Clear the screen AFTER initialising the loading disk buffer, so that

bits of loading disk are not visible on the initial screen melt.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 248
This commit is contained in:
Simon Howard 2006-01-02 20:27:45 +00:00
parent 27785be7f5
commit 6b56827d76

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: i_video.c 240 2006-01-02 00:06:30Z fraggle $
// $Id: i_video.c 248 2006-01-02 20:27:45Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@ -22,6 +22,10 @@
// 02111-1307, USA.
//
// $Log$
// Revision 1.42 2006/01/02 20:27:45 fraggle
// Clear the screen AFTER initialising the loading disk buffer, so that
// bits of loading disk are not visible on the initial screen melt.
//
// Revision 1.41 2006/01/02 00:06:30 fraggle
// Make functions static. Remove unused variable.
//
@ -168,7 +172,7 @@
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: i_video.c 240 2006-01-02 00:06:30Z fraggle $";
rcsid[] = "$Id: i_video.c 248 2006-01-02 20:27:45Z fraggle $";
#include <SDL.h>
#include <ctype.h>
@ -920,12 +924,12 @@ void I_InitGraphics(void)
else
screens[0] = (unsigned char *) Z_Malloc (SCREENWIDTH * SCREENHEIGHT, PU_STATIC, NULL);
memset(screens[0], 0, SCREENWIDTH * SCREENHEIGHT);
// Loading from disk icon
LoadDiskImage();
memset(screens[0], 0, SCREENWIDTH * SCREENHEIGHT);
// We need SDL to give us translated versions of keys as well
SDL_EnableUNICODE(1);