doom: Mark internal menu functions static

This commit is contained in:
Turo Lamminen 2018-04-24 19:25:31 +03:00
parent 85546c0353
commit 4fcf2510dc

View file

@ -175,50 +175,50 @@ menu_t* currentMenu;
//
// PROTOTYPES
//
void M_NewGame(int choice);
void M_Episode(int choice);
void M_ChooseSkill(int choice);
void M_LoadGame(int choice);
void M_SaveGame(int choice);
void M_Options(int choice);
void M_EndGame(int choice);
void M_ReadThis(int choice);
void M_ReadThis2(int choice);
void M_QuitDOOM(int choice);
static void M_NewGame(int choice);
static void M_Episode(int choice);
static void M_ChooseSkill(int choice);
static void M_LoadGame(int choice);
static void M_SaveGame(int choice);
static void M_Options(int choice);
static void M_EndGame(int choice);
static void M_ReadThis(int choice);
static void M_ReadThis2(int choice);
static void M_QuitDOOM(int choice);
void M_ChangeMessages(int choice);
void M_ChangeSensitivity(int choice);
void M_SfxVol(int choice);
void M_MusicVol(int choice);
void M_ChangeDetail(int choice);
void M_SizeDisplay(int choice);
void M_Sound(int choice);
static void M_ChangeMessages(int choice);
static void M_ChangeSensitivity(int choice);
static void M_SfxVol(int choice);
static void M_MusicVol(int choice);
static void M_ChangeDetail(int choice);
static void M_SizeDisplay(int choice);
static void M_Sound(int choice);
void M_FinishReadThis(int choice);
void M_LoadSelect(int choice);
void M_SaveSelect(int choice);
void M_ReadSaveStrings(void);
void M_QuickSave(void);
void M_QuickLoad(void);
static void M_FinishReadThis(int choice);
static void M_LoadSelect(int choice);
static void M_SaveSelect(int choice);
static void M_ReadSaveStrings(void);
static void M_QuickSave(void);
static void M_QuickLoad(void);
void M_DrawMainMenu(void);
void M_DrawReadThis1(void);
void M_DrawReadThis2(void);
void M_DrawNewGame(void);
void M_DrawEpisode(void);
void M_DrawOptions(void);
void M_DrawSound(void);
void M_DrawLoad(void);
void M_DrawSave(void);
static void M_DrawMainMenu(void);
static void M_DrawReadThis1(void);
static void M_DrawReadThis2(void);
static void M_DrawNewGame(void);
static void M_DrawEpisode(void);
static void M_DrawOptions(void);
static void M_DrawSound(void);
static void M_DrawLoad(void);
static void M_DrawSave(void);
void M_DrawSaveLoadBorder(int x,int y);
void M_SetupNextMenu(menu_t *menudef);
void M_DrawThermo(int x,int y,int thermWidth,int thermDot);
void M_WriteText(int x, int y, char *string);
int M_StringWidth(char *string);
int M_StringHeight(const char *string);
void M_StartMessage(const char *string, void *routine, boolean input);
void M_ClearMenus (void);
static void M_DrawSaveLoadBorder(int x,int y);
static void M_SetupNextMenu(menu_t *menudef);
static void M_DrawThermo(int x,int y,int thermWidth,int thermDot);
static void M_WriteText(int x, int y, char *string);
static int M_StringWidth(char *string);
static int M_StringHeight(const char *string);
static void M_StartMessage(const char *string, void *routine, boolean input);
static void M_ClearMenus (void);