Fix disk icon appearing before palette is set (pink disk!)

Cleanup and commenting

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 133
This commit is contained in:
Simon Howard 2005-09-25 00:31:32 +00:00
parent a74f73ec13
commit 33fa8bcf62

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: i_video.c 130 2005-09-24 23:44:49Z fraggle $
// $Id: i_video.c 133 2005-09-25 00:31:32Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@ -22,6 +22,10 @@
// 02111-1307, USA.
//
// $Log$
// Revision 1.31 2005/09/25 00:31:32 fraggle
// Fix disk icon appearing before palette is set (pink disk!)
// Cleanup and commenting
//
// Revision 1.30 2005/09/24 23:44:49 fraggle
// Enforce sane screenmultiply values
//
@ -130,7 +134,7 @@
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: i_video.c 130 2005-09-24 23:44:49Z fraggle $";
rcsid[] = "$Id: i_video.c 133 2005-09-25 00:31:32Z fraggle $";
#include <SDL.h>
#include <ctype.h>
@ -591,8 +595,8 @@ static void UpdateArea(int x1, int y1, int x2, int y2, boolean always_update)
SDL_UpdateRect(screen,
x1 * screenmultiply,
y1 * screenmultiply,
(x2-x1) * screenmultiply,
(y2-y1) * screenmultiply);
w * screenmultiply,
h * screenmultiply);
}
}
@ -812,6 +816,14 @@ void I_InitGraphics(void)
I_Error("Error setting video mode: %s\n", SDL_GetError());
}
// start with a clear black screen
memset(screens[0], 0, SCREENWIDTH * SCREENHEIGHT);
I_SetPalette (W_CacheLumpName ("PLAYPAL",PU_CACHE));
SDL_Flip(screen);
// Setup title and icon
SetCaption();
SetIcon();
@ -835,14 +847,14 @@ void I_InitGraphics(void)
else
screens[0] = (unsigned char *) Z_Malloc (SCREENWIDTH * SCREENHEIGHT, PU_STATIC, NULL);
// Loading from disk icon
LoadDiskImage();
// We need SDL to give us translated versions of keys as well
SDL_EnableUNICODE(1);
// start with a clear black screen
memset(screens[0], 0, SCREENWIDTH * SCREENHEIGHT);
// clear out any events waiting at the start
while (SDL_PollEvent(&dummy));