* Update MSVC project file

* Add /msvc/strfsav* and *.pcx to ignore list
* Fix for Strife crushAndRaise, silentCrushAndRaise types identified by
  Gez and verified with the disassembly - these types do not inflict
  crushing damage in Strife.

Subversion-branch: /branches/v2-branch
Subversion-revision: 2558
This commit is contained in:
James Haley 2013-02-09 18:18:26 +00:00
parent 2bc56af701
commit e20874a9aa
4 changed files with 35 additions and 9 deletions

2
msvc/.gitignore vendored
View file

@ -3,3 +3,5 @@
*.suo
*.user
savegames
strfsav*
*.pcx

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@ -214,6 +214,10 @@
RelativePath="..\textscreen\txt_table.c"
>
</File>
<File
RelativePath="..\textscreen\txt_utf8.c"
>
</File>
<File
RelativePath="..\textscreen\txt_widget.c"
>
@ -272,6 +276,10 @@
RelativePath="..\textscreen\txt_label.h"
>
</File>
<File
RelativePath="..\textscreen\txt_largefont.h"
>
</File>
<File
RelativePath="..\textscreen\txt_main.h"
>
@ -300,6 +308,10 @@
RelativePath="..\textscreen\txt_table.h"
>
</File>
<File
RelativePath="..\textscreen\txt_utf8.h"
>
</File>
<File
RelativePath="..\textscreen\txt_widget.h"
>

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@ -192,6 +192,10 @@
<Filter
Name="Header Files"
>
<File
RelativePath="..\src\aes_prng.h"
>
</File>
<File
RelativePath="..\src\d_event.h"
>
@ -304,10 +308,6 @@
RelativePath="..\src\m_misc.h"
>
</File>
<File
RelativePath="..\src\md5.h"
>
</File>
<File
RelativePath="..\src\memio.h"
>
@ -368,6 +368,10 @@
RelativePath="..\src\net_structrw.h"
>
</File>
<File
RelativePath="..\src\sha1.h"
>
</File>
<File
RelativePath="..\src\tables.h"
>
@ -620,6 +624,10 @@
<Filter
Name="Source Files"
>
<File
RelativePath="..\src\aes_prng.c"
>
</File>
<File
RelativePath="..\src\d_event.c"
>
@ -740,10 +748,6 @@
RelativePath="..\src\m_misc.c"
>
</File>
<File
RelativePath="..\src\md5.c"
>
</File>
<File
RelativePath="..\src\memio.c"
>
@ -800,6 +804,10 @@
RelativePath="..\src\net_structrw.c"
>
</File>
<File
RelativePath="..\src\sha1.c"
>
</File>
<File
RelativePath="..\src\tables.c"
>

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@ -169,6 +169,7 @@ void T_MoveCeiling (ceiling_t* ceiling)
// * Fast crushers were made 2x as fast.
// * lowerAndCrush was apparently "fixed" to actually crush, and was also
// altered to lower all the way to the floor rather than remain 8 above.
// * silentCrushAndRaise and crushAndRaise no longer crush.
int
EV_DoCeiling
( line_t* line,
@ -231,7 +232,10 @@ EV_DoCeiling
case silentCrushAndRaise:
case crushAndRaise:
ceiling->crush = true;
// [STRIFE] haleyjd 20130209: Turns out these types do NOT crush
// in Strife... yeah, that makes a lot of sense. Thanks to Gez for
// having detected this difference.
//ceiling->crush = true;
ceiling->topheight = sec->ceilingheight;
case lowerToFloor: