Fix compile under MSVC (thanks entryway).
Subversion-branch: /branches/raven-branch Subversion-revision: 1718
This commit is contained in:
parent
4c0dc104d7
commit
35f753d9e4
18 changed files with 98 additions and 41 deletions
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@ -42,7 +42,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=".;..\src;..\src\doom;..\textscreen;..\pcsound"
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PreprocessorDefinitions="WIN32;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;PROGRAM_PREFIX="\"chocolate-\"""
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PreprocessorDefinitions="WIN32;_DEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;PROGRAM_PREFIX="\"chocolate-\"""
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MinimalRebuild="true"
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ExceptionHandling="0"
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BasicRuntimeChecks="3"
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@ -220,6 +220,10 @@
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RelativePath="..\src\i_cdmus.h"
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>
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</File>
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<File
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RelativePath="..\src\i_endoom.h"
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>
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</File>
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<File
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RelativePath="..\src\i_joystick.h"
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>
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@ -592,6 +596,10 @@
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RelativePath="..\src\i_cdmus.c"
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>
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</File>
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<File
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RelativePath="..\src\i_endoom.c"
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>
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</File>
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<File
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RelativePath="..\src\i_joystick.c"
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>
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@ -41,7 +41,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=".;..\src;..\src\doom;..\src\heretic;..\textscreen;..\pcsound"
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PreprocessorDefinitions="WIN32;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;PROGRAM_PREFIX="\"chocolate-\"""
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PreprocessorDefinitions="WIN32;_DEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;PROGRAM_PREFIX="\"chocolate-\"""
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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@ -195,6 +195,10 @@
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RelativePath="..\src\i_cdmus.c"
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>
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</File>
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<File
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RelativePath="..\src\i_endoom.c"
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>
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</File>
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<File
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RelativePath="..\src\i_joystick.c"
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>
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@ -41,6 +41,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=".;..\src;..\src\doom;..\src\heretic;..\textscreen;..\pcsound"
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PreprocessorDefinitions="WIN32;_DEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;PROGRAM_PREFIX="\"chocolate-\"""
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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@ -59,6 +60,7 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="SDL.lib SDL_mixer.lib SDL_net.lib SDLmain.lib"
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OutputFile="$(OutDir)\chocolate-hexen-dbg.exe"
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GenerateDebugInformation="true"
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SubSystem="1"
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@ -41,7 +41,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=".;..\src;..\textscreen"
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PreprocessorDefinitions="WIN32;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DEDICATEDSERVER"
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PreprocessorDefinitions="WIN32;_DEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DEDICATEDSERVER"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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@ -189,6 +189,10 @@
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RelativePath="..\src\i_main.c"
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>
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</File>
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<File
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RelativePath="..\src\i_system.c"
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>
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</File>
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<File
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RelativePath="..\src\i_timer.c"
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>
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@ -243,6 +247,10 @@
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RelativePath="..\src\d_mode.h"
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>
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</File>
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<File
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RelativePath="..\src\i_system.h"
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>
