Fix switches not changing in Episode 4
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 91
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2 changed files with 8 additions and 3 deletions
2
NEWS
2
NEWS
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@ -1,4 +1,6 @@
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Fix switches not changing in Ultimate Doom episode 4
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0.0.1 (2005-09-07):
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First beta release
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@ -1,7 +1,7 @@
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id: p_switch.c 8 2005-07-23 16:44:57Z fraggle $
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// $Id: p_switch.c 91 2005-09-08 00:01:51Z fraggle $
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//
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// Copyright(C) 1993-1996 Id Software, Inc.
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// Copyright(C) 2005 Simon Howard
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@ -23,6 +23,9 @@
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//
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//
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// $Log$
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// Revision 1.3 2005/09/08 00:01:51 fraggle
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// Fix switches not changing in Episode 4
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//
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// Revision 1.2 2005/07/23 16:44:56 fraggle
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// Update copyright to GNU GPL
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//
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@ -36,7 +39,7 @@
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//-----------------------------------------------------------------------------
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static const char
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rcsid[] = "$Id: p_switch.c 8 2005-07-23 16:44:57Z fraggle $";
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rcsid[] = "$Id: p_switch.c 91 2005-09-08 00:01:51Z fraggle $";
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#include "i_system.h"
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@ -125,7 +128,7 @@ void P_InitSwitchList(void)
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episode = 1;
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if (gamemode == registered)
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if (gamemode == registered || gamemode == retail)
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episode = 2;
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else
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if ( gamemode == commercial )
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