Global "configdir" variable with directory to store config files in.

Create a function to find the filename for a savegame slot. Store
savegames in the config dir.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 202
This commit is contained in:
Simon Howard 2005-10-16 01:18:10 +00:00
parent 6dfceb2ce6
commit 8d9ee8259d
7 changed files with 139 additions and 50 deletions

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: d_main.c 200 2005-10-15 17:57:47Z fraggle $
// $Id: d_main.c 202 2005-10-16 01:18:10Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@ -22,6 +22,11 @@
// 02111-1307, USA.
//
// $Log$
// Revision 1.28 2005/10/16 01:18:10 fraggle
// Global "configdir" variable with directory to store config files in.
// Create a function to find the filename for a savegame slot. Store
// savegames in the config dir.
//
// Revision 1.27 2005/10/15 17:57:47 fraggle
// Add warning message for WADs with FF_START or SS_START in, suggesting
// the -merge option.
@ -125,7 +130,7 @@
//-----------------------------------------------------------------------------
static const char rcsid[] = "$Id: d_main.c 200 2005-10-15 17:57:47Z fraggle $";
static const char rcsid[] = "$Id: d_main.c 202 2005-10-16 01:18:10Z fraggle $";
#define BGCOLOR 7
#define FGCOLOR 8
@ -166,6 +171,7 @@ static const char rcsid[] = "$Id: d_main.c 200 2005-10-15 17:57:47Z fraggle $";
#include "m_argv.h"
#include "m_misc.h"
#include "m_menu.h"
#include "p_saveg.h"
#include "i_system.h"
#include "i_sound.h"
@ -195,9 +201,15 @@ static const char rcsid[] = "$Id: d_main.c 200 2005-10-15 17:57:47Z fraggle $";
//
void D_DoomLoop (void);
// Location where all configuration data is stored -
// default.cfg, savegames, etc.
char* iwadfile;
char* wadfiles[MAXWADFILES];
char * configdir;
// location of IWAD and WAD files
char * iwadfile;
char * wadfiles[MAXWADFILES];
boolean devparm; // started game with -devparm
@ -550,7 +562,7 @@ void D_AdvanceDemo (void)
// This cycles through the demo sequences.
// FIXME - version dependend demo numbers?
//
void D_DoAdvanceDemo (void)
void D_DoAdvanceDemo (void)
{
players[consoleplayer].playerstate = PST_LIVE; // not reborn
advancedemo = false;
@ -1068,6 +1080,42 @@ void PrintDehackedBanners(void)
}
}
//
// SetConfigDir:
//
// Sets the location of the configuration directory, where configuration
// files are stored - default.cfg, chocolate-doom.cfg, savegames, etc.
//
static void SetConfigDir(void)
{
char *homedir;
int i;
homedir = getenv("HOME");
if (homedir != NULL)
{
// put all configuration in a config directory off the
// homedir
configdir = malloc(strlen(homedir) + strlen(PACKAGE_TARNAME) + 5);
sprintf(configdir, "%s/.%s/", homedir, PACKAGE_TARNAME);
// make the directory if it doesnt already exist
#ifdef _WIN32
mkdir(configdir);
#else
mkdir(configdir, 0755);
#endif
}
else
{
configdir = strdup("");
}
}
//
// D_DoomMain
//
@ -1112,6 +1160,10 @@ void D_DoomMain (void)
strcpy (basedefault,"c:/doomdata/default.cfg");
}
#endif
// find which dir to use for config files
SetConfigDir();
// turbo option
if ( (p=M_CheckParm ("-turbo")) )
@ -1378,10 +1430,14 @@ void D_DoomMain (void)
p = M_CheckParm ("-loadgame");
if (p && p < myargc-1)
{
#if 0
// -cdrom currently broken
if (M_CheckParm("-cdrom"))
sprintf(file, "c:\\doomdata\\"SAVEGAMENAME"%c.dsg",myargv[p+1][0]);
else
sprintf(file, SAVEGAMENAME"%c.dsg",myargv[p+1][0]);
#endif
strcpy(file, P_SaveGameFile(atoi(myargv[p+1])));
G_LoadGame (file);
}