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</File>
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<File
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RelativePath="..\src\i_timer.h"
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>
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@ -41,7 +41,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=".;..\src;..\src\doom;..\textscreen"
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PreprocessorDefinitions="WIN32;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;CHOCOLATESETUP"
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PreprocessorDefinitions="WIN32;_DEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;CHOCOLATESETUP"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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@ -237,6 +237,10 @@
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RelativePath="..\setup\txt_mouseinput.c"
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>
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</File>
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<File
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RelativePath="..\textscreen\txt_scrollpane.c"
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>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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@ -295,6 +299,10 @@
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RelativePath="..\setup\txt_mouseinput.h"
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>
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</File>
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<File
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RelativePath="..\textscreen\txt_scrollpane.h"
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>
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</File>
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</Filter>
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<Filter
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Name="Resource Files"
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@ -36,7 +36,9 @@
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#ifdef _WIN32
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#define snprintf _snprintf
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#if _MSC_VER < 1400 /* not needed for Visual Studio 2008 */
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#define vsnprintf _vsnprintf
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#endif
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#define strcasecmp stricmp
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#define strncasecmp strnicmp
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@ -92,18 +92,18 @@ mline_t cheat_player_arrow[] = {
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#define R (FRACUNIT)
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mline_t triangle_guy[] = {
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{ { -.867*R, -.5*R }, { .867*R, -.5*R } },
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{ { .867*R, -.5*R } , { 0, R } },
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{ { 0, R }, { -.867*R, -.5*R } }
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{ { (fixed_t)(-.867*R), (fixed_t)(-.5*R) }, { (fixed_t)(.867*R ), (fixed_t)(-.5*R) } },
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{ { (fixed_t)(.867*R ), (fixed_t)(-.5*R) }, { (fixed_t)(0 ), (fixed_t)(R ) } },
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{ { (fixed_t)(0 ), (fixed_t)(R ) }, { (fixed_t)(-.867*R), (fixed_t)(-.5*R) } }
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};
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#undef R
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#define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t))
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#define R (FRACUNIT)
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mline_t thintriangle_guy[] = {
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{ { -.5*R, -.7*R }, { R, 0 } },
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{ { R, 0 }, { -.5*R, .7*R } },
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{ { -.5*R, .7*R }, { -.5*R, -.7*R } }
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{ { (fixed_t)(-.5*R), (fixed_t)(-.7*R) }, { (fixed_t)(R ), (fixed_t)(0 ) } },
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{ { (fixed_t)(R ), (fixed_t)(0 ) }, { (fixed_t)(-.5*R), (fixed_t)(.7*R ) } },
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{ { (fixed_t)(-.5*R), (fixed_t)(.7*R ) }, { (fixed_t)(-.5*R), (fixed_t)(-.7*R) } }
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};
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#undef R
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#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))
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@ -131,7 +131,7 @@ static fixed_t old_m_x, old_m_y;
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static mpoint_t f_oldloc;
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// used by MTOF to scale from map-to-frame-buffer coords
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static fixed_t scale_mtof = INITSCALEMTOF;
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static fixed_t scale_mtof = (fixed_t)INITSCALEMTOF;
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// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof)
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static fixed_t scale_ftom;
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@ -1917,7 +1917,7 @@ void A_HeadIceImpact(mobj_t * ice)
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angle >>= ANGLETOFINESHIFT;
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shard->momx = FixedMul(shard->info->speed, finecosine[angle]);
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shard->momy = FixedMul(shard->info->speed, finesine[angle]);
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shard->momz = -.6 * FRACUNIT;
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shard->momz = (fixed_t)(-.6 * FRACUNIT);
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P_CheckMissileSpawn(shard);
