Demo sync problem with teleports and final doom

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 54
This commit is contained in:
Simon Howard 2005-08-23 09:54:23 +00:00
parent dd39af700d
commit c04c42706a

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: p_telept.c 8 2005-07-23 16:44:57Z fraggle $
// $Id: p_telept.c 54 2005-08-23 09:54:23Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@ -22,6 +22,9 @@
// 02111-1307, USA.
//
// $Log$
// Revision 1.3 2005/08/23 09:54:23 fraggle
// Demo sync problem with teleports and final doom
//
// Revision 1.2 2005/07/23 16:44:56 fraggle
// Update copyright to GNU GPL
//
@ -35,7 +38,7 @@
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: p_telept.c 8 2005-07-23 16:44:57Z fraggle $";
rcsid[] = "$Id: p_telept.c 54 2005-08-23 09:54:23Z fraggle $";
@ -116,7 +119,12 @@ EV_Teleport
if (!P_TeleportMove (thing, m->x, m->y))
return 0;
thing->z = thing->floorz; //fixme: not needed?
// fraggle: this was changed in final doom,
// problem between normal doom2 1.9 and final doom
if (gamemission == pack_tnt || gamemission == pack_plutonia)
thing->z = thing->floorz;
if (thing->player)
thing->player->viewz = thing->z+thing->player->viewheight;