Demo sync problem with teleports and final doom
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 54
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1 changed files with 11 additions and 3 deletions
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@ -1,7 +1,7 @@
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id: p_telept.c 8 2005-07-23 16:44:57Z fraggle $
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// $Id: p_telept.c 54 2005-08-23 09:54:23Z fraggle $
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//
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// Copyright(C) 1993-1996 Id Software, Inc.
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// Copyright(C) 2005 Simon Howard
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@ -22,6 +22,9 @@
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// 02111-1307, USA.
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//
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// $Log$
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// Revision 1.3 2005/08/23 09:54:23 fraggle
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// Demo sync problem with teleports and final doom
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//
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// Revision 1.2 2005/07/23 16:44:56 fraggle
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// Update copyright to GNU GPL
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//
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@ -35,7 +38,7 @@
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//-----------------------------------------------------------------------------
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static const char
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rcsid[] = "$Id: p_telept.c 8 2005-07-23 16:44:57Z fraggle $";
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rcsid[] = "$Id: p_telept.c 54 2005-08-23 09:54:23Z fraggle $";
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@ -116,7 +119,12 @@ EV_Teleport
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if (!P_TeleportMove (thing, m->x, m->y))
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return 0;
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thing->z = thing->floorz; //fixme: not needed?
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// fraggle: this was changed in final doom,
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// problem between normal doom2 1.9 and final doom
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if (gamemission == pack_tnt || gamemission == pack_plutonia)
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thing->z = thing->floorz;
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if (thing->player)
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thing->player->viewz = thing->z+thing->player->viewheight;
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