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: doomstat.h 98 2005-09-11 20:25:56Z fraggle $
// $Id: doomstat.h 202 2005-10-16 01:18:10Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@ -244,6 +244,7 @@ extern int maxammo[NUMAMMO];
//
// File handling stuff.
extern char * configdir;
extern char basedefault[1024];
extern FILE* debugfile;
@ -295,6 +296,11 @@ extern int ticdup;
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.8 2005/10/16 01:18:10 fraggle
// Global "configdir" variable with directory to store config files in.
// Create a function to find the filename for a savegame slot. Store
// savegames in the config dir.
//
// Revision 1.7 2005/09/11 20:25:56 fraggle
// Second configuration file to allow chocolate doom-specific settings.
// Adjust some existing command line logic (for graphics settings and

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: g_game.c 192 2005-10-13 23:12:30Z fraggle $
// $Id: g_game.c 202 2005-10-16 01:18:10Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@ -22,6 +22,11 @@
// 02111-1307, USA.
//
// $Log$
// Revision 1.14 2005/10/16 01:18:10 fraggle
// Global "configdir" variable with directory to store config files in.
// Create a function to find the filename for a savegame slot. Store
// savegames in the config dir.
//
// Revision 1.13 2005/10/13 23:12:30 fraggle
// Fix Doom 1 skies
//
@ -77,7 +82,7 @@
static const char
rcsid[] = "$Id: g_game.c 192 2005-10-13 23:12:30Z fraggle $";
rcsid[] = "$Id: g_game.c 202 2005-10-16 01:18:10Z fraggle $";
#include <string.h>
#include <stdlib.h>
@ -1367,10 +1372,15 @@ void G_DoSaveGame (void)
int length;
int i;
#if 0
// -cdrom currently broken
if (M_CheckParm("-cdrom"))
sprintf(name,"c:\\doomdata\\"SAVEGAMENAME"%d.dsg",savegameslot);
else
sprintf (name,SAVEGAMENAME"%d.dsg",savegameslot);
#endif
strcpy(name, P_SaveGameFile(savegameslot));
description = savedescription;
save_p = savebuffer = screens[1]+0x4000;

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: m_menu.c 160 2005-10-03 21:39:39Z fraggle $
// $Id: m_menu.c 202 2005-10-16 01:18:10Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@ -22,6 +22,11 @@
// 02111-1307, USA.
//
// $Log$
// Revision 1.9 2005/10/16 01:18:10 fraggle
// Global "configdir" variable with directory to store config files in.
// Create a function to find the filename for a savegame slot. Store
// savegames in the config dir.
//
// Revision 1.8 2005/10/03 21:39:39 fraggle
// Dehacked text substitutions
//
@ -57,7 +62,7 @@
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: m_menu.c 160 2005-10-03 21:39:39Z fraggle $";
rcsid[] = "$Id: m_menu.c 202 2005-10-16 01:18:10Z fraggle $";
#include <stdlib.h>
#include <ctype.h>
@ -84,6 +89,7 @@ rcsid[] = "$Id: m_menu.c 160 2005-10-03 21:39:39Z fraggle $";
#include "m_argv.h"
#include "m_swap.h"
#include "p_saveg.h"
#include "s_sound.h"
@ -549,10 +555,13 @@ void M_ReadSaveStrings(void)
for (i = 0;i < load_end;i++)
{
#if 0
// -cdrom currently broken
if (M_CheckParm("-cdrom"))
sprintf(name,"c:\\doomdata\\"SAVEGAMENAME"%d.dsg",i);
else
sprintf(name,SAVEGAMENAME"%d.dsg",i);
#endif
strcpy(name, P_SaveGameFile(i));
handle = fopen(name, "rb");
if (handle == NULL)
@ -612,10 +621,13 @@ void M_LoadSelect(int choice)
{
char name[256];
#if 0
if (M_CheckParm("-cdrom"))
sprintf(name,"c:\\doomdata\\"SAVEGAMENAME"%d.dsg",choice);
else
sprintf(name,SAVEGAMENAME"%d.dsg",choice);
#endif
strcpy(name, P_SaveGameFile(choice));
G_LoadGame (name);
M_ClearMenus ();
}

