Merge pull request #640 from chocolate-doom/de-obfuscate

De-obfuscate some numerical constants found in the source code
This commit is contained in:
Fabian Greffrath 2015-11-12 13:07:50 +01:00
commit d368801835
15 changed files with 34 additions and 34 deletions

View file

@ -99,8 +99,8 @@
#define M_ZOOMOUT ((int) (FRACUNIT/1.02))
// translates between frame-buffer and map distances
#define FTOM(x) FixedMul(((x)<<16),scale_ftom)
#define MTOF(x) (FixedMul((x),scale_mtof)>>16)
#define FTOM(x) FixedMul(((x)<<FRACBITS),scale_ftom)
#define MTOF(x) (FixedMul((x),scale_mtof)>>FRACBITS)
// translates between frame-buffer and map coordinates
#define CXMTOF(x) (f_x + MTOF((x)-m_x))
#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
@ -199,7 +199,7 @@ static int leveljuststarted = 1; // kluge until AM_LevelInit() is called
boolean automapactive = false;
static int finit_width = SCREENWIDTH;
static int finit_height = SCREENHEIGHT - 32;
static int finit_height = SCREENHEIGHT - ST_HEIGHT;
// location of window on screen
static int f_x;

View file

@ -217,12 +217,12 @@ void D_Display (void)
break;
if (automapactive)
AM_Drawer ();
if (wipe || (viewheight != 200 && fullscreen) || disk_indicator == disk_dirty)
if (wipe || (viewheight != SCREENHEIGHT && fullscreen) || disk_indicator == disk_dirty)
redrawsbar = true;
if (inhelpscreensstate && !inhelpscreens)
redrawsbar = true; // just put away the help screen
ST_Drawer (viewheight == 200, redrawsbar );
fullscreen = viewheight == 200;
ST_Drawer (viewheight == SCREENHEIGHT, redrawsbar );
fullscreen = viewheight == SCREENHEIGHT;
break;
case GS_INTERMISSION:
@ -260,7 +260,7 @@ void D_Display (void)
}
// see if the border needs to be updated to the screen
if (gamestate == GS_LEVEL && !automapactive && scaledviewwidth != 320)
if (gamestate == GS_LEVEL && !automapactive && scaledviewwidth != SCREENWIDTH)
{
if (menuactive || menuactivestate || !viewactivestate)
borderdrawcount = 3;

View file

@ -512,7 +512,7 @@ void F_CastPrint (char* text)
}
// draw it
cx = 160-width/2;
cx = SCREENWIDTH/2-width/2;
ch = text;
while (ch)
{
@ -559,9 +559,9 @@ void F_CastDrawer (void)
patch = W_CacheLumpNum (lump+firstspritelump, PU_CACHE);
if (flip)
V_DrawPatchFlipped(160, 170, patch);
V_DrawPatchFlipped(SCREENWIDTH/2, 170, patch);
else
V_DrawPatch(160, 170, patch);
V_DrawPatch(SCREENWIDTH/2, 170, patch);
}
@ -618,18 +618,18 @@ void F_BunnyScroll (void)
V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT);
scrolled = (320 - ((signed int) finalecount-230)/2);
if (scrolled > 320)
scrolled = 320;
scrolled = (SCREENWIDTH - ((signed int) finalecount-230)/2);
if (scrolled > SCREENWIDTH)
scrolled = SCREENWIDTH;
if (scrolled < 0)
scrolled = 0;
for ( x=0 ; x<SCREENWIDTH ; x++)
{
if (x+scrolled < 320)
if (x+scrolled < SCREENWIDTH)
F_DrawPatchCol (x, p1, x+scrolled);
else
F_DrawPatchCol (x, p2, x+scrolled - 320);
F_DrawPatchCol (x, p2, x+scrolled - SCREENWIDTH);
}
if (finalecount < 1130)

View file

@ -49,13 +49,13 @@ wipe_shittyColMajorXform
int y;
short* dest;
dest = (short*) Z_Malloc(width*height*2, PU_STATIC, 0);
dest = (short*) Z_Malloc(width*height*sizeof(*dest), PU_STATIC, 0);
for(y=0;y<height;y++)
for(x=0;x<width;x++)
dest[x*height+y] = array[y*width+x];
memcpy(array, dest, width*height*2);
memcpy(array, dest, width*height*sizeof(*dest));
Z_Free(dest);

View file

@ -1962,7 +1962,7 @@ void M_Drawer (void)
if (messageToPrint)
{
start = 0;
y = 100 - M_StringHeight(messageString) / 2;
y = SCREENHEIGHT/2 - M_StringHeight(messageString) / 2;
while (messageString[start] != '\0')
{
int foundnewline = 0;
@ -1990,7 +1990,7 @@ void M_Drawer (void)
start += strlen(string);
}
x = 160 - M_StringWidth(string) / 2;
x = SCREENWIDTH/2 - M_StringWidth(string) / 2;
M_WriteText(x, y, string);
y += SHORT(hu_font[0]->height);
}

