Add some more useful information to the README
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 124
This commit is contained in:
parent
450b69a394
commit
7e52d34606
1 changed files with 88 additions and 1 deletions
89
README
89
README
|
|
@ -1,4 +1,91 @@
|
|||
|
||||
Chocolate Doom is a Doom source port which is designed to behave as closely
|
||||
Chocolate Doom
|
||||
|
||||
Chocolate Doom is a Doom source port which aims to behave as closely
|
||||
as possible to the original DOS Doom executables.
|
||||
|
||||
Chocolate Doom aims to:
|
||||
|
||||
* Be compatible with DOS Doom demos
|
||||
* Be compatible with DOS Doom configuration files
|
||||
* Be compatible with DOS Doom savegames
|
||||
* Be compatible with DOS Doom bugs
|
||||
* Provide the same "feel" as DOS Doom (display and input should behave
|
||||
the same)
|
||||
* As far as possible, provde all the same features that are available
|
||||
using the DOS version.
|
||||
|
||||
== Configuration File ==
|
||||
|
||||
Chocolate Doom is compatible with the DOS Doom configuration file
|
||||
(normally named 'default.cfg'). Existing configuration files for
|
||||
DOS Doom should therefore simply work out of the box. However,
|
||||
Chocolate Doom also provides some extra settings. These are stored
|
||||
in a separate file named 'chocolate-doom.cfg'.
|
||||
|
||||
Options:
|
||||
|
||||
fullscreen If 1, the game runs fullscreen.
|
||||
|
||||
grabmouse If 1, the mouse pointer is "grabbed" during play.
|
||||
This is only applicable if playing in windowed mode
|
||||
(not fullscreen)
|
||||
|
||||
mouse_acceleration Controls the acceleration applied to the mouse.
|
||||
Acceleration has the effect of turning a greater
|
||||
amount when the mouse is moved quickly. When this has
|
||||
a value of 1.0, there is no acceleration. Larger values
|
||||
apply a greater acceleration.
|
||||
|
||||
novert Emulates the behavior of the DOS program "novert".
|
||||
If this is 1, vertical mouse movement is ignored,
|
||||
and the player will not move forward and backward
|
||||
when the mouse is moved.
|
||||
|
||||
screenmultiply If this has the value 1, the game runs in a 320x200
|
||||
window. If this has the value 2, this is doubled up
|
||||
to a 640x400 window.
|
||||
|
||||
== Command-line options ==
|
||||
|
||||
In addition to the normal Doom command-line options, a number of extra
|
||||
options are supported.
|
||||
|
||||
-1 Sets screenmultiply to 1 (see above)
|
||||
|
||||
-2 Sets screenmultiply to 2 (see above), doubling up
|
||||
the screen by 2x.
|
||||
|
||||
-extraconfig <file> Specifies a configuration file to use for
|
||||
Chocolate Doom-specific settings (the default
|
||||
is 'chocolate-doom.cfg')
|
||||
|
||||
-fullscreen Runs the game fullscreen.
|
||||
|
||||
-nofullscreen Runs the game in a window,
|
||||
-window
|
||||
|
||||
-grabmouse Grabs the mouse during play (see above)
|
||||
|
||||
-nograbmouse Does not grab the mouse during play (see above)
|
||||
|
||||
-iwad <file> Specifies an IWAD file to use.
|
||||
|
||||
-longtics When recording demos, records in the the modified
|
||||
"Doom v1.91" format to avoid losing turning
|
||||
resolution.
|
||||
|
||||
-novert Turns on novert (see above)
|
||||
|
||||
-nonovert Turns off novert (see above)
|
||||
|
||||
== Other information ==
|
||||
|
||||
* Chocolate Doom is not perfect. See the BUGS file for a list of
|
||||
known issues,
|
||||
* Chocolate Doom is under the GNU GPL. See the COPYING file for more
|
||||
information.
|
||||
* Chocolate Doom is currently a beta version. Not all planned features
|
||||
have been implemented yet. Please send feedback and bug reports to
|
||||
fraggle@alkali.org. Thanks!
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue