Bump version to 1.2.0, update NEWS and ChangeLog.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1418
This commit is contained in:
Simon Howard 2008-12-10 01:06:08 +00:00
parent 08522e4bcf
commit c04e965848
9 changed files with 307 additions and 22 deletions

248
ChangeLog
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@ -1,3 +1,251 @@
2008-12-09 20:35:17 fraggle
Add check for sched_setaffinity to configure and only use it if it is
found. Display a message if we don't have any way to set processor
affinity.
2008-12-09 19:56:43 fraggle
Add SDL_CFLAGS, SDL_LDFLAGS to default compile flags, and check for
SDL in configure before checking for libraries and headers, to fix
Windows.
2008-12-03 22:09:22 fraggle
Use FILE_MAP_COPY instead of FILE_MAP_ALL_ACCESS for mapping files
(thanks to Christian Chech).
2008-12-01 21:08:23 fraggle
Don't try to read SDL events until initialised.
2008-10-01 21:22:09 fraggle
Add .lvimrc local vim project settings.
2008-09-21 19:20:32 fraggle
Don't play DEMO4 if gameversion is emulating chex.exe - it only plays
demos 1-3.
2008-09-20 19:18:06 fraggle
Set processor affinity under non-Windows platforms using the POSIX
API.
2008-09-16 01:17:20 rtc_marine
- Force use of dwarf-2 debugging information - Fix an age-old problem
of not being able to find -lpcsound, the debug target was looking for
it rather than -lpcsound-dbg
2008-09-14 19:14:46 fraggle
Add -nocheat command line parameter to disable applying cheats from
dehacked files.
2008-09-07 18:47:08 fraggle
Strip out NUL characters from dehacked files; this makes the dehacked
patch with portal.wad load properly.
2008-08-29 00:31:53 fraggle
Update TODO.
2008-08-24 03:06:26 fraggle
Update INSTALL to include some notes about Chex Quest.
2008-08-24 02:58:57 fraggle
Update missing chex.deh to reference its location in the idgames
repository.
2008-08-20 19:27:56 fraggle
Use / as a path separator, to allow cross-compiling of resource files
(thanks Anonymous bug reporter)
2008-08-19 20:51:41 fraggle
Fix crash related to A_BFGSpray with NULL target when using dehacked
patches - discovered with insaned2.deh (thanks CSonicGo)
2008-08-09 18:09:23 fraggle
Don't modify level lumps when loading levels.
2008-08-08 23:38:25 fraggle
Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping files
under Windows (thanks entryway)
2008-08-02 14:29:37 fraggle
Search for chex.deh in WAD path.
2008-07-31 23:01:38 fraggle
Update netcode to allow chex quest gameversion.
2008-07-31 22:29:20 fraggle
Update Chocolate Setup to support chex.wad.
2008-07-31 21:21:58 fraggle
Fix crash on Chex Quest intermission screen (thanks entryway)
2008-07-31 21:06:42 fraggle
Automatically load chex.deh on startup if playing in chex mode.
2008-07-31 20:43:45 fraggle
Fix mistake in exit confirmation string that was breaking dehacked
patches that replace it.
2008-07-31 12:55:35 rtc_marine
Update codeblocks project to locate setup manifest
2008-07-29 19:06:04 fraggle
Don't do the Final Doom teleport quirk with Chex Quest, as chex.exe
doesn't do it.
2008-07-29 19:05:16 fraggle
Monsters don't drop ammo in Chex Quest.
2008-07-29 01:50:56 fraggle
Add magic dehacked comment to enable long cheat sequences (also for
Chex Quest support)
2008-07-27 00:51:25 fraggle
In chex mode, always warp to an episode 1 level, and display the level
title in the automap for the equivalent episode 1 level.
2008-07-26 16:45:52 fraggle
Allow magic comments in dehacked files that disable the DOS dehacked
text replacement limit, so that we can use a dehacked patch to emulate
chex.exe.
2008-07-26 16:29:08 fraggle
Chex Quest's chex.exe is based on the Final Doom exe, not the Ultimate
Doom exe.
2008-07-26 16:23:06 fraggle
Fix "dimensional shambler waiting at the dos prompt" quit message to
match the one in doom2.exe precisely.
2008-07-25 20:56:39 fraggle
Initial chex.exe emulation.
2008-07-10 00:22:34 fraggle
Fix dehacked replacements for the "press y to quit to dos" string.
2008-07-07 10:10:26 fraggle
Fix quit screen confirm message to say "quit to dos" rather than just
"quit" (thanks MikeRS)
2008-06-14 18:42:06 fraggle
Add a helpful message for people trying to play with the wrong IWAD.
2008-06-11 01:14:07 fraggle
Only apply dehacked green armor class to the green armor shirt, not
the armor helmets as well.
2008-06-09 19:11:24 fraggle
Always set armor class to 2 when picking up a megasphere (thanks
entryway).
2008-05-05 04:52:08 GhostlyDeath
Updated Code::Blocks project for new files
2008-05-05 04:48:45 fraggle
Add setup-manifest.xml to dist.
2008-05-05 04:44:28 GhostlyDeath
Updated VC++ Project for added files; Manifest should have version
1.1.1.0 not 1.0.0.0; the rc files in the codeblocks folder have been
updated
2008-05-05 04:11:29 fraggle
(Hopefully) fix for Windows Vista asking for security elevation when
running chocolate-setup.
2008-05-04 22:43:38 fraggle
Remove Vanilla Doom reload hack.
2008-05-04 18:09:51 fraggle
Add command line option to disable mmapped WAD I/O.
2008-05-04 17:45:10 fraggle
Fix win32 mmap driver and add to build.
2008-05-02 23:52:00 fraggle
Add Windows memory mapping backend.
2008-05-02 20:19:38 fraggle
Memory-mapped WAD access.
2008-05-02 20:18:52 fraggle
Fix up some more code calling Z_Free instead of W_ReleaseLumpNum.
2008-05-02 19:48:43 fraggle
Add W_CacheLumpNum,Name API to WAD code for releasing a lump back to
cache when it is no longer needed. Switch existing code to use the
new API instead of Z_ChangeTag.
2008-05-02 18:32:09 fraggle
Add WAD I/O abstraction layer - first step for mmapped WAD access.
2008-04-26 17:31:47 fraggle
"Python Image Library" -> "Python Imaging Library" (thanks exp(x)).
2008-04-26 15:33:14 fraggle
Add new Chocolate Doom icon.
2008-04-26 00:33:00 fraggle
Generate transparency mask for the application icon from black parts
of the image.
2008-04-23 08:44:17 GhostlyDeath
VC++ Project now builds
2008-04-20 02:00:11 fraggle
Bump version to 1.1.1, update ChangeLog and NEWS.
2008-04-19 17:41:58 fraggle
Fix build problem when libsamplerate support is enabled.

