Merge pull request #1084 from chungy/win32_html_docs
Use pandoc to generate HTML documentation files in win32 packages
This commit is contained in:
commit
b69888222b
6 changed files with 156 additions and 68 deletions
4
man/.gitignore
vendored
4
man/.gitignore
vendored
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@ -1,7 +1,11 @@
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CMDLINE.doom
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CMDLINE.doom.md
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CMDLINE.heretic
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CMDLINE.heretic.md
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CMDLINE.hexen
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CMDLINE.hexen.md
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CMDLINE.strife
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CMDLINE.strife.md
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INSTALL.doom
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INSTALL.heretic
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INSTALL.hexen
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|
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8
man/CMDLINE.template.md
Normal file
8
man/CMDLINE.template.md
Normal file
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@ -0,0 +1,8 @@
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# Command line parameters
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This is a full list of the supported command line parameters. A number of
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additional parameters are supported in addition to those present in the DOS
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version.
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@content
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@ -7,14 +7,13 @@
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#elif STRIFE
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#define DEFAULT_IWAD strife1.wad
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#endif
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== LONG_GAME_NAME installation ==
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# LONG_GAME_NAME installation
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These are instructions for how to install and set up LONG_GAME_NAME
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for play.
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#if !PRECOMPILED
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== Building LONG_GAME_NAME ==
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# Building LONG_GAME_NAME
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Before you can play LONG_GAME_NAME, you need to compile a binary that
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you can run. For compilation, LONG_GAME_NAME requires the following
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@ -30,9 +29,9 @@ to be installed:
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Follow the standard instructions for installing an autotools-based
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package:
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1. Run './configure' to initialize the package.
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2. Run 'make' to compile the package.
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3. Run 'make install' to install the package.
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1. Run `./configure` to initialize the package.
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2. Run `make` to compile the package.
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3. Run `make install` to install the package.
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An automated build script is available that installs the necessary
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dependencies and builds the source code automatically. See the build
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@ -43,35 +42,37 @@ document. Please see the GNU autoconf / automake documentation for more
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information.
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#endif
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== Obtaining an IWAD file ==
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# Obtaining an IWAD file
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To play, you need an IWAD file. This file contains the game data
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(graphics, sounds, etc). The full versions of the games are
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proprietary and need to be bought. The IWAD file has one of the
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following names:
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| IWAD | Game |
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| -------------------------- | ------------------------------- |
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#if DOOM
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doom1.wad (Shareware Doom)
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doom.wad (Registered / Ultimate Doom)
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doom2.wad (Doom 2)
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tnt.wad (Final Doom: TNT: Evilution)
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plutonia.wad (Final Doom: Plutonia Experiment)
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chex.wad (Chex Quest)
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freedm.wad (FreeDM)
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| doom1.wad | Shareware Doom |
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| doom.wad | Registered / Ultimate Doom |
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| doom2.wad | Doom 2 |
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| tnt.wad | Final Doom: TNT: Evilution |
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| plutonia.wad | Final Doom: Plutonia Experiment |
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| chex.wad | Chex Quest |
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| freedm.wad | FreeDM |
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#endif
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#if HERETIC
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heretic1.wad (Shareware Heretic)
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heretic.wad (Registered / Commercial Heretic)
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| heretic1.wad | Shareware Heretic |
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| heretic.wad | Registered / Commercial Heretic |
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#endif
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#if HEXEN
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hexen.wad (Hexen)
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| hexen.wad | Hexen |
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#endif
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#if STRIFE
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strife1.wad (+voices.wad) (Strife)
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| strife1.wad (+voices.wad) | Strife |
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#endif
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#if DOOM
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If you don't have a copy of a commercial version, you can download
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If you don’t have a copy of a commercial version, you can download
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the shareware version of Doom (extract the file named doom1.wad):
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* https://www.doomworld.com/idgames/idstuff/doom/win95/doom95
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@ -92,18 +93,18 @@ not need to do anything.
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The Doom games, along with Heretic and Hexen, are available to buy
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for download on Steam (http://www.steampowered.com/), but are only
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available for Windows. To find the IWAD files on a Windows system,
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look in the Steam directory (usually within "Program Files"), under
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the "steamapps/common" path.
