hexen: Make SV_SaveGame description parameter const

This commit is contained in:
Turo Lamminen 2018-08-07 17:55:00 +03:00
parent 81e83adb14
commit ed41adf84b
2 changed files with 2 additions and 2 deletions

View file

@ -807,7 +807,7 @@ void G_ScreenShot(void);
extern char *SavePath;
void SV_SaveGame(int slot, char *description);
void SV_SaveGame(int slot, const char *description);
void SV_SaveMap(boolean savePlayers);
void SV_LoadGame(int slot);
void SV_MapTeleport(int map, int position);

View file

@ -1922,7 +1922,7 @@ static void StreamOut_floorWaggle_t(floorWaggle_t *str)
//
//==========================================================================
void SV_SaveGame(int slot, char *description)
void SV_SaveGame(int slot, const char *description)
{
char fileName[100];
char versionText[HXS_VERSION_TEXT_LENGTH];