Split manpage.template into separate files for different games.
Subversion-branch: /branches/v2-branch Subversion-revision: 2614
This commit is contained in:
parent
e33e44276d
commit
b1d51276a2
8 changed files with 257 additions and 70 deletions
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@ -1,5 +1,12 @@
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MANPAGE_GEN_FILES=manpage.template docgen default.cfg.template extra.cfg.template
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MANPAGE_GEN_FILES=\
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doom.template \
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heretic.template \
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hexen.template \
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strife.template \
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docgen \
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default.cfg.template \
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extra.cfg.template
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docdir=$(prefix)/share/doc/@PACKAGE@
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@ -25,7 +32,7 @@ nodist_doc_DATA=INSTALL
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chocolate-doom.6: ../src $(MANPAGE_GEN_FILES)
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./docgen -g doom -m manpage.template ../src ../src/doom > $@
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./docgen -g doom -m doom.template ../src ../src/doom > $@
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default.cfg.5: ../src default.cfg.template
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./docgen -g doom -m default.cfg.template \
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@ -38,7 +45,7 @@ chocolate-doom.cfg.5: ../src extra.cfg.template
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chocolate-heretic.6: ../src $(MANPAGE_GEN_FILES)
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./docgen -g heretic -m manpage.template ../src ../src/heretic > $@
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./docgen -g heretic -m heretic.template ../src ../src/heretic > $@
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heretic.cfg.5: ../src default.cfg.template
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./docgen -g heretic -m default.cfg.template \
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@ -51,7 +58,7 @@ chocolate-heretic.cfg.5: ../src extra.cfg.template
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chocolate-hexen.6: ../src $(MANPAGE_GEN_FILES)
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./docgen -g hexen -m manpage.template ../src ../src/hexen > $@
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./docgen -g hexen -m hexen.template ../src ../src/hexen > $@
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hexen.cfg.5: ../src default.cfg.template
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./docgen -g hexen -m default.cfg.template \
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@ -64,7 +71,7 @@ chocolate-hexen.cfg.5: ../src extra.cfg.template
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chocolate-strife.6: ../src $(MANPAGE_GEN_FILES)
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./docgen -g strife -m manpage.template ../src ../src/strife > $@
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./docgen -g strife -m strife.template ../src ../src/strife > $@
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strife.cfg.5: ../src default.cfg.template
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./docgen -g strife -m default.cfg.template \
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11
man/docgen
11
man/docgen
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@ -34,6 +34,8 @@ import re
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import glob
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import getopt
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INCLUDE_STATEMENT_RE = re.compile("@include\s+(\S+)")
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# Find the maximum width of a list of parameters (for plain text output)
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def parameter_list_width(params):
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@ -405,8 +407,13 @@ def print_template(template_file, content):
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try:
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for line in f:
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line = line.replace("@content", content)
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print(line.rstrip())
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match = INCLUDE_STATEMENT_RE.search(line)
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if match:
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filename = match.group(1)
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print_template(filename, content)
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else:
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line = line.replace("@content", content)
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print(line.rstrip())
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finally:
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f.close()
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40
man/doom.template
Normal file
40
man/doom.template
Normal file
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@ -0,0 +1,40 @@
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.TH chocolate\-doom 6
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.SH NAME
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chocolate\-doom \- historically compatible doom engine
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.SH SYNOPSIS
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.B chocolate\-doom
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[\fIOPTIONS\fR]
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.SH DESCRIPTION
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.PP
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Chocolate Doom is a port of the game Doom designed to behave
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as similar to the original DOS version of Doom as is possible.
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.br
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@content
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.SH ENVIRONMENT
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This section describes environment variables that control Chocolate Doom's
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behavior.
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@include environ.man
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.SH FILES
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.TP
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\fB$HOME/.chocolate-doom/default.cfg\fR
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The main configuration file for Chocolate Doom. See \fBdefault.cfg\fR(5).
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.TP
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\fB$HOME/.chocolate-doom/chocolate-doom.cfg\fR
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Extra configuration values that are specific to Chocolate Doom and not
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present in Vanilla Doom. See \fBchocolate-doom.cfg\fR(5).
