From b9cf256e8955779e9cb2b8284e5291145e9873f9 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Tue, 29 Jan 2019 23:17:33 -0500 Subject: [PATCH] net: Fix log message when tic is stored. Also add equivalent message to server code. --- src/net_client.c | 2 +- src/net_server.c | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/net_client.c b/src/net_client.c index b8b09b69..5fc27c24 100644 --- a/src/net_client.c +++ b/src/net_client.c @@ -738,7 +738,7 @@ static void NET_CL_ParseGameData(net_packet_t *packet) recvobj->active = true; recvobj->cmd = cmd; - NET_Log("client: stored tic %d in receive window", seq); + NET_Log("client: stored tic %d in receive window", seq + i); // If a packet is lost or arrives out of order, we might get // the tic in the next packet instead (because of extratic). diff --git a/src/net_server.c b/src/net_server.c index 695e3b98..6a3d818b 100644 --- a/src/net_server.c +++ b/src/net_server.c @@ -1186,6 +1186,7 @@ static void NET_SV_ParseGameData(net_packet_t *packet, net_client_t *client) recvobj->latency = latency; client->last_gamedata_time = nowtime; + NET_Log("server: stored tic %d for player %d", seq + i, player); } // Higher acknowledgement point?