Bump version to 1.2.0, update NEWS and ChangeLog.
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1418
This commit is contained in:
parent
08522e4bcf
commit
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9 changed files with 307 additions and 22 deletions
248
ChangeLog
248
ChangeLog
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@ -1,3 +1,251 @@
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2008-12-09 20:35:17 fraggle
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Add check for sched_setaffinity to configure and only use it if it is
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found. Display a message if we don't have any way to set processor
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affinity.
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2008-12-09 19:56:43 fraggle
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Add SDL_CFLAGS, SDL_LDFLAGS to default compile flags, and check for
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SDL in configure before checking for libraries and headers, to fix
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Windows.
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2008-12-03 22:09:22 fraggle
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Use FILE_MAP_COPY instead of FILE_MAP_ALL_ACCESS for mapping files
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(thanks to Christian Chech).
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2008-12-01 21:08:23 fraggle
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Don't try to read SDL events until initialised.
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2008-10-01 21:22:09 fraggle
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Add .lvimrc local vim project settings.
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2008-09-21 19:20:32 fraggle
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Don't play DEMO4 if gameversion is emulating chex.exe - it only plays
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demos 1-3.
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2008-09-20 19:18:06 fraggle
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Set processor affinity under non-Windows platforms using the POSIX
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API.
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2008-09-16 01:17:20 rtc_marine
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- Force use of dwarf-2 debugging information - Fix an age-old problem
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of not being able to find -lpcsound, the debug target was looking for
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it rather than -lpcsound-dbg
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2008-09-14 19:14:46 fraggle
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Add -nocheat command line parameter to disable applying cheats from
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dehacked files.
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2008-09-07 18:47:08 fraggle
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Strip out NUL characters from dehacked files; this makes the dehacked
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patch with portal.wad load properly.
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2008-08-29 00:31:53 fraggle
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Update TODO.
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2008-08-24 03:06:26 fraggle
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Update INSTALL to include some notes about Chex Quest.
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2008-08-24 02:58:57 fraggle
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Update missing chex.deh to reference its location in the idgames
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repository.
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2008-08-20 19:27:56 fraggle
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Use / as a path separator, to allow cross-compiling of resource files
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(thanks Anonymous bug reporter)
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2008-08-19 20:51:41 fraggle
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Fix crash related to A_BFGSpray with NULL target when using dehacked
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patches - discovered with insaned2.deh (thanks CSonicGo)
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2008-08-09 18:09:23 fraggle
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Don't modify level lumps when loading levels.
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2008-08-08 23:38:25 fraggle
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Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping files
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under Windows (thanks entryway)
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2008-08-02 14:29:37 fraggle
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Search for chex.deh in WAD path.
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2008-07-31 23:01:38 fraggle
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Update netcode to allow chex quest gameversion.
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2008-07-31 22:29:20 fraggle
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Update Chocolate Setup to support chex.wad.
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2008-07-31 21:21:58 fraggle
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Fix crash on Chex Quest intermission screen (thanks entryway)
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2008-07-31 21:06:42 fraggle
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Automatically load chex.deh on startup if playing in chex mode.
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2008-07-31 20:43:45 fraggle
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Fix mistake in exit confirmation string that was breaking dehacked
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patches that replace it.
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2008-07-31 12:55:35 rtc_marine
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Update codeblocks project to locate setup manifest
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2008-07-29 19:06:04 fraggle
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Don't do the Final Doom teleport quirk with Chex Quest, as chex.exe
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doesn't do it.
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2008-07-29 19:05:16 fraggle
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Monsters don't drop ammo in Chex Quest.
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2008-07-29 01:50:56 fraggle
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Add magic dehacked comment to enable long cheat sequences (also for
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Chex Quest support)
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2008-07-27 00:51:25 fraggle
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In chex mode, always warp to an episode 1 level, and display the level
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title in the automap for the equivalent episode 1 level.
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2008-07-26 16:45:52 fraggle
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Allow magic comments in dehacked files that disable the DOS dehacked
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text replacement limit, so that we can use a dehacked patch to emulate
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chex.exe.
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2008-07-26 16:29:08 fraggle
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Chex Quest's chex.exe is based on the Final Doom exe, not the Ultimate
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Doom exe.
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2008-07-26 16:23:06 fraggle
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Fix "dimensional shambler waiting at the dos prompt" quit message to
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match the one in doom2.exe precisely.
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2008-07-25 20:56:39 fraggle
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Initial chex.exe emulation.
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2008-07-10 00:22:34 fraggle
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Fix dehacked replacements for the "press y to quit to dos" string.