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: m_misc.c 111 2005-09-17 20:50:46Z fraggle $
// $Id: m_misc.c 202 2005-10-16 01:18:10Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@ -23,6 +23,11 @@
//
//
// $Log$
// Revision 1.13 2005/10/16 01:18:10 fraggle
// Global "configdir" variable with directory to store config files in.
// Create a function to find the filename for a savegame slot. Store
// savegames in the config dir.
//
// Revision 1.12 2005/09/17 20:50:46 fraggle
// Mouse acceleration code to emulate old DOS drivers
//
@ -78,7 +83,7 @@
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: m_misc.c 111 2005-09-17 20:50:46Z fraggle $";
rcsid[] = "$Id: m_misc.c 202 2005-10-16 01:18:10Z fraggle $";
#include <stdio.h>
#include <stdlib.h>
@ -586,33 +591,9 @@ void M_SaveDefaults (void)
void M_LoadDefaults (void)
{
char *config_dir;
char *homedir;
int i;
homedir = getenv("HOME");
if (homedir != NULL)
{
// put all configuration in a config directory off the
// homedir
config_dir = malloc(strlen(homedir) + strlen(PACKAGE_TARNAME) + 5);
sprintf(config_dir, "%s/.%s/", homedir, PACKAGE_TARNAME);
// make the directory if it doesnt already exist
#ifdef _WIN32
mkdir(config_dir);
#else
mkdir(config_dir, 0755);
#endif
}
else
{
config_dir = strdup("");
}
// check for a custom default file
i = M_CheckParm ("-config");
@ -623,8 +604,8 @@ void M_LoadDefaults (void)
}
else
{
doom_defaults.filename = malloc(strlen(config_dir) + 10);
sprintf(doom_defaults.filename, "%sdefault.cfg", config_dir);
doom_defaults.filename = malloc(strlen(configdir) + 10);
sprintf(doom_defaults.filename, "%sdefault.cfg", configdir);
}
printf("saving config in %s\n", doom_defaults.filename);
@ -640,15 +621,13 @@ void M_LoadDefaults (void)
else
{
extra_defaults.filename
= malloc(strlen(config_dir) + strlen(PACKAGE_TARNAME) + 10);
= malloc(strlen(configdir) + strlen(PACKAGE_TARNAME) + 10);
sprintf(extra_defaults.filename, "%s%s.cfg",
config_dir, PACKAGE_TARNAME);
configdir, PACKAGE_TARNAME);
}
LoadDefaultCollection(&doom_defaults);
LoadDefaultCollection(&extra_defaults);
free(config_dir);
}

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: p_saveg.c 8 2005-07-23 16:44:57Z fraggle $
// $Id: p_saveg.c 202 2005-10-16 01:18:10Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@ -22,6 +22,11 @@
// 02111-1307, USA.
//
// $Log$
// Revision 1.3 2005/10/16 01:18:10 fraggle
// Global "configdir" variable with directory to store config files in.
// Create a function to find the filename for a savegame slot. Store
// savegames in the config dir.
//
// Revision 1.2 2005/07/23 16:44:56 fraggle
// Update copyright to GNU GPL
//
@ -35,8 +40,10 @@
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: p_saveg.c 8 2005-07-23 16:44:57Z fraggle $";
rcsid[] = "$Id: p_saveg.c 202 2005-10-16 01:18:10Z fraggle $";
#include "dstrings.h"
#include "deh_main.h"
#include "i_system.h"
#include "z_zone.h"
#include "p_local.h"
@ -53,6 +60,18 @@ byte* save_p;
#define PADSAVEP() save_p += (4 - ((int) save_p & 3)) & 3
char *P_SaveGameFile(int slot)
{
static char filename[256];
char basename[32];
sprintf(basename, DEH_String(SAVEGAMENAME "%d.dsg"), slot);
sprintf(filename, "%s%s", configdir, basename);
return filename;
}
//
// P_ArchivePlayers

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: p_saveg.h 18 2005-07-23 18:56:07Z fraggle $
// $Id: p_saveg.h 202 2005-10-16 01:18:10Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@ -30,7 +30,9 @@
#ifndef __P_SAVEG__
#define __P_SAVEG__
// filename to use for a savegame slot
char *P_SaveGameFile(int slot);
// Persistent storage/archiving.
@ -51,6 +53,11 @@ extern byte* save_p;
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.4 2005/10/16 01:18:10 fraggle
// Global "configdir" variable with directory to store config files in.
// Create a function to find the filename for a savegame slot. Store
// savegames in the config dir.
//
// Revision 1.3 2005/07/23 18:56:07 fraggle
// Remove unneccessary pragmas
//