Bump version number, update ChangeLog and NEWS.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1869
This commit is contained in:
Simon Howard 2010-02-10 20:21:21 +00:00
parent b4f2d75b34
commit c4fe7aa8b6
8 changed files with 833 additions and 22 deletions

809
ChangeLog
View file

@ -1,3 +1,812 @@
2010-01-31 18:21:50 fraggle
Change Windows resource file to use PACKAGE_COPYRIGHT and
PACKAGE_LICENSE macros.
2010-01-30 16:14:04 fraggle
Change directory to home directory before launching the game, so that
recorded demos go somewhere sensible.
2010-01-30 16:04:24 fraggle
Set launch button as default button, so that it is possible to launch
the game by pressing return.
2010-01-30 00:37:17 fraggle
Rename mus2mid functions to be consistent with coding standard.
2010-01-29 23:28:35 fraggle
Remove unused PACKAGE_LONGDESC.
2010-01-29 19:17:56 fraggle
When doing a MUS to MID conversion, allocate MIDI channels so that the
lowest-numbered MIDI channels are used before higher-numbered ones.
Fixes ear-piercing whistle sound in the MAP05 music when playing with
timidity and EAWPATS (thanks entryway / HackNeyed).
2010-01-29 03:55:20 fraggle
Fix indentation/style etc. in mus2mid.c.
2010-01-27 19:16:26 fraggle
Add tags files to svn:ignore properties.
2010-01-26 19:21:18 fraggle
Minor fix of British spelling -> American.
2010-01-26 19:18:18 fraggle
Fix glass hack windows where a linedef is flagged as two sided but has
only one side. Fixes WADs such as OTTAWAU.WAD (thanks Never_Again).
2010-01-23 23:06:45 fraggle
Add menu item to launcher to open a terminal window that can be used
to start the game. Add missing 'edit' menu. Set svn:ignore property
for osx directory.
2010-01-18 19:40:50 fraggle
Fix package source URL.
2010-01-18 19:29:48 fraggle
Tweak package description slightly.
2010-01-18 19:14:54 fraggle
Define project short description, copyright, maintainer and URL in
configure.in. Use these for the Info-gnustep.plist file. Add
generated .spec file for building RPM packages.
2010-01-17 16:58:37 fraggle
Update NEWS.
2010-01-17 16:31:03 fraggle
Restore the original cursor when shutting down video code, this should
hopefully fix the problem with the mouse cursor disappearing when
exiting on Win9x (thanks Janizdreg).
2010-01-16 19:20:11 fraggle
Update TODO file.
2010-01-15 19:29:28 fraggle
Don't open the configuration window when the launcher is first run;
display an error message if the user tries to launch the game without
an IWAD selected.
2010-01-15 19:14:02 fraggle
Fix GNUstep info panel.
2010-01-15 18:51:35 fraggle
Center the launcher window and config window on startup.
2010-01-15 18:40:37 fraggle
Add wadfile.png for GNUstep build.
2010-01-15 18:13:05 fraggle
Extend osx makefile to allow building of a working GNUstep
application, for testing purposes. Add GNUstep version of Info.plist,
remove app-skeleton directory and move contents up.
2010-01-14 18:47:03 fraggle
In Chex Quest, use the radiation suit colormap instead of the red
colormaps that are usually used when taking damage (or using the
berserk pack). This matches the Vanilla chex.exe behavior (thanks
Fuzztooth).
2010-01-12 20:16:25 fraggle
Oops.
2010-01-12 20:15:34 fraggle
Strip executables when building Windows CE packages.
2010-01-12 20:14:11 fraggle
Rearrange order of Makefile generation to alphabetical order.
2010-01-12 20:12:56 fraggle
Move Makefile definitions for CC and STRIP into config.make, use
versions from autoconf.
2010-01-12 20:09:54 fraggle
Set main menu title based on package name, not fixed string.
2010-01-12 20:09:01 fraggle
Place commercial level name strings consecutively in the same array,
so that overflowing the end of one list accesses the start of the
