Verified change to AM_addMark logic

This commit is contained in:
James Haley 2016-03-06 12:00:52 -06:00
parent c2a82e2430
commit 4077f339e7

View file

@ -320,11 +320,10 @@ void AM_restoreScaleAndLoc(void)
//
void AM_addMark(void)
{
markpoints[markpointnum].x = m_x + m_w/2;
markpoints[markpointnum].y = m_y + m_h/2;
markpoints[markpointnum].x = plr->mo->x; // 20160306 [STRIFE]: use player position
markpoints[markpointnum].y = plr->mo->y;
//markpointnum = (markpointnum + 1) % AM_NUMMARKPOINTS;
++markpointnum; // haleyjd 20141101: [STRIFE] does not wrap around
}
//