Merge pull request #1002 from chungy/unrestricted_aspect

video: Don't enforce an 8:5 ratio when correction is not enabled.
This commit is contained in:
Simon Howard 2018-03-24 20:20:59 -04:00 committed by GitHub
commit bdb14111e0
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 21 additions and 12 deletions

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@ -12,6 +12,9 @@
loaded. (thanks Zodomaniac, chungy)
* Fixed an exception thrown by the Windows kernel when debugging with
GDB. (thanks AXDOOMER)
* With aspect ratio correction disabled, the game can scale to any
arbitrary size and remove all black borders in full screen mode.
(thanks chungy)
### Build systems
* Microsoft Visual Studio files have been removed due to technical

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@ -290,15 +290,18 @@ void I_StartFrame (void)
// ratio consistent with the aspect_ratio_correct variable.
static void AdjustWindowSize(void)
{
if (window_width * actualheight <= window_height * SCREENWIDTH)
if (aspect_ratio_correct || integer_scaling)
{
// We round up window_height if the ratio is not exact; this leaves
// the result stable.
window_height = (window_width * actualheight + SCREENWIDTH - 1) / SCREENWIDTH;
}
else
{
window_width = window_height * SCREENWIDTH / actualheight;
if (window_width * actualheight <= window_height * SCREENWIDTH)
{
// We round up window_height if the ratio is not exact; this leaves
// the result stable.
window_height = (window_width * actualheight + SCREENWIDTH - 1) / SCREENWIDTH;
}
else
{
window_width = window_height * SCREENWIDTH / actualheight;
}
}
}
@ -1240,9 +1243,12 @@ static void SetVideoMode(void)
// time this also defines the aspect ratio that is preserved while scaling
// and stretching the texture into the window.
SDL_RenderSetLogicalSize(renderer,
SCREENWIDTH,
actualheight);
if (aspect_ratio_correct || integer_scaling)
{
SDL_RenderSetLogicalSize(renderer,
SCREENWIDTH,
actualheight);
}
// Force integer scales for resolution-independent rendering.

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@ -194,7 +194,7 @@ static void AdvancedDisplayConfig(TXT_UNCAST_ARG(widget),
TXT_SetColumnWidths(window, 40);
TXT_AddWidgets(window,
ar_checkbox = TXT_NewCheckBox("Fix aspect ratio",
ar_checkbox = TXT_NewCheckBox("Force correct aspect ratio",
&aspect_ratio_correct),
TXT_If(gamemission == heretic || gamemission == hexen
|| gamemission == strife,