Revert "net: Set keepalive_recv_time on connection setup."
This reverts commit e7e6a33e7d.
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1 changed files with 0 additions and 2 deletions
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@ -449,8 +449,6 @@ static void NET_CL_ParseSYN(net_packet_t *packet)
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client_connection.state = NET_CONN_STATE_CONNECTED;
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client_connection.protocol = protocol;
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printf("CL: successful connection to server\n");
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// Even though we have negotiated a compatible protocol, the game may still
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// desync. Chocolate Doom's philosophy makes this unlikely, but if we're
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// playing with a forked version, or even against a different version that
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