music: Auto-configure a music pack directory.
Currently the user has to create a music pack directory themselves and configure the path to it in the setup tool. To make configuration simpler, just create a directory automatically along with a README file about how to use it, since the user can now just dump files in this directory. Part of #1051.
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4 changed files with 48 additions and 1 deletions
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@ -187,7 +187,7 @@ static void InitMusicModule(void)
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//
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void I_InitSound(boolean use_sfx_prefix)
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{
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{
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boolean nosound, nosfx, nomusic;
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//!
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@ -214,6 +214,9 @@ void I_InitSound(boolean use_sfx_prefix)
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nomusic = M_CheckParm("-nomusic") > 0;
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// Auto configure the music pack directory.
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M_SetMusicPackDir();
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// Initialize the sound and music subsystems.
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if (!nosound && !screensaver_mode)
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@ -2211,6 +2211,45 @@ void M_SetConfigDir(const char *dir)
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M_MakeDirectory(configdir);
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}
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#define MUSIC_PACK_README \
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"Extract music packs into this directory in .flac or .ogg format;\n" \
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"they will be automatically loaded based on filename to replace the\n" \
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"in-game music with high quality versions.\n\n" \
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"For more information check here:\n\n" \
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" <https://www.chocolate-doom.org/wiki/index.php/Digital_music_packs>\n\n"
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// Set the value of music_pack_path if it is currently empty, and create
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// the directory if necessary.
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void M_SetMusicPackDir(void)
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{
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const char *current_path;
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char *prefdir, *music_pack_path, *readme_path;
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current_path = M_GetStringVariable("music_pack_path");
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if (current_path != NULL && strlen(current_path) > 0)
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{
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return;
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}
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prefdir = SDL_GetPrefPath("", PACKAGE_TARNAME);
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music_pack_path = M_StringJoin(prefdir, "music-packs", NULL);
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M_MakeDirectory(prefdir);
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M_MakeDirectory(music_pack_path);
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M_SetVariable("music_pack_path", music_pack_path);
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// We write a README file with some basic instructions on how to use
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// the directory.
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readme_path = M_StringJoin(music_pack_path, DIR_SEPARATOR_S,
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"README.txt", NULL);
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M_WriteFile(readme_path, MUSIC_PACK_README, strlen(MUSIC_PACK_README));
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free(readme_path);
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free(music_pack_path);
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free(prefdir);
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}
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//
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// Calculate the path to the directory to use to store save games.
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// Creates the directory as necessary.
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@ -26,6 +26,7 @@ void M_LoadDefaults(void);
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void M_SaveDefaults(void);
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void M_SaveDefaultsAlternate(const char *main, const char *extra);
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void M_SetConfigDir(const char *dir);
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void M_SetMusicPackDir(void);
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void M_BindIntVariable(const char *name, int *variable);
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void M_BindFloatVariable(const char *name, float *variable);
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void M_BindStringVariable(const char *name, char **variable);
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@ -262,6 +262,10 @@ static void InitConfig(void)
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SetPlayerNameDefault();
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M_LoadDefaults();
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// Create and configure the music pack directory if it does not
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// already exist.
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M_SetMusicPackDir();
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}
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//
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