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look in the Steam directory (usually within “Program Files”), under
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the “steamapps/common” path.
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#endif
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#endif
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#if DOOM || HERETIC
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Older floppy disk versions are harder to deal with. The easiest way
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to install from floppies is to run the original installer program
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inside an emulator such as DOSbox (http://www.dosbox.com/).
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inside an emulator such as DOSbox (https://www.dosbox.com/).
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As an alternative to using an emulator, it is possible to extract the
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files manually. On the install disk(s), you will find several files
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with numbered extensions (eg. "doom_se.1").
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with numbered extensions (eg. “doom_se.1”).
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From the command line it is possible to combine these files into a
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single large file, using a command similar to the following:
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@ -119,17 +120,17 @@ using an LHA archive tool (there is one available for almost every
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operating system).
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#endif
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== Running the game ==
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# Running the game
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#if __MACOSX__
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Once you have an IWAD file, you can specify its location within the
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graphical launcher program. Click the "Configure..." button, and then
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click "Set..." for each IWAD to choose its location. From the main
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graphical launcher program. Click the “Configure...” button, and then
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click “Set...” for each IWAD to choose its location. From the main
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launcher dialog you can then choose which game you want to play and
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click the "Launch" button to start the game.
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click the “Launch” button to start the game.
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If you are an advanced user and like to run Doom from the command
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line, you can use the "Command Prompt..." menu item to open a Terminal
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line, you can use the “Command Prompt...” menu item to open a Terminal
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window. The DOOMWADPATH environment variable is preconfigured
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to point to the locations of the IWAD files set within the launcher.
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You can launch the game with a specific IWAD file by typing, for
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@ -142,9 +143,9 @@ do one of the following:
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#if _WIN32
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* Within Explorer, simply place the IWAD file in the same folder as
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the LONG_GAME_NAME files, and double-click LONG_EXE_NAME.exe.
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the LONG_GAME_NAME files, and double-click `LONG_EXE_NAME.exe`.
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* Run LONG_GAME_NAME from the command prompt with the '-iwad' command
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* Run LONG_GAME_NAME from the command prompt with the `-iwad` command
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line parameter to specify the IWAD file to use, eg.
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LONG_EXE_NAME -iwad c:\games\DEFAULT_IWAD
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@ -157,13 +158,14 @@ do one of the following:
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of directories to search (similar to the PATH environment
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variable).
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#else
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* Run LONG_GAME_NAME from the Unix console with the '-iwad' command
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* Run LONG_GAME_NAME from the Unix console with the `-iwad` command
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line parameter to specify the IWAD file to use, eg.
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LONG_EXE_NAME -iwad /root/DEFAULT_IWAD
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* Put the file into one of the following directories:
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$HOME/.local/share/games/doom
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/usr/share/games/doom
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/usr/local/share/games/doom
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@ -178,7 +180,7 @@ do one of the following:
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#endif
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#if DOOM
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== Playing with Freedoom ==
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# Playing with Freedoom
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Freedoom is an open content project to create a Doom engine-based game
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that is entirely free software. The website can be found here:
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@ -188,30 +190,31 @@ that is entirely free software. The website can be found here:
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The main Freedoom IWAD files are not currently compatible with
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LONG_GAME_NAME. However, you can play using FreeDM, the
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deathmatch spinoff project. If you want to play single player games,
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you'll need to download additional fan-made WAD files to use in
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conjunction with it. Check out the Chocolate Doom wiki's page on
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Freedoom for some suggestions.
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you’ll need to download additional fan-made WAD files to use in
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conjunction with it. Check out the [Chocolate Doom wiki’s page on
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Freedoom](https://www.chocolate-doom.org/wiki/index.php/Freedoom)
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for some suggestions.
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== Playing with Chex Quest ==
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# Playing with Chex Quest
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Chex Quest is a game based on Doom with some minor modifications that
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was distributed with boxes of Chex cereal in 1997. It is possible to
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play Chex Quest using LONG_GAME_NAME. To do this, the following files
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are needed:
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* The IWAD file 'chex.wad', from the Chex Quest CD.