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.SH SEE ALSO
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\fBchocolate-server\fR(6),
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\fBchocolate-setup\fR(6)
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.SH AUTHOR
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Chocolate Doom is written and maintained by Simon Howard. It is based on
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the LinuxDoom source code, released by Id Software.
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.SH COPYRIGHT
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Copyright \(co id Software Inc.
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Copyright \(co 2005-8 Simon Howard.
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.br
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This is free software. You may redistribute copies of it under the terms of
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the GNU General Public License <http://www.gnu.org/licenses/gpl.html>.
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There is NO WARRANTY, to the extent permitted by law.
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25
man/environ.man
Normal file
25
man/environ.man
Normal file
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@ -0,0 +1,25 @@
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.TP
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\fBDOOMWADDIR\fR, \fBDOOMWADPATH\fR
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These environment variables provide paths to search for Doom .WAD files when
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looking for a game IWAD file or a PWAD file specified with the `-file' option.
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\fBDOOMWADDIR\fR specifies a single path in which to look for WAD files,
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while \fBDOOMWWADPATH\fR specifies a colon-separated list of paths to search.
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.TP
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\fBPCSOUND_DRIVER\fR
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When running in PC speaker sound effect mode, this environment variable
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specifies a PC speaker driver to use for sound effect playback. Valid
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options are "Linux" for the Linux console mode driver, "BSD" for the
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NetBSD/OpenBSD PC speaker driver, and "SDL" for SDL-based emulated PC speaker
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playback (using the digital output).
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.TP
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\fBOPL_DRIVER\fR
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When using OPL MIDI playback, this environment variable specifies an
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OPL backend driver to use. Valid options are "SDL" for an SDL-based
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software emulated OPL chip, "Linux" for the Linux hardware OPL driver,
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and "OpenBSD" for the OpenBSD/NetBSD hardware OPL driver.
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Generally speaking, a real hardware OPL chip sounds better than software
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emulation; however, modern machines do not often include one. If
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present, it may still require extra work to set up and elevated
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security privileges to access.
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44
man/heretic.template
Normal file
44
man/heretic.template
Normal file
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@ -0,0 +1,44 @@
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.TH chocolate\-heretic 6
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.SH NAME
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chocolate\-heretic \- historically compatible heretic engine
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.SH SYNOPSIS
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.B chocolate\-heretic
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[\fIOPTIONS\fR]
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.SH DESCRIPTION
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.PP
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Chocolate Heretic is a port of the game Heretic that aims to behave
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as similar to the original DOS version of Heretic as possible.
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.br
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@content
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.SH ENVIRONMENT
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This section describes environment variables that control Chocolate Heretic's
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behavior.
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@include environ.man
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.SH FILES
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.TP
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\fB$HOME/.chocolate-doom/heretic.cfg\fR
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The main configuration file for Chocolate Heretic. See \fBheretic.cfg\fR(5).
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.TP
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\fB$HOME/.chocolate-doom/chocolate-heretic.cfg\fR
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Extra configuration values that are specific to Chocolate Heretic and not
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present in Vanilla Heretic. See \fBchocolate-heretic.cfg\fR(5).
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.SH SEE ALSO
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\fBchocolate-doom\fR(6),
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\fBchocolate-hexen\fR(6),
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\fBchocolate-server\fR(6),
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\fBchocolate-setup\fR(6)
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.SH AUTHOR
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Chocolate Heretic is part of the Chocolate Doom project, written and
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maintained by Simon Howard. It is based on the Heretic source code,
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released by Raven Software.
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.SH COPYRIGHT
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Copyright \(co id Software Inc.
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Copyright \(co Raven Software Inc.
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Copyright \(co 2005-2013 Simon Howard.
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.br
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This is free software. You may redistribute copies of it under the terms of
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the GNU General Public License <http://www.gnu.org/licenses/gpl.html>.
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There is NO WARRANTY, to the extent permitted by law.
