Commit uac_dead fix
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 127
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2 changed files with 21 additions and 4 deletions
2
NEWS
2
NEWS
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@ -1,6 +1,8 @@
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Application icon and version info included in Windows .exe files
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Fixes for non-x86 architectures
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Fix uac_dead.wad (platform drop on e1m8 should occur when all
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bosses die, not just barons)
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0.0.3 (2005-09-17):
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Mouse acceleration code to emulate the behaviour of old
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@ -1,7 +1,7 @@
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id: p_enemy.c 8 2005-07-23 16:44:57Z fraggle $
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// $Id: p_enemy.c 127 2005-09-24 22:58:01Z fraggle $
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//
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// Copyright(C) 1993-1996 Id Software, Inc.
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// Copyright(C) 2005 Simon Howard
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@ -22,6 +22,9 @@
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// 02111-1307, USA.
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//
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// $Log$
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// Revision 1.3 2005/09/24 22:58:01 fraggle
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// Commit uac_dead fix
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//
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// Revision 1.2 2005/07/23 16:44:56 fraggle
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// Update copyright to GNU GPL
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//
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@ -37,7 +40,7 @@
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//-----------------------------------------------------------------------------
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static const char
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rcsid[] = "$Id: p_enemy.c 8 2005-07-23 16:44:57Z fraggle $";
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rcsid[] = "$Id: p_enemy.c 127 2005-09-24 22:58:01Z fraggle $";
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#include <stdlib.h>
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@ -1643,8 +1646,20 @@ void A_BossDeath (mobj_t* mo)
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if (gamemap != 8)
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return;
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if (mo->type != MT_BRUISER)
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return;
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// fraggle: disable this as it breaks uac_dead.wad.
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// There is at least one version of Doom 1.9 which it is
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// possible to play uac_dead through on. I think this was
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// added here for Ultimate Doom.
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//
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// See lmps/doom/ultimate/uac_dead.zip in idgames for
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// an example of a demo which goes out of sync if this
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// is left in here.
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//
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// For the time being, I'm making the assumption that
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// doing this is not going to break anything else.
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// if (mo->type != MT_BRUISER)
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// return;
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break;
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case 2:
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