Merge from trunk.
Subversion-branch: /branches/v2-branch Subversion-revision: 2553
This commit is contained in:
commit
f1934e990d
13 changed files with 16 additions and 52 deletions
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@ -604,7 +604,6 @@ AM_Responder
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{
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int rc;
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static int cheatstate=0;
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static int bigstate=0;
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static char buffer[20];
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int key;
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@ -701,7 +700,6 @@ AM_Responder
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}
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else
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{
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cheatstate=0;
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rc = false;
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}
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@ -1010,16 +1010,10 @@ void G_Ticker (void)
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// Called by the game initialization functions.
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//
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void G_InitPlayer (int player)
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{
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player_t* p;
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// set up the saved info
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p = &players[player];
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// clear everything else to defaults
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{
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// clear everything else to defaults
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G_PlayerReborn (player);
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}
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}
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@ -147,7 +147,6 @@ void HUlib_eraseTextLine(hu_textline_t* l)
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int lh;
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int y;
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int yoffset;
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static boolean lastautomapactive = true;
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// Only erases when NOT in automap and the screen is reduced,
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// and the text must either need updating or refreshing
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@ -170,7 +169,6 @@ void HUlib_eraseTextLine(hu_textline_t* l)
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}
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}
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lastautomapactive = automapactive;
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if (l->needsupdate) l->needsupdate--;
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}
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@ -510,10 +510,9 @@ menu_t SaveDef =
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void M_ReadSaveStrings(void)
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{
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FILE *handle;
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int count;
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int i;
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char name[256];
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for (i = 0;i < load_end;i++)
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{
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strcpy(name, P_SaveGameFile(i));
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@ -525,7 +524,7 @@ void M_ReadSaveStrings(void)
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LoadMenu[i].status = 0;
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continue;
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}
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count = fread(&savegamestrings[i], 1, SAVESTRINGSIZE, handle);
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fread(&savegamestrings[i], 1, SAVESTRINGSIZE, handle);
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fclose(handle);
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LoadMenu[i].status = 1;
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}
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@ -347,7 +347,6 @@ EV_VerticalDoor
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mobj_t* thing )
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{
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player_t* player;
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int secnum;
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sector_t* sec;
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vldoor_t* door;
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int side;
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@ -402,7 +401,6 @@ EV_VerticalDoor
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// if the sector has an active thinker, use it
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sec = sides[ line->sidenum[side^1]] .sector;
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secnum = sec-sectors;
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if (sec->specialdata)
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{
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@ -504,12 +504,9 @@ P_LookForPlayers
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int c;
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int stop;
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player_t* player;
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sector_t* sector;
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angle_t an;
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fixed_t dist;
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sector = actor->subsector->sector;
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c = 0;
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stop = (actor->lastlook-1)&3;
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@ -1383,11 +1383,6 @@ void P_SpawnSpecials (void)
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{
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sector_t* sector;
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int i;
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int episode;
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episode = 1;
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if (W_CheckNumForName(DEH_String("texture2")) >= 0)
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episode = 2;
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// See if -TIMER was specified.
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@ -199,10 +199,7 @@ R_DrawColumnInCache
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int count;
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int position;
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byte* source;
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byte* dest;
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dest = (byte *)cache + 3;
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while (patch->topdelta != 0xff)
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{
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source = (byte *)patch + 3;
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@ -694,12 +691,11 @@ void R_InitSpriteLumps (void)
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//
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void R_InitColormaps (void)
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{
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int lump, length;
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int lump;
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// Load in the light tables,
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// 256 byte align tables.
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lump = W_GetNumForName(DEH_String("COLORMAP"));
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length = W_LumpLength (lump);
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colormaps = W_CacheLumpNum(lump, PU_STATIC);
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}
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@ -404,7 +404,6 @@ void S_StartSound(void *origin_p, int sfx_id)
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mobj_t *origin;
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int rc;
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int sep;
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int priority;
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int cnum;
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int volume;
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@ -422,7 +421,6 @@ void S_StartSound(void *origin_p, int sfx_id)
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// Initialize sound parameters
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if (sfx->link)
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{
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priority = sfx->priority;
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volume += sfx->volume;
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if (volume < 1)
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@ -434,10 +432,6 @@ void S_StartSound(void *origin_p, int sfx_id)
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{
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volume = snd_SfxVolume;
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}
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}
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else
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{
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priority = NORM_PRIORITY;
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}
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@ -1013,10 +1013,6 @@ void WI_drawDeathmatchStats(void)
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int x;
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int y;
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int w;
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int lh; // line height
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lh = WI_SPACINGY;
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WI_slamBackground();
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@ -1342,7 +1342,7 @@ static boolean AutoAdjustFullscreen(void)
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SDL_Rect **modes;
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SDL_Rect *best_mode;
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screen_mode_t *screen_mode;
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int target_pixels, diff, best_diff;
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int diff, best_diff;
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int i;
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modes = SDL_ListModes(NULL, SDL_FULLSCREEN);
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@ -1359,9 +1359,8 @@ static boolean AutoAdjustFullscreen(void)
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best_mode = NULL;
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best_diff = INT_MAX;
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target_pixels = screen_width * screen_height;
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for (i=0; modes[i] != NULL; ++i)
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for (i=0; modes[i] != NULL; ++i)
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{
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//printf("%ix%i?\n", modes[i]->w, modes[i]->h);
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@ -601,11 +601,11 @@ static uint8_t large_font_data[] =
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// 57:
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x3f, 0xf0, 0x7f, 0xf8, 0xf0, 0x3c, 0xe0, 0x1c,
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0xe0, 0x1c, 0xe0, 0x1c, 0xe0, 0x1c, 0xf0, 0x3c,
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0x7f, 0xfc, 0x3f, 0xfc, 0x00, 0x1c, 0x00, 0x1c,
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0x00, 0x1c, 0x00, 0x3c, 0x00, 0x38, 0x00, 0x78,
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0x00, 0xf0, 0x03, 0xe0, 0x3f, 0xc0, 0x3f, 0x00,
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0x3f, 0xf0, 0x7f, 0xf8, 0xf0, 0x3c, 0xf0, 0x3c,
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0xf0, 0x3c, 0xf0, 0x3c, 0xf0, 0x3c, 0xf0, 0x3c,
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0x7f, 0xfc, 0x3f, 0xfc, 0x00, 0x3c, 0x00, 0x3c,
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0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
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0x00, 0x78, 0x00, 0xf0, 0x3f, 0xe0, 0x3f, 0xc0,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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