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44
man/hexen.template
Normal file
44
man/hexen.template
Normal file
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@ -0,0 +1,44 @@
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.TH chocolate\-hexen 6
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.SH NAME
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chocolate\-hexen \- historically compatible hexen engine
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.SH SYNOPSIS
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.B chocolate\-hexen
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[\fIOPTIONS\fR]
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.SH DESCRIPTION
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.PP
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Chocolate Hexen is a port of the game Hexen that aims to behave
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as similar to the original DOS version of Hexen as possible.
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.br
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@content
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.SH ENVIRONMENT
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This section describes environment variables that control Chocolate Hexen's
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behavior.
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@include environ.man
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.SH FILES
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.TP
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\fB$HOME/.chocolate-doom/hexen.cfg\fR
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The main configuration file for Chocolate Hexen. See \fBhexen.cfg\fR(5).
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.TP
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\fB$HOME/.chocolate-doom/chocolate-hexen.cfg\fR
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Extra configuration values that are specific to Chocolate Hexen and not
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present in Vanilla Hexen. See \fBchocolate-hexen.cfg\fR(5).
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.SH SEE ALSO
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\fBchocolate-doom\fR(6),
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\fBchocolate-heretic\fR(6),
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\fBchocolate-server\fR(6),
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\fBchocolate-setup\fR(6)
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.SH AUTHOR
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Chocolate Hexen is part of the Chocolate Doom project, written and
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maintained by Simon Howard. It is based on the Hexen source code,
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released by Raven Software.
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.SH COPYRIGHT
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Copyright \(co id Software Inc.
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Copyright \(co Raven Software Inc.
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Copyright \(co 2005-2013 Simon Howard.
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.br
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This is free software. You may redistribute copies of it under the terms of
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the GNU General Public License <http://www.gnu.org/licenses/gpl.html>.
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There is NO WARRANTY, to the extent permitted by law.
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@ -1,63 +0,0 @@
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.TH chocolate\-doom 6
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.SH NAME
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chocolate\-doom \- historically compatible doom engine
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.SH SYNOPSIS
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.B chocolate\-doom
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[\fIOPTIONS\fR]
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.SH DESCRIPTION
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.PP
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Chocolate Doom is a modern doom engine designed to behave
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as similar to the original doom game as is possible.
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.br
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@content
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.SH ENVIRONMENT
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This section describes environment variables that control Chocolate Doom's
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behavior.
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.TP
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\fBDOOMWADDIR\fR, \fBDOOMWADPATH\fR
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These environment variables provide paths to search for Doom .WAD files when
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looking for a game IWAD file or a PWAD file specified with the `-file' option.
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\fBDOOMWADDIR\fR specifies a single path in which to look for WAD files,
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while \fBDOOMWWADPATH\fR specifies a colon-separated list of paths to search.
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.TP
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\fBPCSOUND_DRIVER\fR
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When running in PC speaker sound effect mode, this environment variable
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specifies a PC speaker driver to use for sound effect playback. Valid
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options are "Linux" for the Linux console mode driver, "BSD" for the
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NetBSD/OpenBSD PC speaker driver, and "SDL" for SDL-based emulated PC speaker
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playback (using the digital output).
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.TP
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\fBOPL_DRIVER\fR
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When using OPL MIDI playback, this environment variable specifies an
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OPL backend driver to use. Valid options are "SDL" for an SDL-based
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software emulated OPL chip, "Linux" for the Linux hardware OPL driver,
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and "OpenBSD" for the OpenBSD/NetBSD hardware OPL driver.
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Generally speaking, a real hardware OPL chip sounds better than software
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emulation; however, modern machines do not often include one. If
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present, it may still require extra work to set up and elevated
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security privileges to access.
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.SH FILES
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.TP
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\fB$HOME/.chocolate-doom/default.cfg\fR
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The main configuration file for Chocolate Doom. See \fBdefault.cfg\fR(5).
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.TP
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\fB$HOME/.chocolate-doom/chocolate-doom.cfg\fR
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Extra configuration values that are specific to Chocolate Doom and not
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present in Vanilla Doom. See \fBchocolate-doom.cfg\fR(5).
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.SH SEE ALSO
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\fBchocolate-server\fR(6),
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\fBchocolate-setup\fR(6)
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.SH AUTHOR
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Chocolate Doom is written and maintained by Simon Howard. It is based on
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the LinuxDoom source code, released by Id Software.