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* The IWAD file “chex.wad”, from the Chex Quest CD.
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* The dehacked patch 'chex.deh', which can be found here:
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* The dehacked patch “chex.deh”, which can be found here:
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https://www.doomworld.com/idgames/utils/exe_edit/patches/chexdeh
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(utils/exe_edit/patches/chexdeh.zip in your nearest /idgames mirror)
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Copy these files into a directory together and use the '-iwad' command
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Copy these files into a directory together and use the `-iwad` command
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line parameter to specify the Chex Quest IWAD file:
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LONG_EXE_NAME -iwad chex.wad
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#endif
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== Installing upgrades ==
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# Installing upgrades
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#if DOOM
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LONG_GAME_NAME requires a version 1.9 IWAD file. Generally, if you
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@ -227,32 +230,34 @@ install a recent version of Hexen you should have a version 1.1 IWAD.
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LONG_GAME_NAME requires a version 1.2 IWAD file. Generally, if you
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install a recent version of Strife you should have a version 1.2 IWAD.
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Please note that Strife version 1.3 does not update the IWAD, if your
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version.txt file says "STRIFE(TM) VERSION 1.3", you are still good.
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version.txt file says “STRIFE(TM) VERSION 1.3”, you are still good.
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#endif
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However, if you are installing from a very old CD version or from
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floppy disks, you might find you have an older version.
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The most obvious symptom of an out of date IWAD file is that the game
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will exit at the title screen before the demo starts, with the message
|
||||
"Demo is from a different game version!". If this happens, your IWAD
|
||||
“Demo is from a different game version!”. If this happens, your IWAD
|
||||
file is out of date and you need to upgrade.
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Upgrade patches are available that will update your game to the latest
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version, the following sites have the patches:
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#if DOOM
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<http://www.doom2.net/doom2/utils.html>
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<http://www.gamers.org/pub/idgames/idstuff/doom>
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<http://www.gamers.org/pub/idgames/idstuff/doom2>
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* http://www.doom2.net/doom2/utils.html
|
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* http://www.gamers.org/pub/idgames/idstuff/doom
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* http://www.gamers.org/pub/idgames/idstuff/doom2
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#elif HERETIC
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<http://www.gamers.org/pub/idgames/idstuff/heretic>
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* http://www.gamers.org/pub/idgames/idstuff/heretic
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#elif HEXEN
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<http://www.gamers.org/pub/idgames/idstuff/hexen>
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* http://www.gamers.org/pub/idgames/idstuff/hexen
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#elif STRIFE
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<http://www.gamers.org/pub/idgames/roguestuff>
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* http://www.gamers.org/pub/idgames/roguestuff
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#endif
|
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|
||||
Please see <http://doomwiki.org/wiki/Game_patch> for more information.
|
||||
Please see the
|
||||
[Doom Wiki’s page on game patches](https://doomwiki.org/wiki/Game_patch)
|
||||
for more information.
|
||||
|
||||
#if _WIN32
|
||||
As the patches are binary patches that run as DOS executables, on
|
||||
|
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@ -263,11 +268,11 @@ As the patches are binary patches that run as DOS executables, you
|
|||
will need to use a DOS emulator (such as DOSBox) to run them.
|
||||
#endif
|
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|
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== Music support ==
|
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# Music support
|
||||
|
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LONG_GAME_NAME includes OPL emulation code that accurately reproduces
|
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the way that the in-game music sounded under DOS when using an
|
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Adlib/Soundblaster card. This is, however, not to everyone's taste.
|
||||
Adlib/Soundblaster card. This is, however, not to everyone’s taste.
|
||||
|
||||
LONG_GAME_NAME includes a number of different options for better
|
||||
quality MIDI playback; see the file README.Music for more details of
|
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|
|
@ -278,5 +283,3 @@ When compiling from source, be sure to compile and install Timidity
|
|||
before installing SDL2_mixer.