next. This trick is used by pl2.wad for its MAP33 secret level.
2010-01-12 01:32:24 fraggle
Add missing connection for plutonia.wad set button.
2010-01-12 01:20:48 fraggle
Add document icon file and use for file associations.
2010-01-11 19:10:42 fraggle
Insert new files into the command line at the correct location,
allowing multiple files to be opened at once.
2010-01-11 01:35:04 fraggle
When launching a file from the finder, add the new file into the
command line at the appropriate position in the command line string.
2010-01-10 20:46:15 fraggle
Change "@executable_path@" to "@executable_path"
2010-01-10 18:48:21 fraggle
Install docs with a single cp, rather than using a for loop.
2010-01-10 18:42:35 fraggle
Recursively copy library dependencies into destination package.
Identify libraries to be installed based on the path in which they are
located, rather than whether there is "libSDL" in the name. Use
install_name_tool to change the search path so that the system looks
for libraries in @executable_path@ rather than their location on the
machine upon which the program was built.
2010-01-09 21:06:31 fraggle
Clear existing arguments when adding a file.
2010-01-09 20:42:30 fraggle
Add file to command line when opened; add link from AppController to
LauncherManager.
2010-01-09 18:54:04 fraggle
Initial code to identify file type by extension and add file to
command line.
2010-01-09 18:38:48 fraggle
Hook in AppController as delegate for application, add file
associations to property list file.
2010-01-05 17:20:58 fraggle
Add "clean" target to package makefiles.
2010-01-05 15:52:12 fraggle
Move config.make up to pkg/ directory. Use static makefiles to
generate all packages, rather than dynamically generated makefiles.
Add pkg/osx to dist. Make OS X staging directory depend on top level
documentation files. Generate CMDLINE as part of standard build if it
is not already present. Set svn:ignore properties.
2010-01-04 22:53:44 fraggle
Fix single space error when listing libraries.
2010-01-04 22:45:45 fraggle
Copy binaries into app dir along with libraries.
2010-01-04 22:24:48 fraggle
Include documentation files in package.
2010-01-04 22:19:53 fraggle
Fix GNUstep build.
2010-01-04 22:11:11 fraggle
Generate Info.plist and config.make in configure and remove temporary
versions. Include config.h from top level.
2010-01-04 22:01:32 fraggle
Import OS X launcher code to trunk.
2010-01-03 03:49:11 fraggle
Add quotes around $@ in autogen script (thanks exp[x])
2009-12-28 20:57:20 fraggle
When recording low resolution (non-longtics) Vanilla demos, carry
forward the error from angleturn caused by the reduced resolution, so
that consecutive errors can accumulate, possibly making turning
slightly smoother.
2009-12-27 01:42:13 fraggle
Oops.
2009-12-27 00:11:18 fraggle
Allow DOOMWADDIR/DOOMWADPATH to contain the complete path to IWAD
files, as well as directories in which to search for IWAD files.
2009-12-18 22:11:06 fraggle
Fix poor quality application icons seen when the game is running. Add
back 8-bit icon files alongside files including both 8-bit and high
quality 32-bit versions. Use the high quality icon files for resource
files includes, and the low quality ones for in-game SDL.
2009-12-18 21:11:32 fraggle
Update generated source files containing icon data.
2009-12-18 21:10:35 fraggle
Make ExecuteCommand() under Unix return a failure when the executable
cannot be executed.
2009-12-14 20:57:04 fraggle
Use GetModuleFileNameW to get the (Unicode) path to the Doom
executable. This hopefully fixes problems with Unicode directory
names.
2009-12-14 18:54:25 fraggle
Add Chocolate Doom/setup icons with scaled versions for various
different icon sizes (thanks MikeRS).
2009-12-12 01:20:49 fraggle