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2008-07-07 10:10:26 fraggle
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Fix quit screen confirm message to say "quit to dos" rather than just
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"quit" (thanks MikeRS)
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2008-06-14 18:42:06 fraggle
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Add a helpful message for people trying to play with the wrong IWAD.
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2008-06-11 01:14:07 fraggle
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Only apply dehacked green armor class to the green armor shirt, not
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the armor helmets as well.
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2008-06-09 19:11:24 fraggle
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Always set armor class to 2 when picking up a megasphere (thanks
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entryway).
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2008-05-05 04:52:08 GhostlyDeath
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Updated Code::Blocks project for new files
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2008-05-05 04:48:45 fraggle
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Add setup-manifest.xml to dist.
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2008-05-05 04:44:28 GhostlyDeath
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Updated VC++ Project for added files; Manifest should have version
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1.1.1.0 not 1.0.0.0; the rc files in the codeblocks folder have been
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updated
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2008-05-05 04:11:29 fraggle
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(Hopefully) fix for Windows Vista asking for security elevation when
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running chocolate-setup.
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2008-05-04 22:43:38 fraggle
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Remove Vanilla Doom reload hack.
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2008-05-04 18:09:51 fraggle
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Add command line option to disable mmapped WAD I/O.
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2008-05-04 17:45:10 fraggle
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Fix win32 mmap driver and add to build.
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2008-05-02 23:52:00 fraggle
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Add Windows memory mapping backend.
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2008-05-02 20:19:38 fraggle
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Memory-mapped WAD access.
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2008-05-02 20:18:52 fraggle
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Fix up some more code calling Z_Free instead of W_ReleaseLumpNum.
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2008-05-02 19:48:43 fraggle
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Add W_CacheLumpNum,Name API to WAD code for releasing a lump back to
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cache when it is no longer needed. Switch existing code to use the
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new API instead of Z_ChangeTag.
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2008-05-02 18:32:09 fraggle
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Add WAD I/O abstraction layer - first step for mmapped WAD access.
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2008-04-26 17:31:47 fraggle
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"Python Image Library" -> "Python Imaging Library" (thanks exp(x)).
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2008-04-26 15:33:14 fraggle
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Add new Chocolate Doom icon.
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2008-04-26 00:33:00 fraggle
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Generate transparency mask for the application icon from black parts
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of the image.
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2008-04-23 08:44:17 GhostlyDeath
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VC++ Project now builds
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2008-04-20 02:00:11 fraggle
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Bump version to 1.1.1, update ChangeLog and NEWS.
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2008-04-19 17:41:58 fraggle
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Fix build problem when libsamplerate support is enabled.
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37
NEWS
37
NEWS
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@ -1,3 +1,40 @@
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1.2.0 (2008-12-10):
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Happy 15th Birthday, Doom!
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* Chocolate Doom now has an icon that is not based on the proprietary
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Doom artwork.
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* There is now memory-mapped WAD I/O support, which should be useful
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on some embedded systems.
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* Chex quest emulation support is now included, although an
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auxiliary dehacked patch is needed (chexdeh.zip in the idgames
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archive).
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Compatibility:
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* The armor class is always set to 2 when picking up a megasphere
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(thanks entryway).
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* The quit screen prompts to quit "to dos" instead of just to quit
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(thanks MikeRS)
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* The "dimensional shambler" quit message was fixed.
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* Fix crash related to A_BFGSpray with NULL target when using
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dehacked patches - discovered with insaned2.deh
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(thanks CSonicGo)
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* NUL characters are stripped from dehacked files, to ensure correct
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behavior with some dehacked patches (eg. the one with portal.wad).
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Bugs fixed:
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* "Python Image Library" should have been "Python Imaging Library"
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(thanks exp(x)).
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* The setup tool should no longer ask for elevated permissions
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on Windows Vista (this fix possibly may not work).
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* The application icon is set properly when running under Windows
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XP with the "Luna" theme.
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* Fix compilation under Cygwin to detect libraries and headers from
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the correct environment.
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* The video code does not try to read SDL events before SDL has
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been properly initialised - this was causing problems with some
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older versions of SDL.