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||||
|
||||
#endif
|
||||
# vim: tw=70
|
||||
|
||||
|
|
|
|||
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@ -17,12 +17,6 @@ strifedocsdir = ${docdir}/../${PROGRAM_PREFIX}strife
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|
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if HAVE_PYTHON
|
||||
|
||||
if HAVE_WINDRES
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||||
|
||||
WIN32=-D_WIN32
|
||||
|
||||
endif
|
||||
|
||||
GENERATED_MAN_PAGES = \
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||||
@PROGRAM_PREFIX@doom.6 \
|
||||
default.cfg.5 \
|
||||
|
|
@ -52,6 +46,17 @@ hereticdocs_DATA = INSTALL.heretic CMDLINE.heretic
|
|||
hexendocs_DATA = INSTALL.hexen CMDLINE.hexen
|
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strifedocs_DATA = INSTALL.strife CMDLINE.strife
|
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|
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if HAVE_WINDRES
|
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WIN32=-D_WIN32
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||||
|
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doomdocs_DATA += CMDLINE.doom.md
|
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hereticdocs_DATA += CMDLINE.heretic.md
|
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hexendocs_DATA += CMDLINE.hexen.md
|
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strifedocs_DATA += CMDLINE.strife.md
|
||||
|
||||
endif
|
||||
|
||||
CLEANFILES = $(GENERATED_MAN_PAGES) $(SETUP_MAN_PAGES) \
|
||||
$(doomdocs_DATA) $(hereticdocs_DATA) \
|
||||
$(hexendocs_DATA) $(strifedocs_DATA)
|
||||
|
|
@ -78,6 +83,11 @@ CMDLINE.doom : CMDLINE.template $(top_srcdir)/src $(top_srcdir)/src/doom
|
|||
-p $(srcdir)/CMDLINE.template \
|
||||
$(top_srcdir)/src/ $(top_srcdir)/src/doom/ > $@
|
||||
|
||||
CMDLINE.doom.md : CMDLINE.template.md $(top_srcdir)/src $(top_srcdir)/src/doom
|
||||
$(DOCGEN) $(DOCGEN_COMMON_ARGS) \
|
||||
-M $(srcdir)/CMDLINE.template.md \
|
||||
$(top_srcdir)/src/ $(top_srcdir)/src/doom/ > $@
|
||||
|
||||
CMDLINE.doom.wikitext : $(top_srcdir)/src $(top_srcdir)/src/doom
|
||||
$(DOCGEN) $(DOCGEN_COMMON_ARGS) \
|
||||
-w $(top_srcdir)/src/ $(top_srcdir)/src/doom/ > $@
|
||||
|
|
@ -108,6 +118,11 @@ CMDLINE.heretic : CMDLINE.template $(top_srcdir)/src $(top_srcdir)/src/heretic
|
|||
-p $(srcdir)/CMDLINE.template \
|
||||
$(top_srcdir)/src/ $(top_srcdir)/src/heretic/ > $@
|
||||
|
||||
CMDLINE.heretic.md : CMDLINE.template.md $(top_srcdir)/src $(top_srcdir)/src/heretic
|
||||
$(DOCGEN) $(DOCGEN_COMMON_ARGS) \
|
||||
-M $(srcdir)/CMDLINE.template.md \
|
||||
$(top_srcdir)/src/ $(top_srcdir)/src/heretic/ > $@
|
||||
|
||||
INSTALL.heretic: INSTALL.template
|
||||
$(srcdir)/simplecpp -DHERETIC $(WIN32) \
|
||||
-DLONG_GAME_NAME="@PACKAGE_SHORTNAME@ Heretic" \
|
||||
|
|
@ -135,6 +150,11 @@ CMDLINE.hexen : CMDLINE.template $(top_srcdir)/src $(top_srcdir)/src/hexen
|
|||
-p $(srcdir)/CMDLINE.template \