Fix textscreen black border bug.
2009-12-09 02:40:39 fraggle
Fix the setup tool on Windows Vista/7 to not prompt for elevated
permissions and to disable the "Program Compatibility Assistant"
(thanks hobbs and MikeRS).
2009-11-29 22:50:17 fraggle
Add other missing files to dist.
2009-11-29 22:25:51 fraggle
Include .lvimrc in dist.
2009-11-21 03:56:59 fraggle
Add Makefile to build Win32 packages.
2009-11-21 02:05:56 fraggle
Use execvp() rather than execv(), to look up Doom binary in the PATH
if necessary.
2009-11-21 00:40:58 fraggle
Apply configuration file invalid key setting fix to setup code.
2009-11-21 00:38:16 fraggle
Don't crash if key settings are set in a configuration file that are
out of range (thanks entryway).
2009-11-21 00:24:59 fraggle
Fix crash with chocolate-setup under Windows (thanks Janizdreg).
2009-11-19 21:49:13 fraggle
Rework the OS X MIDI disabling code, as SDL_mixer 1.2.11 fixes the
crash. Check and disable MIDI by default if using an older version of
SDL on OS X.
2009-11-19 21:07:31 fraggle
Make chocolate-setup use its own location in the filesystem to find
the location of the chocolate-doom executable. Remove INSTALL_DIR
define.
2009-11-05 19:57:55 fraggle
Perform bounds checking on values passed to TXT_UpdateScreenArea() to
avoid crashes.
2009-10-26 19:28:12 fraggle
Initial hacks for compiling under SDL 1.3.
2009-10-17 21:13:54 fraggle
Fix error in last change.
2009-10-17 20:39:37 fraggle
Use M_StrToInt() when processing values passed with -spechit, so that
hex values can be specified.
2009-10-17 20:29:46 fraggle
Import donut overrun emulation code from PrBoom+ (Thanks entryway).
2009-10-16 19:10:30 fraggle
Fix compilation under MSVC (thanks entryway).
2009-10-10 23:58:25 fraggle
Rename pkg/wince/Makefile to pkg/wince/GNUmakefile (it uses GNU
extensions).
2009-10-10 22:46:14 fraggle
Add pkg directory to make dist.
2009-10-10 02:02:58 fraggle
Don't crash when using the donut special type and the joining linedef
is one sided (thanks Alexander Waldmann).
2009-10-05 21:25:53 fraggle
Fix desync in ep1-0500.lmp on 64-bit (thanks exp(x)).
2009-10-05 00:38:14 fraggle
Provide pointer to STARTUPINFO structure when calling CreateProcessW,
to stop crash under normal Windows (not CE) when launching Doom from
the setup tools (thanks Janizdreg).
2009-10-01 20:08:21 fraggle
Oops.
2009-10-01 02:04:00 fraggle
Oops.
2009-10-01 00:07:03 fraggle
Change British English spellings to American English, for consistency.
2009-09-20 16:27:40 fraggle
Use "const char" in libtextscreen where appropriate (thanks entryway).
2009-09-11 22:56:47 fraggle
Add (lack of) copyright notice for SDL workaround.
2009-09-07 20:43:04 fraggle
Fix compilation under MacOS X.
2009-09-06 19:15:52 fraggle
Fixes for MSVC compile (thanks entryway).
2009-08-28 00:27:47 fraggle
Allow PGUP/PGDN to scroll up and down in scroll panes (thanks
LionsPhil).
2009-07-20 23:27:59 fraggle
Remove redundant variable assignment (thanks Quasar/Yagisan)
2009-07-20 01:37:41 fraggle
Save and display the loading disk icon as a fixed 16x16 square, from
an image drawn at the bottom right corner of the screen. This seems
to be the same as how Vanilla behaves, and fixes chook3.wad, that uses
an STDISK replacement with an offset that pushes the image to the
left.
2009-07-13 23:43:06 fraggle
Add stdio.h include to fix MSVC build (thanks Kaiser)
2009-07-12 17:47:12 fraggle
Fix compile with libsamplerate.
2009-07-12 15:00:50 fraggle
On Windows CE, use the Windows API to find the amount of available
memory, so that at least two megabytes are always left available to
the OS.
2009-07-11 12:15:32 fraggle
Add missing item to NEWS.
2009-07-07 20:46:55 fraggle
Update NEWS.
2009-07-07 20:38:00 fraggle
