Update NEWS.
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35
NEWS
35
NEWS
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@ -17,10 +17,10 @@
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http://www.chocolate-doom.org/wiki/index.php/Adding_your_gamepad
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OPL MIDI playback has been significantly improved, and problems
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with certain tracks have been resolved. Multi-track MIDI Files now
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with most tracks should now be resolved. Multi-track MIDI files now
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play back properly, MIDI tempo meta events are now supported and
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problems with stuttering when playing certain tracks have been
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fixed.
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fixed. If you still have problems with OPL playback, let me know.
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Also of note is that Chocolate Doom now has a document that
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describes the philosophy of the project and the reasoning behind
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@ -40,7 +40,8 @@
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Holering).
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* All games now detect if you're tring to play using the wrong
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type of IWAD (doom.wad with Hexen, etc.) and exit with a
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helpful error message.
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helpful error message. A couple of users made this mistake
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after the 2.0 release introduced support for the new games.
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* The OS X app now associates with .hhe and .seh files.
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* There is now a -nodes parameter that automatically starts a
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netgame when a desired number of players have joined the game.
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@ -63,11 +64,14 @@
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* The new Freedoom IWAD names are now recognized and supported.
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* Freedoom's DEHACKED lump can now be parsed and is automatically
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loaded when a Freedoom IWAD file is used (thanks Fabian
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Greffrath).
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Greffrath). A new command line parameter, -nodeh, can be used
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to prevent this from being loaded.
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* Behavior of the M_EPI4 menu item is now correctly emulated
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based on game version (thanks Alexandre-Xavier).
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* IDCLEV up to MAP40 is now supported, to match Vanilla (thanks
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Alexandre-Xavier).
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* Level warping on the command line (-warp) to episodes higher
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than 4 is possible, matching Vanilla behavior (thanks plumsinus).
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Heretic:
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* Weapon cycling keys for mouse and joystick were fixed (thanks
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@ -80,6 +84,8 @@
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* Rebinding of the pause key was fixed (thanks Fabian Greffrath).
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Hexen:
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* Music workarounds have been added so that it is possible to
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play using the Mac version of the Hexen IWAD file.
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* Weapon cycling keys for mouse and joystick were fixed (thanks
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Sander van Dijk).
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* The -timedemo parameter has been fixed, and -playdemo now
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@ -98,11 +104,20 @@
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Sander van Dijk).
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* Default music volume level now matches Vanilla (thanks
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Alexandre-Xavier).
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* Teleport beacon allegiance was fixed to match Vanilla (thanks
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Quasar).
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* The stair building code now more closely matches Vanilla
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(thanks Quasar).
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* Torpedo weapon changing behavior now matches Vanilla (thanks
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Quasar).
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Cleanups:
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* The copyright headers at the top of all source files have been
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vastly simplified.
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* Unsafe string functions have been eliminated from the codebase.
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Thanks to Theo de Raadt for calling out Chocolate Doom by name
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(alongside many other packages) for still using unsafe functions
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like strcpy: http://marc.info/?l=openbsd-tech&m=138733933417096
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* vldoor_e enum values are now namespaced to avoid potential
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conflicts with POSIX standard functions.
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@ -112,6 +127,8 @@
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* A bug was fixed that caused sound not to work in multiplayer
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games (thanks to everyone who reported this, and for
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Alexandre-Xavier and Quasar for help in fixing it).
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* The "D_DDTBLU disease" bug affecting certain MIDI files has
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been fixed (thanks plumsinus, Brad Harding and Quasar).
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* Calculation of the -devparm 'ticker' dots was fixed to match
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Vanilla behavior (thanks _bruce_ and Alexandre-Xavier).
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* The PC speaker code now supports the full range of sound
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@ -135,10 +152,20 @@
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Edward-san).
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* Windows resource files were fixed for Windows 7 (thanks Brad
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Harding).
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* A hard to trigger crash caused by a realloc() in the WAD code
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was fixed (thanks Fabian Greffrath for debugging).
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* A bug has been fixed where Chocolate Doom would stay running
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in the background on Windows after quitting. SDL_Quit() is
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called now (thanks johnsirett, Brad Harding, Quasar).
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* String replacements in dehacked lumps can now be overridden
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if a subsequent dehacked patch replaces the same string.
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libtextscreen:
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* Clicking on scrollbars now jumps to the correct position
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(thanks Alexandre-Xavier).
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* A use-after-free bug has been fixed where a click in a window
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that causes the window to close could lead to a crash (thanks
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DuClare).
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2.0.0 (2013-12-09):
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