" extension_auto="0" />
@ -23,11 +28,13 @@
<Option object_output="..\obj\rel\" />
<Option type="0" />
<Option compiler="gcc" />
<Option projectLinkerOptionsRelation="2" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-ltextscreen" />
</Linker>
</Target>
</Build>
@ -45,7 +52,7 @@
<Add directory="..\setup" />
</ResourceCompiler>
<Linker>
<Add option="-ltextscreen -lmingw32 -lSDLmain -lSDL -mwindows" />
<Add option="-lmingw32 -lSDLmain -lSDL -mwindows" />
<Add directory="..\lib" />
</Linker>
<Unit filename="setup-res.rc">

View file

@ -15,7 +15,7 @@
<Option createDefFile="1" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add option="-gdwarf-2" />
</Compiler>
</Target>
<Target title="Release">
@ -116,6 +116,7 @@
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>