oops; readme fixes must have got lost somewhere
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README.md
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README.md
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@ -118,7 +118,7 @@ I2S on 26,27,28.
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As before, use `make` or `make <target>` to build.
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The RP2040 version has four targets, each of which create a similarly named `UF2` file (e.g. `doom_tiny_nh.uf2`).
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The RP2040 version has four targets, each of which create a similarly named `UF2` file (e.g. `doom_tiny.uf2`).
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These UF2 files contain the executable code/data, but they do not contain the WAD data which is converted into a
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RP2040 Domom
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specific WHD/WHX format by `whd_gen` (for more see below). The WHD/WHX file must also be loaded onto the device at a
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@ -134,16 +134,16 @@ required for *Ultimate Doom* and *Doom II* WADs. These binaries are distinct as
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binary would just have made things bigger and slower.
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* **doom_tiny_nh** This is a "super tiny" version with no USB keyboard support. You can use
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* **doom_tiny** This is a "super tiny" version with no USB keyboard support. You can use
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[SDL Event Forwarder](https://github.com/kilograham/sdl_event_forwarder) to tunnel keyboard input from your host
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computer over UART. The WHX file must be loaded at `0x10040000`.
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* **doom_tiny_nh_cd** This is a "super tiny" version with additional USB keyboard support. Because of the extra USB
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* **doom_tiny_usb** This is a "super tiny" version with additional USB keyboard support. Because of the extra USB
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code, the WHX file must be loaded at `0x10042000`. As you can see USB support via TinyUSB causes the binary to
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grow by 2K (hence the move of the WHX file address) leaving less space for saved games (which are also stored in
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flash).
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* **doom_tiny_nh_nost** This is a "non super tiny" version of `doom_tiny_nh` supporting larger WADs stored as WHD. The WHD
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* **doom_tiny_nost** This is a "non super tiny" version of `doom_tiny` supporting larger WADs stored as WHD. The WHD
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file must be loaded at `0x10048000`
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* **doom_tiny_nh_nost_cd** This is a "non super tiny" version of `doom_tiny_nh_cd` supporting larger WADs stored as
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* **doom_tiny_nost_usb** This is a "non super tiny" version of `doom_tiny_usb` supporting larger WADs stored as
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WHD. The WHD
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file must be loaded at `0x10048000`
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