fix client connected function
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 251
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1 changed files with 8 additions and 5 deletions
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@ -1,7 +1,7 @@
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id: net_server.c 250 2006-01-02 21:04:10Z fraggle $
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// $Id: net_server.c 251 2006-01-02 21:48:37Z fraggle $
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//
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// Copyright(C) 2005 Simon Howard
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//
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@ -21,6 +21,9 @@
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// 02111-1307, USA.
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//
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// $Log$
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// Revision 1.10 2006/01/02 21:48:37 fraggle
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// fix client connected function
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//
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// Revision 1.9 2006/01/02 21:04:10 fraggle
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// Create NET_SV_Shutdown function to shut down the server. Call it
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// when quitting the game. Print the IP of the server correctly when
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@ -126,10 +129,10 @@ static boolean ClientConnected(net_client_t *client)
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// Check that the client is properly connected: ie. not in the
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// process of connecting or disconnecting
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return clients->active
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&& clients->state != CLIENT_STATE_DISCONNECTING
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&& clients->state != CLIENT_STATE_DISCONNECTED
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&& clients->state != CLIENT_STATE_WAITING_ACK;
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return client->active
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&& client->state != CLIENT_STATE_DISCONNECTING
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&& client->state != CLIENT_STATE_DISCONNECTED
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&& client->state != CLIENT_STATE_WAITING_ACK;
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}
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// returns the number of clients connected
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