|
||||
$(top_srcdir)/src/ $(top_srcdir)/src/hexen/ > $@
|
||||
|
||||
CMDLINE.hexen.md : CMDLINE.template.md $(top_srcdir)/src $(top_srcdir)/src/hexen
|
||||
$(DOCGEN) $(DOCGEN_COMMON_ARGS) \
|
||||
-M $(srcdir)/CMDLINE.template.md \
|
||||
$(top_srcdir)/src/ $(top_srcdir)/src/hexen/ > $@
|
||||
|
||||
INSTALL.hexen: INSTALL.template
|
||||
$(srcdir)/simplecpp -DHEXEN $(WIN32) \
|
||||
-DLONG_GAME_NAME="@PACKAGE_SHORTNAME@ Hexen" \
|
||||
|
|
@ -172,6 +192,11 @@ CMDLINE.strife : CMDLINE.template $(top_srcdir)/src $(top_srcdir)/src/strife
|
|||
-p $(srcdir)/CMDLINE.template \
|
||||
$(top_srcdir)/src/ $(top_srcdir)/src/strife/ > $@
|
||||
|
||||
CMDLINE.strife.md : CMDLINE.template.md $(top_srcdir)/src $(top_srcdir)/src/strife
|
||||
$(DOCGEN) $(DOCGEN_COMMON_ARGS) \
|
||||
-M $(srcdir)/CMDLINE.template.md \
|
||||
$(top_srcdir)/src/ $(top_srcdir)/src/strife/ > $@
|
||||
|
||||
INSTALL.strife: INSTALL.template
|
||||
$(srcdir)/simplecpp -DSTRIFE $(WIN32) \
|
||||
-DLONG_EXE_NAME="@PROGRAM_PREFIX@strife" \
|
||||
|
|
@ -190,6 +215,7 @@ endif
|
|||
EXTRA_DIST = $(man_MANS) $(MANPAGE_GEN_FILES) \
|
||||
wikipages \
|
||||
CMDLINE.template \
|
||||
CMDLINE.template.md \
|
||||
INSTALL.template \
|
||||
simplecpp
|
||||
|
||||
|
|
|
|||
51
man/docgen
51
man/docgen
|
|
@ -116,6 +116,19 @@ class Category:
|
|||
|
||||
return result
|
||||
|
||||
def markdown_output(self):
|
||||
result = "## %s\n\n| Parameter | Description |\n| - | - |\n" % self.description
|
||||
|
||||
self.params.sort()
|
||||
|
||||
for p in self.params:
|
||||
if p.should_show():
|
||||
result += p.markdown_output()
|
||||
|
||||
result = result.rstrip() + "\n"
|
||||
|
||||
return result
|
||||
|
||||
def completion_output(self):
|
||||
result = ""
|
||||
|
||||
|
|
@ -262,6 +275,28 @@ class Parameter:
|
|||
|
||||
return result
|
||||
|
||||
def markdown_output(self):
|
||||
if self.args:
|
||||
name = "%s %s" % (self.name, self.args)
|
||||
else:
|
||||
name = "%s" % self.name
|
||||
|
||||
name = name.replace("|", "\\|")
|
||||
|
||||
text = self.text
|
||||
if self.platform:
|
||||
text += " (%s only)" % self.platform
|
||||
|
||||
text = text.replace("|", "\\|")
|
||||
|
||||
result = "| %s | %s |\n" % (name, text)
|
||||
|
||||
# html escape
|
||||
result = result.replace("<", "<")
|
||||
result = result.replace(">", ">")
|
||||
|
||||
return result
|
||||
|
||||
def plaintext_output(self, indent):
|
||||
# Build the first line, with the argument on
|
||||
start = " " + self.name
|
||||
|
|
@ -468,6 +503,14 @@ def wiki_output(targets, _, template):
|
|||
for t in targets:
|
||||
stdout(t.wiki_output().encode('UTF-8') + b'\n')
|
||||
|
||||
def markdown_output(targets, substs, template_file):
|
||||
content = ""
|
||||
|
||||
for t in targets:
|
||||
content += t.markdown_output() + "\n"
|
||||
|
||||
print_template(template_file, substs, content)
|
||||
|
||||
def plaintext_output(targets, substs, template_file):
|
||||
|
||||
content = ""
|
||||
|
|