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1.1.1 (2008-04-20):
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The previous release (v1.1.0) included a bug that broke compilation
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@ -9,19 +9,19 @@
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#define PACKAGE_NAME "Chocolate Doom"
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/* Define to the full name and version of this package. */
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#define PACKAGE_STRING "Chocolate Doom 1.1.1"
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#define PACKAGE_STRING "Chocolate Doom 1.2.0"
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/* Define to the one symbol short name of this package. */
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#define PACKAGE_TARNAME "chocolate-doom"
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/* Define to the version of this package. */
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#define PACKAGE_VERSION "1.1.1"
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#define PACKAGE_VERSION "1.2.0"
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/* Define to 1 if you have the ANSI C header files. */
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#define STDC_HEADERS 1
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/* Version number of package */
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#define VERSION "1.1.1"
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#define VERSION "1.2.0"
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/* Define to 1 if your processor stores words with the most significant byte
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first (like Motorola and SPARC, unlike Intel and VAX). */
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@ -1,21 +1,21 @@
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1 ICON "../data/doom.ico"
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1 VERSIONINFO
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PRODUCTVERSION 1,1,1,0
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FILEVERSION 1,1,1,0
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PRODUCTVERSION 1,2,0,0
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FILEVERSION 1,2,0,0
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FILETYPE 1
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{
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BLOCK "StringFileInfo"
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{
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BLOCK "040904E4"
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{
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VALUE "FileVersion", "1.1.1"
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VALUE "FileDescription", "1.1.1"
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VALUE "FileVersion", "1.2.0"
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VALUE "FileDescription", "1.2.0"
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VALUE "InternalName", "Chocolate-Doom"
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VALUE "CompanyName", "Chocolate-Doom"
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VALUE "LegalCopyright", "GNU General Public License"
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VALUE "ProductName", "Chocolate-Doom"
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VALUE "ProductVersion", "1.1.1"
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VALUE "ProductVersion", "1.2.0"
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}
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}
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}
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@ -3,21 +3,21 @@
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CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "setup-manifest.xml"
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1 VERSIONINFO
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PRODUCTVERSION 1,1,1,0
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FILEVERSION 1,1,1,0
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PRODUCTVERSION 1,2,0,0
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FILEVERSION 1,2,0,0
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FILETYPE 1
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{
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BLOCK "StringFileInfo"
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{
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BLOCK "040904E4"
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{
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VALUE "FileVersion", "1.1.1"
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VALUE "FileVersion", "1.2.0"
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VALUE "FileDescription", "Chocolate-Doom Setup"
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VALUE "InternalName", "chocolate-setup"
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VALUE "CompanyName", "fraggle@gmail.com"
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VALUE "LegalCopyright", "GNU General Public License"
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VALUE "ProductName", "Chocolate-Doom Setup"
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VALUE "ProductVersion", "1.1.1"
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VALUE "ProductVersion", "1.2.0"
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}
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}
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}
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@ -1,4 +1,4 @@
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AC_INIT(Chocolate Doom, 1.1.1, fraggle@gmail.com, chocolate-doom)
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AC_INIT(Chocolate Doom, 1.2.0, fraggle@gmail.com, chocolate-doom)
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AC_CONFIG_AUX_DIR(autotools)
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#define PACKAGE_NAME "Chocolate Doom"
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/* Define to the full name and version of this package. */
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#define PACKAGE_STRING "Chocolate Doom 1.1.1"
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#define PACKAGE_STRING "Chocolate Doom 1.2.0"
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/* Define to the one symbol short name of this package. */
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#define PACKAGE_TARNAME "chocolate-doom"
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/* Define to the version of this package. */
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#define PACKAGE_VERSION "1.1.1"
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#define PACKAGE_VERSION "1.2.0"
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/* Version number of package */
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#define VERSION "1.1.1"
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#define VERSION "1.2.0"
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/* Define to 1 if your processor stores words with the most significant byte
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first (like Motorola and SPARC, unlike Intel and VAX). */
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@ -32,21 +32,21 @@
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#endif
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1 VERSIONINFO
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PRODUCTVERSION 1,1,1,0
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FILEVERSION 1,1,1,0
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PRODUCTVERSION 1,2,0,0
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FILEVERSION 1,2,0,0
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FILETYPE 1
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904E4"
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BEGIN
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VALUE "FileVersion", "1.1.1"
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VALUE "FileDescription", "Chocolate Doom 1.1.1"
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VALUE "FileVersion", "1.2.0"
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VALUE "FileDescription", "Chocolate Doom 1.2.0"
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VALUE "InternalName", "chocolate-doom"
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VALUE "CompanyName", "fraggle@gmail.com"
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VALUE "LegalCopyright", "GNU General Public License"
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VALUE "ProductName", "Chocolate Doom"
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VALUE "ProductVersion", "1.1.1"
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VALUE "ProductVersion", "1.2.0"
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END
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END
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END
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@ -2,7 +2,7 @@
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<!-- The "name" field in this tag should be the same as the executable's
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name -->
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<assemblyIdentity version="1.1.1.0" processorArchitecture="*"
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<assemblyIdentity version="1.2.0.0" processorArchitecture="*"
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name="chocolate-setup" type="win32"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
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<security>
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