Fix launching of the game from the setup tool in Windows CE.
2009-06-21 20:33:35 fraggle
Add Makefile for building CAB files, dependency calculation.
2009-06-21 20:19:43 fraggle
Use correct filename for SDL_net DLL.
2009-06-21 20:03:38 fraggle
Remove temporary files after generating CAB file.
2009-06-20 23:13:44 fraggle
Add script to generate Windows CE install package.
2009-06-16 20:47:13 fraggle
Automatically allocate a smaller zone size if it was not possible to
allocate the default 16 MiB.
2009-06-13 18:10:18 fraggle
Don't post zero key events.
2009-06-12 20:07:55 fraggle
On Windows CE systems without a keyboard, patch the default settings
to use hardware keys.
2009-06-12 18:58:42 fraggle
Remove debug messages.
2009-06-12 18:35:39 fraggle
Set the USER environment variable based on the owner information from
the registry.
2009-06-12 18:34:27 fraggle
Always grab input on Windows CE.
2009-06-11 22:34:36 fraggle
Include libc_wince.a in chocolate-server build.
2009-06-11 20:41:20 fraggle
Grab the input in setup when reading a new key binding, so that
Windows CE buttons are read properly. Map buttons to PC function
keys.
2009-06-11 19:19:05 fraggle
Include libc_wince.h on Windows CE.
2009-06-11 19:18:12 fraggle
Declare getenv/putenv on Windows CE for recent SDL versions that do
not declare it.
2009-06-10 20:03:08 fraggle
Add key bindings for pause, message refresh.
2009-06-08 20:26:29 fraggle
Remove debugging code.
2009-06-08 19:15:57 fraggle
Use SDL's getenv/putenv implementation, and populate at startup.
2009-06-08 00:41:10 fraggle
Use CreateFileW instead of OpenFile (doesn't exist on Windows CE)
2009-06-07 20:08:08 fraggle
Fix header includes (thanks exp[x])
2009-06-07 19:18:02 fraggle
Don't add DirectX/Windib selector on Windows CE.
2009-06-07 18:53:25 fraggle
Use home dir to store configuration and savegames under Windows CE.
2009-06-07 18:33:19 fraggle
Fix setup tool display configuration dialog when fullscreen is not
supported.
2009-06-07 18:10:05 fraggle
Make auto-adjust code switch to windowed mode if no fullscreen modes
are available.
2009-06-07 17:41:46 fraggle
Catch errors when initialising SDL. Use the small textscreen font by
default on Windows CE if no fullscreen modes are available.
2009-06-07 17:39:08 fraggle
Add missing SDL_thread include.
2009-06-07 17:35:43 fraggle
Don't try to use the SDL DirectX driver under Windows CE.
2009-06-07 16:21:41 fraggle
Fix setup tool compile on Windows CE.
2009-06-07 16:15:40 fraggle
Remove call to setbuf.
2009-06-07 15:35:27 fraggle
Add IWAD search dirs for Windows CE.
2009-06-07 15:20:46 fraggle
Exit with an error on failure to allocate zone memory.
2009-06-07 03:10:21 fraggle
Use MessageBoxW instead of MessageBox (doesn't exist on Windows CE)
2009-06-07 02:59:49 fraggle
Add README file for Windows CE library.
2009-06-07 02:56:21 fraggle
Detect Windows CE target and build/include libc_wince files as
necessary.
2009-06-07 02:50:47 rtc_marine
- Update textscreen codeblocks project to include txt_scrollpane.* and
txt_smallfont.h
2009-06-07 02:33:58 fraggle
Include libc_wince.h when on Windows CE.
2009-06-07 02:32:15 fraggle
Add CPU affinity function for Windows CE.
2009-06-07 02:27:58 fraggle
Add libc_wince.h header, and EISDIR error value.
2009-06-07 02:27:30 fraggle
Use GetUserNameExW, not GetUserName (doesn't exist on WinCE)
2009-06-07 02:26:45 fraggle
Fix compile with FEATURE_MULTIPLAYER disabled.
2009-06-07 02:24:40 fraggle
Fix compile with FEATURE_SOUND disabled.
2009-06-07 01:56:23 fraggle
Add Windows CE implementations of some ANSI C functions that are
missing.
2009-06-06 22:13:44 fraggle
Don't check for Steam/CD installer versions on Windows CE.
2009-06-05 17:58:48 fraggle
Add key binding variables for automap and weapon keys.