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.SH COPYRIGHT
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Copyright \(co id Software Inc.
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Copyright \(co 2005-8 Simon Howard.
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.br
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This is free software. You may redistribute copies of it under the terms of
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the GNU General Public License <http://www.gnu.org/licenses/gpl.html>.
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There is NO WARRANTY, to the extent permitted by law.
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83
man/strife.template
Normal file
83
man/strife.template
Normal file
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.TH chocolate\-strife 6
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.SH NAME
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chocolate\-strife \- historically compatible strife engine
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.SH SYNOPSIS
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.B chocolate\-strife
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[\fIOPTIONS\fR]
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.SH DESCRIPTION
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.PP
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Chocolate Strife is an accurate and complete recreation of Rogue
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Entertainment's "Strife: Quest for the Sigil". It was created through
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more than two years of reverse engineering effort with the blessings
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of the original programmers of the game (see the section HISTORY below).
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@content
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.SH ENVIRONMENT
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This section describes environment variables that control Chocolate Strife's
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behavior.
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@include environ.man
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.SH FILES
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.TP
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\fB$HOME/.chocolate-doom/strife.cfg\fR
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The main configuration file for Chocolate Strife. See \fBstrife.cfg\fR(5).
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.TP
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\fB$HOME/.chocolate-doom/chocolate-strife.cfg\fR
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Extra configuration values that are specific to Chocolate Strife and not
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present in Vanilla Strife. See \fBchocolate-strife.cfg\fR(5).
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.SH SEE ALSO
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\fBchocolate-strife\fR(6),
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\fBchocolate-server\fR(6),
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\fBchocolate-setup\fR(6)
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.SH HISTORY
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The source code for Strife was lost, which means, unlike the code for all the
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other commercial DOOM-engine games, it cannot be released. The only access we
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have to the code is the binary executable file. Reverse engineering tools
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were employed to disassemble and decompile the executables, which were cross-
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referenced against the Linux DOOM and DOS Heretic sources and painstakingly
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combed over multiple times, instruction-by-instruction, to ensure that the
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resulting Chocolate-Doom-based executable is as close as possible to the
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original.
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.SH LEGALITY
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Reverse engineering is a protected activity so long as the original code is
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not used directly in the product. Due to the vast amount of information lost
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through the process of compilation, and the need to refactor large portions
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of code in order to eliminate non-portable idioms or to adapt them properly to
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Chocolate Doom's framework, the resulting code behaves the same, but is not
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the *same* code.
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In addition, James Monroe and John Carmack have both stated that they have no
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objections to the project. Because they are the original authors of the code,
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and neither Rogue nor their publisher, Velocity, Inc., exist any longer as
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legal entities, this is effectively legal permission.
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.SH BUGS
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Chocolate Strife is almost, but not entirely perfect, in recreating the
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behavior of Vanilla Strife. Help us by reporting any discrepancies you
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might notice between this executable and the vanilla DOS program.
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However, do *not* report any glitch that you can replicate in the vanilla EXE
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as a bug. The point of Chocolate Strife, like Chocolate Doom before it, is to
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be as bug-compatible with the original game as possible. Also be aware that
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some glitches are impossible to compatibly recreate, and wherever this is the
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case, Chocolate Strife has erred on the side of not crashing the program,
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for example by initializing pointers to NULL rather than using them without
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setting a value first.
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.SH AUTHORS
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Chocolate Strife is part of the Chocolate Doom project. It was reverse
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engineered from the DOS versions of Strife by James Haley and Samuel
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Villarreal.
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Chocolate Doom was written and maintained by Simon Howard, and is based
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on the LinuxDoom source code released by Id Software.
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.SH COPYRIGHT
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Copyright \(co id Software Inc.
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Copyright \(co 2005-2013 Simon Howard, James Haley, Samuel Villarreal.
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.br
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This is free software. You may redistribute copies of it under the terms of
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the GNU General Public License <http://www.gnu.org/licenses/gpl.html>.
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There is NO WARRANTY, to the extent permitted by law.
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