37
NEWS
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@ -1,3 +1,40 @@
1.2.0 (2008-12-10):
Happy 15th Birthday, Doom!
* Chocolate Doom now has an icon that is not based on the proprietary
Doom artwork.
* There is now memory-mapped WAD I/O support, which should be useful
on some embedded systems.
* Chex quest emulation support is now included, although an
auxiliary dehacked patch is needed (chexdeh.zip in the idgames
archive).
Compatibility:
* The armor class is always set to 2 when picking up a megasphere
(thanks entryway).
* The quit screen prompts to quit "to dos" instead of just to quit
(thanks MikeRS)
* The "dimensional shambler" quit message was fixed.
* Fix crash related to A_BFGSpray with NULL target when using
dehacked patches - discovered with insaned2.deh
(thanks CSonicGo)
* NUL characters are stripped from dehacked files, to ensure correct
behavior with some dehacked patches (eg. the one with portal.wad).
Bugs fixed:
* "Python Image Library" should have been "Python Imaging Library"
(thanks exp(x)).
* The setup tool should no longer ask for elevated permissions
on Windows Vista (this fix possibly may not work).
* The application icon is set properly when running under Windows
XP with the "Luna" theme.
* Fix compilation under Cygwin to detect libraries and headers from
the correct environment.
* The video code does not try to read SDL events before SDL has
been properly initialised - this was causing problems with some
older versions of SDL.
1.1.1 (2008-04-20):
The previous release (v1.1.0) included a bug that broke compilation

