Fix bug when starting multiplayer Chex Quest games.
The server was rejecting connects when running with chex.wad, because it was expecting the gamemode to be shareware; in fact, chex.wad contains four episodes worth of levels (even though only five levels are used). Technically it is therefore a retail IWAD and we should expect gamemode=retail when using it. This fixes #647; thanks to Danfun64 for reporting the bug.
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@ -30,7 +30,7 @@ static struct
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int episode;
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int map;
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} valid_modes[] = {
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{ pack_chex, shareware, 1, 5 },
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{ pack_chex, retail, 1, 5 },
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{ doom, shareware, 1, 9 },
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{ doom, registered, 3, 9 },
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{ doom, retail, 4, 9 },
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