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}
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}
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@ -2507,7 +2507,7 @@ void A_VolcanoBlast(mobj_t * volcano)
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angle >>= ANGLETOFINESHIFT;
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blast->momx = FixedMul(1 * FRACUNIT, finecosine[angle]);
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blast->momy = FixedMul(1 * FRACUNIT, finesine[angle]);
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blast->momz = (2.5 * FRACUNIT) + (P_Random() << 10);
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blast->momz = (fixed_t)(2.5 * FRACUNIT) + (P_Random() << 10);
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S_StartSound(blast, sfx_volsht);
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P_CheckMissileSpawn(blast);
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}
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@ -2540,8 +2540,8 @@ void A_VolcBallImpact(mobj_t * ball)
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angle = i * ANG90;
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tiny->angle = angle;
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angle >>= ANGLETOFINESHIFT;
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tiny->momx = FixedMul(FRACUNIT * .7, finecosine[angle]);
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tiny->momy = FixedMul(FRACUNIT * .7, finesine[angle]);
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tiny->momx = FixedMul((fixed_t)(FRACUNIT * .7), finecosine[angle]);
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tiny->momy = FixedMul((fixed_t)(FRACUNIT * .7), finesine[angle]);
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tiny->momz = FRACUNIT + (P_Random() << 9);
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P_CheckMissileSpawn(tiny);
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}
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@ -70,7 +70,7 @@ boolean P_SetMobjState(mobj_t * mobj, statenum_t state)
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if (state == S_NULL)
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{ // Remove mobj
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mobj->state = S_NULL;
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mobj->state = (state_t *) S_NULL;
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P_RemoveMobj(mobj);
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return (false);
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}
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@ -100,7 +100,7 @@ boolean P_SetMobjStateNF(mobj_t * mobj, statenum_t state)
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if (state == S_NULL)
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{ // Remove mobj
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mobj->state = S_NULL;
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mobj->state = (state_t *) S_NULL;
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P_RemoveMobj(mobj);
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return (false);
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}
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@ -1214,7 +1214,7 @@ void P_SpawnPuff(fixed_t x, fixed_t y, fixed_t z)
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break;
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case MT_GAUNTLETPUFF1:
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case MT_GAUNTLETPUFF2:
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puff->momz = .8 * FRACUNIT;
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puff->momz = (fixed_t)(.8 * FRACUNIT);
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default:
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break;
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}
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@ -1639,14 +1639,14 @@ void A_PhoenixPuff(mobj_t * actor)
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puff = P_SpawnMobj(actor->x, actor->y, actor->z, MT_PHOENIXPUFF);
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angle = actor->angle + ANG90;
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angle >>= ANGLETOFINESHIFT;
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puff->momx = FixedMul(FRACUNIT * 1.3, finecosine[angle]);
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puff->momy = FixedMul(FRACUNIT * 1.3, finesine[angle]);
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puff->momx = FixedMul((fixed_t)(FRACUNIT * 1.3), finecosine[angle]);
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puff->momy = FixedMul((fixed_t)(FRACUNIT * 1.3), finesine[angle]);
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puff->momz = 0;
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puff = P_SpawnMobj(actor->x, actor->y, actor->z, MT_PHOENIXPUFF);
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angle = actor->angle - ANG90;
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angle >>= ANGLETOFINESHIFT;
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puff->momx = FixedMul(FRACUNIT * 1.3, finecosine[angle]);
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puff->momy = FixedMul(FRACUNIT * 1.3, finesine[angle]);
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puff->momx = FixedMul((fixed_t)(FRACUNIT * 1.3), finecosine[angle]);
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puff->momy = FixedMul((fixed_t)(FRACUNIT * 1.3), finesine[angle]);
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puff->momz = 0;
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}
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@ -1727,7 +1727,7 @@ void A_ShutdownPhoenixPL2(player_t * player, pspdef_t * psp)
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void A_FlameEnd(mobj_t * actor)
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{
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actor->momz += 1.5 * FRACUNIT;
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actor->momz += (fixed_t)(1.5 * FRACUNIT);
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}
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//----------------------------------------------------------------------------