View file

@ -212,7 +212,7 @@ boolean P_CheckMissileRange (mobj_t* actor)
if (!actor->info->meleestate)
dist -= 128*FRACUNIT; // no melee attack, so fire more
dist >>= 16;
dist >>= FRACBITS;
if (actor->type == MT_VILE)
{

View file

@ -1083,8 +1083,8 @@ P_AimLineAttack
shootz = t1->z + (t1->height>>1) + 8*FRACUNIT;
// can't shoot outside view angles
topslope = 100*FRACUNIT/160;
bottomslope = -100*FRACUNIT/160;
topslope = (SCREENHEIGHT/2)*FRACUNIT/(SCREENWIDTH/2);
bottomslope = -(SCREENHEIGHT/2)*FRACUNIT/(SCREENWIDTH/2);
attackrange = distance;
linetarget = NULL;

View file

@ -726,7 +726,7 @@ A_FireShotgun2
{
damage = 5*(P_Random ()%3+1);
angle = player->mo->angle;
angle += (P_Random()-P_Random())<<19;
angle += (P_Random()-P_Random())<<ANGLETOFINESHIFT;
P_LineAttack (player->mo,
angle,
MISSILERANGE,

View file

@ -192,8 +192,8 @@ void P_LoadSegs (int lump)
li->v1 = &vertexes[SHORT(ml->v1)];
li->v2 = &vertexes[SHORT(ml->v2)];
li->angle = (SHORT(ml->angle))<<16;
li->offset = (SHORT(ml->offset))<<16;
li->angle = (SHORT(ml->angle))<<FRACBITS;
li->offset = (SHORT(ml->offset))<<FRACBITS;
linedef = SHORT(ml->linedef);
ldef = &lines[linedef];
li->linedef = ldef;

View file

@ -144,7 +144,7 @@ void P_MovePlayer (player_t* player)
cmd = &player->cmd;
player->mo->angle += (cmd->angleturn<<16);
player->mo->angle += (cmd->angleturn<<FRACBITS);
// Do not let the player control movement
// if not onground.

View file

@ -482,7 +482,7 @@ fixed_t R_ScaleFromGlobalAngle (angle_t visangle)
num = FixedMul(projection,sineb)<<detailshift;
den = FixedMul(rw_distance,sinea);
if (den > num>>16)
if (den > num>>FRACBITS)
{
scale = FixedDiv (num, den);
@ -841,7 +841,7 @@ void R_SetupFrame (player_t* player)
{
fixedcolormap =
colormaps
+ player->fixedcolormap*256*sizeof(lighttable_t);
+ player->fixedcolormap*256;
walllights = scalelightfixed;

View file

@ -715,7 +715,7 @@ R_StoreWallRange
if ( ((ds_p->silhouette & SIL_TOP) || maskedtexture)
&& !ds_p->sprtopclip)
{
memcpy (lastopening, ceilingclip+start, 2*(rw_stopx-start));
memcpy (lastopening, ceilingclip+start, sizeof(*lastopening)*(rw_stopx-start));
ds_p->sprtopclip = lastopening - start;
lastopening += rw_stopx - start;
}
@ -723,7 +723,7 @@ R_StoreWallRange
if ( ((ds_p->silhouette & SIL_BOTTOM) || maskedtexture)
&& !ds_p->sprbottomclip)
{
memcpy (lastopening, floorclip+start, 2*(rw_stopx-start));
memcpy (lastopening, floorclip+start, sizeof(*lastopening)*(rw_stopx-start));
ds_p->sprbottomclip = lastopening - start;
lastopening += rw_stopx - start;
}

View file

@ -47,6 +47,6 @@ int skytexturemid;
void R_InitSkyMap (void)
{
// skyflatnum = R_FlatNumForName ( SKYFLATNAME );
skytexturemid = 100*FRACUNIT;
skytexturemid = SCREENHEIGHT/2*FRACUNIT;
}

View file

@ -38,7 +38,7 @@
#define MINZ (FRACUNIT*4)
#define BASEYCENTER 100
#define BASEYCENTER (SCREENHEIGHT/2)
//void R_DrawColumn (void);
//void R_DrawFuzzColumn (void);
@ -665,7 +665,7 @@ void R_DrawPSprite (pspdef_t* psp)
flip = (boolean)sprframe->flip[0];
// calculate edges of the shape
tx = psp->sx-160*FRACUNIT;
tx = psp->sx-(SCREENWIDTH/2)*FRACUNIT;
tx -= spriteoffset[lump];
x1 = (centerxfrac + FixedMul (tx,pspritescale) ) >>FRACBITS;

View file

@ -54,7 +54,7 @@ fixed_t FixedDiv(fixed_t a, fixed_t b)
{
int64_t result;
result = ((int64_t) a << 16) / b;
result = ((int64_t) a << FRACBITS) / b;
return (fixed_t) result;
}