Commit uac_dead fix

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 127
This commit is contained in:
Simon Howard 2005-09-24 22:58:01 +00:00
parent fb63887447
commit af3ae59785
2 changed files with 21 additions and 4 deletions

2
NEWS
View file

@ -1,6 +1,8 @@
Application icon and version info included in Windows .exe files
Fixes for non-x86 architectures
Fix uac_dead.wad (platform drop on e1m8 should occur when all
bosses die, not just barons)
0.0.3 (2005-09-17):
Mouse acceleration code to emulate the behaviour of old

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: p_enemy.c 8 2005-07-23 16:44:57Z fraggle $
// $Id: p_enemy.c 127 2005-09-24 22:58:01Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@ -22,6 +22,9 @@
// 02111-1307, USA.
//
// $Log$
// Revision 1.3 2005/09/24 22:58:01 fraggle
// Commit uac_dead fix
//
// Revision 1.2 2005/07/23 16:44:56 fraggle
// Update copyright to GNU GPL
//
@ -37,7 +40,7 @@
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: p_enemy.c 8 2005-07-23 16:44:57Z fraggle $";
rcsid[] = "$Id: p_enemy.c 127 2005-09-24 22:58:01Z fraggle $";
#include <stdlib.h>
@ -1643,8 +1646,20 @@ void A_BossDeath (mobj_t* mo)
if (gamemap != 8)
return;
if (mo->type != MT_BRUISER)
return;
// fraggle: disable this as it breaks uac_dead.wad.
// There is at least one version of Doom 1.9 which it is
// possible to play uac_dead through on. I think this was
// added here for Ultimate Doom.
//
// See lmps/doom/ultimate/uac_dead.zip in idgames for
// an example of a demo which goes out of sync if this
// is left in here.
//
// For the time being, I'm making the assumption that
// doing this is not going to break anything else.
// if (mo->type != MT_BRUISER)
// return;
break;
case 2: