g_game.c: Fix -timedemo "realtics" duration in Heretic/Hexen
Same fix that fraggle did for Doom: only matters for multilevel demos so it wasn't relevant until such demos could be played back. Partial implementation of #432
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3 changed files with 8 additions and 2 deletions
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NEWS.md
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NEWS.md
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@ -18,6 +18,10 @@
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* The vanilla limit of 4046 lumps per WAD is now enforced. (thanks
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* The vanilla limit of 4046 lumps per WAD is now enforced. (thanks
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Jon, Quasar, Edward-san)
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Jon, Quasar, Edward-san)
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* Solidsegs overflow is emulated like in vanilla. (thanks Quasar)
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* Solidsegs overflow is emulated like in vanilla. (thanks Quasar)
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* Heretic/Hexen demo support has expanded. "-demoextend" allows
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demos to last longer than a single level; "-shortticfix" adjusts
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low-resolution turning to match Doom's handling; "-maxdemo" and
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"-longtics" support. (thanks CapnClever)
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### Build systems
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### Build systems
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* Improved compatibility with BSD Make. (thanks R.Rebello)
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* Improved compatibility with BSD Make. (thanks R.Rebello)
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@ -680,7 +680,6 @@ void G_DoLoadLevel(void)
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P_SetupLevel(gameepisode, gamemap, 0, gameskill);
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P_SetupLevel(gameepisode, gamemap, 0, gameskill);
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displayplayer = consoleplayer; // view the guy you are playing
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displayplayer = consoleplayer; // view the guy you are playing
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starttime = I_GetTime();
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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Z_CheckHeap();
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Z_CheckHeap();
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@ -1842,6 +1841,8 @@ void G_TimeDemo(char *name)
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}
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}
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G_InitNew(skill, episode, map);
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G_InitNew(skill, episode, map);
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starttime = I_GetTime();
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usergame = false;
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usergame = false;
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demoplayback = true;
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demoplayback = true;
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timingdemo = true;
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timingdemo = true;
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@ -682,7 +682,6 @@ void G_DoLoadLevel(void)
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SN_StopAllSequences();
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SN_StopAllSequences();
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P_SetupLevel(gameepisode, gamemap, 0, gameskill);
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P_SetupLevel(gameepisode, gamemap, 0, gameskill);
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displayplayer = consoleplayer; // view the guy you are playing
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displayplayer = consoleplayer; // view the guy you are playing
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starttime = I_GetTime();
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gameaction = ga_nothing;
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gameaction = ga_nothing;
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Z_CheckHeap();
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Z_CheckHeap();
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@ -2009,6 +2008,8 @@ void G_TimeDemo(char *name)
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}
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}
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G_InitNew(skill, episode, map);
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G_InitNew(skill, episode, map);
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starttime = I_GetTime();
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usergame = false;
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usergame = false;
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demoplayback = true;
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demoplayback = true;
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timingdemo = true;
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timingdemo = true;
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