Add thread name to SDL_CreateThread calls.
SDL2's version of SDL_CreateThread has an extra parameter to specify a name for the thread.
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4 changed files with 8 additions and 5 deletions
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@ -184,7 +184,7 @@ int OPL_Timer_StartThread(void)
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opl_timer_paused = 0;
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pause_offset = 0;
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timer_thread = SDL_CreateThread(ThreadFunction, NULL);
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timer_thread = SDL_CreateThread(ThreadFunction, "OPL timer thread", NULL);
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if (timer_thread == NULL)
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{
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@ -291,7 +291,8 @@ static int PCSound_BSD_Init(pcsound_callback_func callback_func)
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}
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sound_thread_running = 1;
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sound_thread_handle = SDL_CreateThread(SoundThread, NULL);
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sound_thread_handle =
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SDL_CreateThread(SoundThread, "PC speaker thread", NULL);
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return 1;
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}
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@ -142,8 +142,9 @@ static int PCSound_Linux_Init(pcsound_callback_func callback_func)
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callback = callback_func;
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sound_thread_running = 1;
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sound_thread_handle = SDL_CreateThread(SoundThread, NULL);
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sound_thread_handle =
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SDL_CreateThread(SoundThread, "PC speaker thread", NULL);
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return 1;
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}
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@ -87,7 +87,8 @@ static int PCSound_Win32_Init(pcsound_callback_func callback_func)
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callback = callback_func;
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sound_thread_running = 1;
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sound_thread_handle = SDL_CreateThread(SoundThread, NULL);
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sound_thread_handle =
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SDL_CreateThread(SoundThread, "PC speaker thread", NULL);
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return 1;
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}
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