fix client connected function

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 251
This commit is contained in:
Simon Howard 2006-01-02 21:48:37 +00:00
parent 58656316f7
commit dd2339bca5

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: net_server.c 250 2006-01-02 21:04:10Z fraggle $
// $Id: net_server.c 251 2006-01-02 21:48:37Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
// Revision 1.10 2006/01/02 21:48:37 fraggle
// fix client connected function
//
// Revision 1.9 2006/01/02 21:04:10 fraggle
// Create NET_SV_Shutdown function to shut down the server. Call it
// when quitting the game. Print the IP of the server correctly when
@ -126,10 +129,10 @@ static boolean ClientConnected(net_client_t *client)
// Check that the client is properly connected: ie. not in the
// process of connecting or disconnecting
return clients->active
&& clients->state != CLIENT_STATE_DISCONNECTING
&& clients->state != CLIENT_STATE_DISCONNECTED
&& clients->state != CLIENT_STATE_WAITING_ACK;
return client->active
&& client->state != CLIENT_STATE_DISCONNECTING
&& client->state != CLIENT_STATE_DISCONNECTED
&& client->state != CLIENT_STATE_WAITING_ACK;
}
// returns the number of clients connected