2009-06-04 00:37:02 fraggle
Increase height of menu bindings dialog.
2009-06-04 00:35:05 fraggle
Use newer keyboard bindings dialog layout from raven-branch.
2009-06-04 00:20:37 fraggle
Add unique key groups for menu navigation and shortcuts.
2009-06-04 00:20:06 fraggle
Use key for confirming menu messages, not typed char.
2009-06-03 21:45:54 fraggle
Add dialog to setup tool for editing menu shortcuts.
2009-06-03 21:18:04 fraggle
Add config file variables to increase/decrease screen size.
2009-06-03 20:59:26 fraggle
Fix shortcut keys for menu items.
2009-06-03 20:55:50 fraggle
Add configuration file entries for menu key bindings.
2009-06-03 20:37:19 fraggle
Add key_ variables for the keys used to control the menu.
2009-05-26 23:14:24 fraggle
Fix tags for functions using TXT_UNCAST_ARG.
2009-05-26 22:13:18 fraggle
Set appropriate vim 'tags' variable for ctags files.
2009-05-21 20:18:38 fraggle
Set display settings window position based on screen dimensions,
rather than hard coding position.
2009-05-19 18:07:49 fraggle
Fix manpage documentation for DOOMWADPATH (thanks MikeRS)
2009-05-18 19:30:49 fraggle
Fix A_BossDeath behavior in v1.9 emulation mode (thanks entryway)
2009-05-17 14:54:19 fraggle
Always use an SDL buffer size that is a power of two. Reduce buffer
size to 70ms.
2009-05-12 19:03:20 fraggle
Add option to "join game" dialog in setup tool to autojoin a LAN game.
2009-05-12 19:01:27 fraggle
Make txt_inputboxes emit a "changed" signal when their value is
changed.
2009-05-07 22:59:38 fraggle
Calculate SDL buffer size automatically based on sample rate.
2009-05-05 01:00:53 fraggle
Better ASCII chart.
2009-05-05 00:46:27 fraggle
Minor smallfont fixups.
2009-05-01 22:05:57 fraggle
Add copyright headers to textscreen examples.
2009-04-26 17:59:08 fraggle
More smallfont fixups.
2009-04-23 20:58:11 fraggle
Fix up some extended ASCII characters.
2009-04-23 19:19:52 fraggle
Oops.
2009-04-23 19:18:43 fraggle
Add small textscreen font for low resolution displays, based on the
Atari-Small font by Tom Fine.
2009-03-15 14:44:23 fraggle
Fix clipped sounds when using libsamplerate (thanks David Flater)
2009-03-14 15:28:41 fraggle
Add check to allow sched_setaffinity code to work on older versions of
libc.
2009-03-12 18:55:27 fraggle
Define INVALID_SET_FILE_POINTER if it is not defined, to fix
compilation under MSVC6 (thanks Quasar)
2009-03-08 22:51:25 fraggle
Add "make doc" target to run Doxygen, and add a Doxyfile. Add @file
tags to start of header files so that Doxygen will process them.
2009-03-07 00:35:08 fraggle
Add documentation for high-level txt_desktop.h functions.
2009-03-07 00:24:45 fraggle
Add documentation for high-level textscreen functions.
2009-03-06 20:01:32 fraggle
Fix signed/unsigned conversion warning.
2009-03-03 19:26:20 fraggle
Look up SetProcessAffinityMask function at runtime, so that the
program should work under Win9x again.
2009-01-30 23:53:47 fraggle
Fix layout of widgets within scroll panes. Scroll scroll panes in
response to keyboard events.
2009-01-29 23:26:03 fraggle
Shrink text box slightly.
2009-01-29 23:00:14 fraggle
Allow clicking within scroll bars to set position.
2009-01-29 22:54:13 fraggle
Add scrollable pane widget to textscreen library.
2009-01-17 14:05:31 fraggle
Fix '-mmap' command line parameter.
2009-01-07 22:05:13 fraggle
Create the ~/.chocolate-doom/savegames directory on startup if it does
not exist.
2009-01-07 21:51:37 fraggle
Replace -nommap with -mmap; do not use mmap()ed file access by
default. Fixes Plutonia 2, and several other minor things.
2008-12-10 20:25:05 fraggle
Bump version to 1.2.1, update NEWS and ChangeLog.
2008-12-10 20:20:10 fraggle
Fix crash when playing Doom 1 levels.

