Fix switches not changing in Episode 4

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 91
This commit is contained in:
Simon Howard 2005-09-08 00:01:51 +00:00
parent 4349ec74e0
commit adc62e7e5b
2 changed files with 8 additions and 3 deletions

2
NEWS
View file

@ -1,4 +1,6 @@
Fix switches not changing in Ultimate Doom episode 4
0.0.1 (2005-09-07):
First beta release

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: p_switch.c 8 2005-07-23 16:44:57Z fraggle $
// $Id: p_switch.c 91 2005-09-08 00:01:51Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@ -23,6 +23,9 @@
//
//
// $Log$
// Revision 1.3 2005/09/08 00:01:51 fraggle
// Fix switches not changing in Episode 4
//
// Revision 1.2 2005/07/23 16:44:56 fraggle
// Update copyright to GNU GPL
//
@ -36,7 +39,7 @@
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: p_switch.c 8 2005-07-23 16:44:57Z fraggle $";
rcsid[] = "$Id: p_switch.c 91 2005-09-08 00:01:51Z fraggle $";
#include "i_system.h"
@ -125,7 +128,7 @@ void P_InitSwitchList(void)
episode = 1;
if (gamemode == registered)
if (gamemode == registered || gamemode == retail)
episode = 2;
else
if ( gamemode == commercial )