hexen: Make SV_SaveGame description parameter const
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2 changed files with 2 additions and 2 deletions
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@ -807,7 +807,7 @@ void G_ScreenShot(void);
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extern char *SavePath;
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void SV_SaveGame(int slot, char *description);
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void SV_SaveGame(int slot, const char *description);
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void SV_SaveMap(boolean savePlayers);
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void SV_LoadGame(int slot);
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void SV_MapTeleport(int map, int position);
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@ -1922,7 +1922,7 @@ static void StreamOut_floorWaggle_t(floorWaggle_t *str)
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//
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//==========================================================================
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void SV_SaveGame(int slot, char *description)
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void SV_SaveGame(int slot, const char *description)
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{
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char fileName[100];
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char versionText[HXS_VERSION_TEXT_LENGTH];
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