doom: Make skullName contents const
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@ -167,7 +167,7 @@ short whichSkull; // which skull to draw
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// graphic name of skulls
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// warning: initializer-string for array of chars is too long
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char *skullName[2] = {"M_SKULL1","M_SKULL2"};
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const char *skullName[2] = {"M_SKULL1","M_SKULL2"};
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// current menudef
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menu_t* currentMenu;
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