4
NEWS
View file

@ -1,4 +1,4 @@
...
1.3.0 (2010-02-10):
* Chocolate Doom now runs on Windows Mobile/Windows CE!
* It is possible to rebind most/all of the keys that control the
@ -35,6 +35,8 @@
* When recording shorttics demos, errors caused by the reduced
turning resolution are carried forward, possibly making turning
smoother.
* The source tarball can now be used to build an RPM package:
rpmbuild -tb chocolate-doom-VER.tar.gz
Compatibility:
* The A_BossDeath behavior in v1.9 emulation mode was fixed

View file

@ -9,19 +9,19 @@
#define PACKAGE_NAME "Chocolate Doom"
/* Define to the full name and version of this package. */
#define PACKAGE_STRING "Chocolate Doom 1.2.1"
#define PACKAGE_STRING "Chocolate Doom 1.3.0"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "chocolate-doom"
/* Define to the version of this package. */
#define PACKAGE_VERSION "1.2.1"
#define PACKAGE_VERSION "1.3.0"
/* Define to 1 if you have the ANSI C header files. */
#define STDC_HEADERS 1
/* Version number of package */
#define VERSION "1.2.1"
#define VERSION "1.3.0"
/* Define to 1 if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */

View file

@ -1,21 +1,21 @@
1 ICON "../data/doom.ico"
1 VERSIONINFO
PRODUCTVERSION 1,2,1,0
FILEVERSION 1,2,1,0
PRODUCTVERSION 1,3,0,0
FILEVERSION 1,3,0,0
FILETYPE 1
{
BLOCK "StringFileInfo"
{
BLOCK "040904E4"
{
VALUE "FileVersion", "1.2.1"
VALUE "FileDescription", "1.2.1"
VALUE "FileVersion", "1.3.0"
VALUE "FileDescription", "1.3.0"
VALUE "InternalName", "Chocolate-Doom"
VALUE "CompanyName", "Chocolate-Doom"
VALUE "LegalCopyright", "GNU General Public License"
VALUE "ProductName", "Chocolate-Doom"
VALUE "ProductVersion", "1.2.1"
VALUE "ProductVersion", "1.3.0"
}
}
}

View file

@ -3,21 +3,21 @@
CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "setup-manifest.xml"
1 VERSIONINFO
PRODUCTVERSION 1,2,1,0
FILEVERSION 1,2,1,0
PRODUCTVERSION 1,3,0,0
FILEVERSION 1,3,0,0
FILETYPE 1
{
BLOCK "StringFileInfo"
{
BLOCK "040904E4"
{
VALUE "FileVersion", "1.2.1"
VALUE "FileVersion", "1.3.0"
VALUE "FileDescription", "Chocolate-Doom Setup"
VALUE "InternalName", "chocolate-setup"
VALUE "CompanyName", "fraggle@gmail.com"
VALUE "LegalCopyright", "GNU General Public License"
VALUE "ProductName", "Chocolate-Doom Setup"
VALUE "ProductVersion", "1.2.1"
VALUE "ProductVersion", "1.3.0"
}
}
}

View file

@ -1,4 +1,4 @@
AC_INIT(Chocolate Doom, 1.2.1, fraggle@gmail.com, chocolate-doom)
AC_INIT(Chocolate Doom, 1.3.0, fraggle@gmail.com, chocolate-doom)
PACKAGE_SHORTDESC="Conservative Doom source port"
PACKAGE_COPYRIGHT="Copyright (C) 1993-2010"

View file

@ -11,16 +11,16 @@
#define PACKAGE_NAME "Chocolate Doom"
/* Define to the full name and version of this package. */
#define PACKAGE_STRING "Chocolate Doom 1.2.1"
#define PACKAGE_STRING "Chocolate Doom 1.3.0"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "chocolate-doom"
/* Define to the version of this package. */
#define PACKAGE_VERSION "1.2.1"
#define PACKAGE_VERSION "1.3.0"
/* Version number of package */
#define VERSION "1.2.1"
#define VERSION "1.3.0"
/* Define to 1 if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */

View file

@ -32,21 +32,21 @@
#endif
1 VERSIONINFO
PRODUCTVERSION 1,2,1,0
FILEVERSION 1,2,1,0
PRODUCTVERSION 1,3,0,0
FILEVERSION 1,3,0,0
FILETYPE 1
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904E4"
BEGIN
VALUE "FileVersion", "1.2.1"
VALUE "FileDescription", "Chocolate Doom 1.2.1"
VALUE "FileVersion", "1.3.0"
VALUE "FileDescription", "Chocolate Doom 1.3.0"
VALUE "InternalName", "chocolate-doom"
VALUE "CompanyName", "fraggle@gmail.com"
VALUE "LegalCopyright", "GNU General Public License"
VALUE "ProductName", "Chocolate Doom"
VALUE "ProductVersion", "1.2.1"
VALUE "ProductVersion", "1.3.0"
END
END
END