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@ -9,19 +9,19 @@
#define PACKAGE_NAME "Chocolate Doom"
/* Define to the full name and version of this package. */
#define PACKAGE_STRING "Chocolate Doom 1.1.1"
#define PACKAGE_STRING "Chocolate Doom 1.2.0"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "chocolate-doom"
/* Define to the version of this package. */
#define PACKAGE_VERSION "1.1.1"
#define PACKAGE_VERSION "1.2.0"
/* Define to 1 if you have the ANSI C header files. */
#define STDC_HEADERS 1
/* Version number of package */
#define VERSION "1.1.1"
#define VERSION "1.2.0"
/* Define to 1 if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */

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@ -1,21 +1,21 @@
1 ICON "../data/doom.ico"
1 VERSIONINFO
PRODUCTVERSION 1,1,1,0
FILEVERSION 1,1,1,0
PRODUCTVERSION 1,2,0,0
FILEVERSION 1,2,0,0
FILETYPE 1
{
BLOCK "StringFileInfo"
{
BLOCK "040904E4"
{
VALUE "FileVersion", "1.1.1"
VALUE "FileDescription", "1.1.1"
VALUE "FileVersion", "1.2.0"
VALUE "FileDescription", "1.2.0"
VALUE "InternalName", "Chocolate-Doom"
VALUE "CompanyName", "Chocolate-Doom"
VALUE "LegalCopyright", "GNU General Public License"
VALUE "ProductName", "Chocolate-Doom"
VALUE "ProductVersion", "1.1.1"
VALUE "ProductVersion", "1.2.0"
}
}
}

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@ -3,21 +3,21 @@
CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "setup-manifest.xml"
1 VERSIONINFO
PRODUCTVERSION 1,1,1,0
FILEVERSION 1,1,1,0
PRODUCTVERSION 1,2,0,0
FILEVERSION 1,2,0,0
FILETYPE 1
{
BLOCK "StringFileInfo"
{
BLOCK "040904E4"
{
VALUE "FileVersion", "1.1.1"
VALUE "FileVersion", "1.2.0"
VALUE "FileDescription", "Chocolate-Doom Setup"
VALUE "InternalName", "chocolate-setup"
VALUE "CompanyName", "fraggle@gmail.com"
VALUE "LegalCopyright", "GNU General Public License"
VALUE "ProductName", "Chocolate-Doom Setup"
VALUE "ProductVersion", "1.1.1"
VALUE "ProductVersion", "1.2.0"
}
}
}

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@ -1,4 +1,4 @@
AC_INIT(Chocolate Doom, 1.1.1, fraggle@gmail.com, chocolate-doom)
AC_INIT(Chocolate Doom, 1.2.0, fraggle@gmail.com, chocolate-doom)
AC_CONFIG_AUX_DIR(autotools)

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@ -11,16 +11,16 @@
#define PACKAGE_NAME "Chocolate Doom"
/* Define to the full name and version of this package. */
#define PACKAGE_STRING "Chocolate Doom 1.1.1"
#define PACKAGE_STRING "Chocolate Doom 1.2.0"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "chocolate-doom"
/* Define to the version of this package. */
#define PACKAGE_VERSION "1.1.1"
#define PACKAGE_VERSION "1.2.0"
/* Version number of package */
#define VERSION "1.1.1"
#define VERSION "1.2.0"
/* Define to 1 if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */

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@ -32,21 +32,21 @@
#endif
1 VERSIONINFO
PRODUCTVERSION 1,1,1,0
FILEVERSION 1,1,1,0
PRODUCTVERSION 1,2,0,0
FILEVERSION 1,2,0,0
FILETYPE 1
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904E4"
BEGIN
VALUE "FileVersion", "1.1.1"
VALUE "FileDescription", "Chocolate Doom 1.1.1"
VALUE "FileVersion", "1.2.0"
VALUE "FileDescription", "Chocolate Doom 1.2.0"
VALUE "InternalName", "chocolate-doom"
VALUE "CompanyName", "fraggle@gmail.com"
VALUE "LegalCopyright", "GNU General Public License"
VALUE "ProductName", "Chocolate Doom"
VALUE "ProductVersion", "1.1.1"
VALUE "ProductVersion", "1.2.0"
END
END
END

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@ -2,7 +2,7 @@
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<!-- The "name" field in this tag should be the same as the executable's
name -->
<assemblyIdentity version="1.1.1.0" processorArchitecture="*"
<assemblyIdentity version="1.2.0.0" processorArchitecture="*"
name="chocolate-setup" type="win32"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>