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@ -1738,7 +1738,7 @@ void A_FlameEnd(mobj_t * actor)
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void A_FloatPuff(mobj_t * puff)
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{
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puff->momz += 1.8 * FRACUNIT;
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puff->momz += (fixed_t)(1.8 * FRACUNIT);
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}
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//---------------------------------------------------------------------------
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@ -221,7 +221,7 @@ void R_GenerateLookup(int texnum)
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// fill in the lump / offset, so columns with only a single patch are
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// all done
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//
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patchcount = (byte *) alloca(texture->width);
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patchcount = (byte *) Z_Malloc(texture->width, PU_STATIC, &patchcount);
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memset(patchcount, 0, texture->width);
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patch = texture->patches;
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@ -263,6 +263,8 @@ void R_GenerateLookup(int texnum)
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texturecompositesize[texnum] += texture->height;
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}
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}
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Z_Free(patchcount);
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}
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@ -322,7 +324,7 @@ void R_InitTextures(void)
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names = W_CacheLumpName("PNAMES", PU_STATIC);
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nummappatches = LONG(*((int *) names));
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name_p = names + 4;
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patchlookup = alloca(nummappatches * sizeof(*patchlookup));
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patchlookup = Z_Malloc(nummappatches * sizeof(*patchlookup), PU_STATIC, NULL);
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for (i = 0; i < nummappatches; i++)
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{
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strncpy(name, name_p + i * 8, 8);
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@ -423,6 +425,8 @@ void R_InitTextures(void)
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totalwidth += texture->width;
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}
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Z_Free(patchlookup);
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W_ReleaseLumpName("TEXTURE1");
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if (maptex2)
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{
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@ -654,7 +658,7 @@ void R_PrecacheLevel(void)
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//
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// precache flats
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//
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flatpresent = alloca(numflats);
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flatpresent = Z_Malloc(numflats, PU_STATIC, NULL);
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memset(flatpresent, 0, numflats);
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for (i = 0; i < numsectors; i++)
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{
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@ -671,10 +675,12 @@ void R_PrecacheLevel(void)
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W_CacheLumpNum(lump, PU_CACHE);
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}
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Z_Free(flatpresent);
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//
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// precache textures
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//
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texturepresent = alloca(numtextures);
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texturepresent = Z_Malloc(numtextures, PU_STATIC, NULL);
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memset(texturepresent, 0, numtextures);
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for (i = 0; i < numsides; i++)
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@ -700,10 +706,12 @@ void R_PrecacheLevel(void)
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}
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}
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Z_Free(texturepresent);
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//
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// precache sprites
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//
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spritepresent = alloca(numsprites);
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spritepresent = Z_Malloc(numsprites, PU_STATIC, NULL);
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memset(spritepresent, 0, numsprites);
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for (th = thinkercap.next; th != &thinkercap; th = th->next)
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@ -728,4 +736,6 @@ void R_PrecacheLevel(void)
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}
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}
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}
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Z_Free(spritepresent);
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}
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@ -108,9 +108,9 @@ mline_t triangle_guy[] = {
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#define R (FRACUNIT)
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mline_t thintriangle_guy[] = {
