remove four SDL2-TODOs: no further work needed

SDL2 defaults to Unicode input (kinda) and repeating keys.
This commit is contained in:
Jonathan Dowland 2016-04-04 06:48:44 +01:00
parent 5ad3fa6c5e
commit 7a1c3262d8
2 changed files with 0 additions and 13 deletions

View file

@ -1168,16 +1168,6 @@ void I_InitGraphics(void)
memset(I_VideoBuffer, 0, SCREENWIDTH * SCREENHEIGHT);
// We need SDL to give us translated versions of keys as well
// SDL2-TODO SDL_EnableUNICODE(1);
// Repeat key presses - this is what Vanilla Doom does
// Not sure about repeat rate - probably dependent on which DOS
// driver is used. This is good enough though.
// SDL2-TODO SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
// clear out any events waiting at the start and center the mouse
while (SDL_PollEvent(&dummy));

View file

@ -304,7 +304,6 @@ int TXT_Init(void)
SDL_LockSurface(screenbuffer);
SDL_SetPaletteColors(screenbuffer->format->palette, ega_colors, 0, 16);
SDL_UnlockSurface(screenbuffer);
// SDL2-TODO SDL_EnableUNICODE(1);
screendata = malloc(TXT_SCREEN_W * TXT_SCREEN_H * 2);
memset(screendata, 0, TXT_SCREEN_W * TXT_SCREEN_H * 2);
@ -315,8 +314,6 @@ int TXT_Init(void)
// Repeat key presses so we can hold down arrows to scroll down the
// menu, for example. This is what setup.exe does.
// SDL2-TODO SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
return 1;
}