Remove non-ANSI C headers. Use standard C file I/O functions.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 84
This commit is contained in:
Simon Howard 2005-09-07 21:30:42 +00:00
parent a602d1dba6
commit 34a3dfd280

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: m_menu.c 66 2005-09-04 14:51:19Z fraggle $
// $Id: m_menu.c 84 2005-09-07 21:30:42Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@ -22,6 +22,9 @@
// 02111-1307, USA.
//
// $Log$
// Revision 1.6 2005/09/07 21:30:42 fraggle
// Remove non-ANSI C headers. Use standard C file I/O functions.
//
// Revision 1.5 2005/09/04 14:51:19 fraggle
// Display the correct quit messages according to which game is being played.
// Remove "language" variable (do this through gettext, if ever)
@ -46,12 +49,8 @@
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: m_menu.c 66 2005-09-04 14:51:19Z fraggle $";
rcsid[] = "$Id: m_menu.c 84 2005-09-07 21:30:42Z fraggle $";
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <stdlib.h>
#include <ctype.h>
@ -87,6 +86,7 @@ rcsid[] = "$Id: m_menu.c 66 2005-09-04 14:51:19Z fraggle $";
#include "m_menu.h"
extern void M_QuitDOOM(int);
extern patch_t* hu_font[HU_FONTSIZE];
extern boolean message_dontfuckwithme;
@ -533,9 +533,9 @@ menu_t SaveDef =
//
void M_ReadSaveStrings(void)
{
int handle;
int count;
int i;
FILE *handle;
int count;
int i;
char name[256];
for (i = 0;i < load_end;i++)
@ -545,15 +545,15 @@ void M_ReadSaveStrings(void)
else
sprintf(name,SAVEGAMENAME"%d.dsg",i);
handle = open (name, O_RDONLY | 0, 0666);
if (handle == -1)
handle = fopen(name, "rb");
if (handle == NULL)
{
strcpy(&savegamestrings[i][0],EMPTYSTRING);
strcpy(&savegamestrings[i][0], EMPTYSTRING);
LoadMenu[i].status = 0;
continue;
}
count = read (handle, &savegamestrings[i], SAVESTRINGSIZE);
close (handle);
count = fread(&savegamestrings[i], 1, SAVESTRINGSIZE, handle);
fclose(handle);
LoadMenu[i].status = 1;
}
}