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{ { -.5*R, -.7*R }, { R, 0 } },
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{ { R, 0 }, { -.5*R, .7*R } },
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{ { -.5*R, .7*R }, { -.5*R, -.7*R } }
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{ { (fixed_t)(-.5*R), (fixed_t)(-.7*R) }, { (fixed_t)(R ), (fixed_t)(0 ) } },
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{ { (fixed_t)(R ), (fixed_t)(0 ) }, { (fixed_t)(-.5*R), (fixed_t)(.7*R ) } },
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{ { (fixed_t)(-.5*R), (fixed_t)(.7*R ) }, { (fixed_t)(-.5*R), (fixed_t)(-.7*R) } }
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};
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#undef R
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#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))
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@ -100,7 +100,7 @@ boolean P_SetMobjState(mobj_t * mobj, statenum_t state)
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if (state == S_NULL)
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{ // Remove mobj
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mobj->state = S_NULL;
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mobj->state = (state_t *) S_NULL;
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P_RemoveMobj(mobj);
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return (false);
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}
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@ -130,7 +130,7 @@ boolean P_SetMobjStateNF(mobj_t * mobj, statenum_t state)
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if (state == S_NULL)
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{ // Remove mobj
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mobj->state = S_NULL;
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mobj->state = (state_t *) S_NULL;
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P_RemoveMobj(mobj);
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return (false);
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}
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@ -218,7 +218,7 @@ void R_GenerateLookup(int texnum)
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// fill in the lump / offset, so columns with only a single patch are
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// all done
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//
|
||||
patchcount = (byte *) alloca(texture->width);
|
||||
patchcount = (byte *) Z_Malloc(texture->width, PU_STATIC, &patchcount);
|
||||
memset(patchcount, 0, texture->width);
|
||||
patch = texture->patches;
|
||||
|
||||
|
|
@ -260,6 +260,8 @@ void R_GenerateLookup(int texnum)
|
|||
texturecompositesize[texnum] += texture->height;
|
||||
}
|
||||
}
|
||||
|
||||
Z_Free(patchcount);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -319,7 +321,7 @@ void R_InitTextures(void)
|
|||
names = W_CacheLumpName("PNAMES", PU_STATIC);
|
||||
nummappatches = LONG(*((int *) names));
|
||||
name_p = names + 4;
|
||||
patchlookup = alloca(nummappatches * sizeof(*patchlookup));
|
||||
patchlookup = Z_Malloc(nummappatches * sizeof(*patchlookup), PU_STATIC, NULL);
|
||||
for (i = 0; i < nummappatches; i++)
|
||||
{
|
||||
strncpy(name, name_p + i * 8, 8);
|
||||
|
|
@ -403,6 +405,8 @@ void R_InitTextures(void)
|
|||
totalwidth += texture->width;
|
||||
}
|
||||
|
||||
Z_Free(patchlookup);
|
||||
|
||||
W_ReleaseLumpName("TEXTURE1");
|
||||
if (maptex2)
|
||||
W_ReleaseLumpName("TEXTURE2");
|
||||
|
|
@ -620,7 +624,7 @@ void R_PrecacheLevel(void)
|
|||
//
|
||||
// precache flats
|
||||
//
|
||||
flatpresent = alloca(numflats);
|
||||
flatpresent = Z_Malloc(numflats, PU_STATIC, NULL);
|
||||
memset(flatpresent, 0, numflats);
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
|
|
@ -637,10 +641,12 @@ void R_PrecacheLevel(void)
|
|||
W_CacheLumpNum(lump, PU_CACHE);
|
||||
}
|
||||
|
||||
Z_Free(flatpresent);
|
||||
|
||||
//
|
||||
// precache textures
|
||||
//
|
||||
texturepresent = alloca(numtextures);
|
||||
texturepresent = Z_Malloc(numtextures, PU_STATIC, NULL);
|
||||
memset(texturepresent, 0, numtextures);
|
||||
|
||||
for (i = 0; i < numsides; i++)
|
||||
|
|
@ -667,10 +673,12 @@ void R_PrecacheLevel(void)
|
|||
}
|
||||
}
|
||||
|
||||
Z_Free(texturepresent);
|
||||
|
||||
//
|
||||
// precache sprites
|
||||
//
|
||||
spritepresent = alloca(numsprites);
|
||||
spritepresent = Z_Malloc(numsprites, PU_STATIC, NULL);
|
||||
memset(spritepresent, 0, numsprites);
|
||||
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
|
|
@ -695,4 +703,6 @@ void R_PrecacheLevel(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
Z_Free(spritepresent);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,6 +25,8 @@
|
|||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "SDL.h"
|
||||
#include "SDL_cdrom.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -26,6 +26,8 @@
|
|||
|
||||
#include "config.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
#include "doomtype.h"
|
||||
|
|
@ -53,7 +55,7 @@ static void LockCPUAffinity(void)
|
|||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
|
||||
typedef BOOL WINAPI (*SetAffinityFunc)(HANDLE hProcess, DWORD_PTR mask);
|
||||
typedef BOOL (WINAPI *SetAffinityFunc)(HANDLE hProcess, DWORD mask);
|
||||
|
||||
// This is a bit more complicated than it really needs to be. We really
|
||||
// just need to call the SetProcessAffinityMask function, but that
|
||||
|
|
@ -79,7 +81,7 @@ static void LockCPUAffinity(void)
|
|||
}
|
||||
// Find the SetProcessAffinityMask function.
|
||||
|
||||
SetAffinity = GetProcAddress(kernel32_dll, "SetProcessAffinityMask");
|
||||
SetAffinity = (SetAffinityFunc)GetProcAddress(kernel32_dll, "SetProcessAffinityMask");
|
||||
|
||||
// If the function was not found, we are on an old (Win9x) system
|
||||
// that doesn't have this function. That's no problem, because
|
||||
|
|
|
|||
|
|
@ -60,6 +60,7 @@ ticcmd_t* I_BaseTiccmd (void);
|
|||
// Clean exit, displays sell blurb.
|
||||
void I_Quit (void);
|
||||
|
||||
void I_Error (char *error, ...);
|
||||
|
||||
// Allocates from low memory under dos,
|
||||
// just mallocs under unix
|
||||
|
|
|
|||
Loading…
Reference in a new issue