doom: Mark internal menu functions static
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85546c0353
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1 changed files with 40 additions and 40 deletions
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@ -175,50 +175,50 @@ menu_t* currentMenu;
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//
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// PROTOTYPES
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//
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void M_NewGame(int choice);
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void M_Episode(int choice);
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void M_ChooseSkill(int choice);
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void M_LoadGame(int choice);
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void M_SaveGame(int choice);
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void M_Options(int choice);
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void M_EndGame(int choice);
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void M_ReadThis(int choice);
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void M_ReadThis2(int choice);
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void M_QuitDOOM(int choice);
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static void M_NewGame(int choice);
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static void M_Episode(int choice);
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static void M_ChooseSkill(int choice);
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static void M_LoadGame(int choice);
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static void M_SaveGame(int choice);
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static void M_Options(int choice);
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static void M_EndGame(int choice);
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static void M_ReadThis(int choice);
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static void M_ReadThis2(int choice);
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static void M_QuitDOOM(int choice);
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void M_ChangeMessages(int choice);
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void M_ChangeSensitivity(int choice);
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void M_SfxVol(int choice);
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void M_MusicVol(int choice);
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void M_ChangeDetail(int choice);
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void M_SizeDisplay(int choice);
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void M_Sound(int choice);
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static void M_ChangeMessages(int choice);
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static void M_ChangeSensitivity(int choice);
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static void M_SfxVol(int choice);
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static void M_MusicVol(int choice);
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static void M_ChangeDetail(int choice);
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static void M_SizeDisplay(int choice);
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static void M_Sound(int choice);
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void M_FinishReadThis(int choice);
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void M_LoadSelect(int choice);
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void M_SaveSelect(int choice);
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void M_ReadSaveStrings(void);
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void M_QuickSave(void);
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void M_QuickLoad(void);
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static void M_FinishReadThis(int choice);
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static void M_LoadSelect(int choice);
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static void M_SaveSelect(int choice);
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static void M_ReadSaveStrings(void);
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static void M_QuickSave(void);
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static void M_QuickLoad(void);
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void M_DrawMainMenu(void);
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void M_DrawReadThis1(void);
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void M_DrawReadThis2(void);
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void M_DrawNewGame(void);
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void M_DrawEpisode(void);
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void M_DrawOptions(void);
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void M_DrawSound(void);
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void M_DrawLoad(void);
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void M_DrawSave(void);
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static void M_DrawMainMenu(void);
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static void M_DrawReadThis1(void);
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static void M_DrawReadThis2(void);
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static void M_DrawNewGame(void);
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static void M_DrawEpisode(void);
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static void M_DrawOptions(void);
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static void M_DrawSound(void);
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static void M_DrawLoad(void);
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static void M_DrawSave(void);
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void M_DrawSaveLoadBorder(int x,int y);
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void M_SetupNextMenu(menu_t *menudef);
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void M_DrawThermo(int x,int y,int thermWidth,int thermDot);
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void M_WriteText(int x, int y, char *string);
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int M_StringWidth(char *string);
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int M_StringHeight(const char *string);
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void M_StartMessage(const char *string, void *routine, boolean input);
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void M_ClearMenus (void);
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static void M_DrawSaveLoadBorder(int x,int y);
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static void M_SetupNextMenu(menu_t *menudef);
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static void M_DrawThermo(int x,int y,int thermWidth,int thermDot);
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static void M_WriteText(int x, int y, char *string);
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static int M_StringWidth(char *string);
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static int M_StringHeight(const char *string);
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static void M_StartMessage(const char *string, void *routine, boolean input);
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static void M_ClearMenus (void);
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