@ -487,13 +530,14 @@ def completion_output(targets, substs, template_file):
|
|||
print_template(template_file, substs, content)
|
||||
|
||||
def usage():
|
||||
print("Usage: %s [-V] [-c tag] [-g game] -n program_name -s package_name [ -z shortname ] ( -m | -w | -p ) <dir>..." \
|
||||
print("Usage: %s [-V] [-c tag] [-g game] -n program_name -s package_name [ -z shortname ] ( -M | -m | -w | -p ) <dir>..." \
|
||||
% sys.argv[0])
|
||||
print(" -c : Provide documentation for the specified configuration file")
|
||||
print(" (matches the given tag name in the source file)")
|
||||
print(" -s : Package name, e.g. Chocolate Doom (for substitution)")
|
||||
print(" -z : Package short-name, e.g. Chocolate (for substitution)")
|
||||
print(" -n : Program name, e.g. chocolate (for substitution)")
|
||||
print(" -M : Markdown output")
|
||||
print(" -m : Manpage output")
|
||||
print(" -w : Wikitext output")
|
||||
print(" -p : Plaintext output")
|
||||
|
|
@ -504,7 +548,7 @@ def usage():
|
|||
|
||||
# Parse command line
|
||||
|
||||
opts, args = getopt.getopt(sys.argv[1:], "n:s:z:m:wp:b:c:g:V")
|
||||
opts, args = getopt.getopt(sys.argv[1:], "n:s:z:M:m:wp:b:c:g:V")
|
||||
|
||||
output_function = None
|
||||
template = None
|
||||
|
|
@ -522,6 +566,9 @@ for opt in opts:
|
|||
if opt[0] == "-m":
|
||||
output_function = manpage_output
|
||||
template = opt[1]
|
||||
elif opt[0] == "-M":
|
||||
output_function = markdown_output
|
||||
template = opt[1]
|
||||
elif opt[0] == "-w":
|
||||
output_function = wiki_output
|
||||
elif opt[0] == "-p":
|
||||
|
|
|
|||
|
|
@ -16,7 +16,6 @@ DLL_FILES=$(TOPLEVEL)/src/SDL.dll \
|
|||
all: $(ZIPS)
|
||||
|
||||
$(ZIPS):
|
||||
unix2dos --add-bom $</*.txt
|
||||
zip -j -r $@ $</*
|
||||
|
||||
$(DOOM_ZIP): staging-doom hook-doom
|
||||
|
|
@ -27,12 +26,12 @@ $(STRIFE_ZIP): staging-strife hook-strife
|
|||
# Special hooks to custom modify files for particular games.
|
||||
|
||||
hook-doom: staging-doom
|
||||
cp $(TOPLEVEL)/NOT-BUGS.md $</NOT-BUGS.txt
|
||||
-pandoc -f gfm -s -o $</NOT-BUGS.html $(TOPLEVEL)/NOT-BUGS.md
|
||||
|
||||
# Chocolate Strife has its own custom README file:
|
||||
|
||||
hook-strife: staging-strife
|
||||
cp $(TOPLEVEL)/README.Strife.md $</README.txt
|
||||
-pandoc -f gfm -s -o $</README.html $(TOPLEVEL)/README.Strife.md
|
||||
|
||||
# Build up a staging dir for a particular game.
|
||||
|
||||
|
|
@ -49,11 +48,12 @@ staging-%:
|
|||
|
||||
$(STRIP) $@/*.exe $@/*.dll
|
||||
|
||||
for f in $(DOC_FILES); do \
|
||||
cp $(TOPLEVEL)/$$f $@/$$(basename $$f .md).txt; \
|
||||
-for f in $(DOC_FILES); do \
|
||||
pandoc -f gfm -o $@/$$(basename $$f .md).html \
|
||||
-s $(TOPLEVEL)/$$f; \
|
||||
done
|
||||
cp $(TOPLEVEL)/man/CMDLINE.$* $@/CMDLINE.txt
|
||||
cp $(TOPLEVEL)/man/INSTALL.$* $@/INSTALL.txt
|
||||
-pandoc -f gfm -s -o $@/CMDLINE.html $(TOPLEVEL)/man/CMDLINE.$*.md
|
||||
-pandoc -f gfm -s -o $@/INSTALL.html $(TOPLEVEL)/man/INSTALL.$*
|
||||
|
||||
clean:
|
||||
rm -f $(ZIPS)
|
||||
|
|
|
|||
Loading…
Reference in a new issue