Use zone memory functions instead of alloca/malloc/free
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 36
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1 changed files with 19 additions and 8 deletions
27
src/r_data.c
27
src/r_data.c
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@ -1,7 +1,7 @@
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id: r_data.c 25 2005-07-23 23:07:04Z fraggle $
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// $Id: r_data.c 36 2005-08-04 18:40:22Z fraggle $
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//
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// Copyright(C) 1993-1996 Id Software, Inc.
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// Copyright(C) 2005 Simon Howard
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@ -22,6 +22,9 @@
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// 02111-1307, USA.
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//
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// $Log$
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// Revision 1.6 2005/08/04 18:40:22 fraggle
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// Use zone memory functions instead of alloca/malloc/free
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//
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// Revision 1.5 2005/07/23 23:07:04 fraggle
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// Add back previously removed printfs as '.'s for startup progress bar
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//
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@ -47,7 +50,7 @@
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static const char
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rcsid[] = "$Id: r_data.c 25 2005-07-23 23:07:04Z fraggle $";
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rcsid[] = "$Id: r_data.c 36 2005-08-04 18:40:22Z fraggle $";
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#include "i_system.h"
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#include "z_zone.h"
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@ -337,7 +340,7 @@ void R_GenerateLookup (int texnum)
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// that are covered by more than one patch.
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// Fill in the lump / offset, so columns
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// with only a single patch are all done.
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patchcount = (byte *) malloc(texture->width);
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patchcount = (byte *) Z_Malloc(texture->width, PU_STATIC, NULL);
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memset (patchcount, 0, texture->width);
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patch = texture->patches;
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@ -390,7 +393,7 @@ void R_GenerateLookup (int texnum)
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}
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}
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free(patchcount);
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Z_Free(patchcount);
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}
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@ -468,7 +471,7 @@ void R_InitTextures (void)
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names = W_CacheLumpName ("PNAMES", PU_STATIC);
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nummappatches = LONG ( *((int *)names) );
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name_p = names+4;
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patchlookup = alloca (nummappatches*sizeof(*patchlookup));
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patchlookup = Z_Malloc(nummappatches*sizeof(*patchlookup), PU_STATIC, NULL);
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for (i=0 ; i<nummappatches ; i++)
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{
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@ -578,6 +581,8 @@ void R_InitTextures (void)
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totalwidth += texture->width;
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}
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Z_Free(patchlookup);
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Z_Free (maptex1);
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if (maptex2)
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Z_Free (maptex2);
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@ -778,7 +783,7 @@ void R_PrecacheLevel (void)
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return;
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// Precache flats.
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flatpresent = alloca(numflats);
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flatpresent = Z_Malloc(numflats, PU_STATIC, NULL);
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memset (flatpresent,0,numflats);
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for (i=0 ; i<numsectors ; i++)
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@ -798,9 +803,11 @@ void R_PrecacheLevel (void)
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W_CacheLumpNum(lump, PU_CACHE);
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}
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}
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Z_Free(flatpresent);
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// Precache textures.
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texturepresent = alloca(numtextures);
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texturepresent = Z_Malloc(numtextures, PU_STATIC, NULL);
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memset (texturepresent,0, numtextures);
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for (i=0 ; i<numsides ; i++)
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@ -833,9 +840,11 @@ void R_PrecacheLevel (void)
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W_CacheLumpNum(lump , PU_CACHE);
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}
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}
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Z_Free(texturepresent);
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// Precache sprites.
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spritepresent = alloca(numsprites);
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spritepresent = Z_Malloc(numsprites, PU_STATIC, NULL);
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memset (spritepresent,0, numsprites);
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for (th = thinkercap.next ; th != &thinkercap ; th=th->next)
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@ -861,6 +870,8 @@ void R_PrecacheLevel (void)
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}
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}
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}
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Z_Free(spritepresent);
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}
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