net: Add network log file.

I've had some reports from multiplayer users about stalls where the
game just freezes up; having decent logging of network events seems
like an essential step for diagnosing such bugs. It seems like a
prudent feature to just have anyway; the network engine is already
littered with commented-out printf statements used in the past for
similar purposes.
This commit is contained in:
Simon Howard 2019-01-27 23:33:46 -05:00
parent af80499016
commit f7f8ce6c63
4 changed files with 82 additions and 1 deletions

View file

@ -1136,6 +1136,7 @@ void NET_CL_Init(void)
void NET_Init(void)
{
NET_OpenLog();
NET_CL_Init();
}

View file

@ -16,12 +16,14 @@
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include "doomtype.h"
#include "d_mode.h"
#include "i_system.h"
#include "i_timer.h"
#include "m_argv.h"
#include "net_common.h"
#include "net_io.h"
@ -46,6 +48,8 @@ struct net_reliable_packet_s
net_reliable_packet_t *next;
};
static FILE *net_debug = NULL;
// Why did the server reject us?
char *net_client_reject_reason = NULL;
@ -478,3 +482,74 @@ boolean NET_ValidGameSettings(GameMode_t mode, GameMission_t mission,
return true;
}
static void CloseLog(void)
{
if (net_debug != NULL)
{
fclose(net_debug);
net_debug = NULL;
}
}
void NET_OpenLog(void)
{
int p;
p = M_CheckParmWithArgs("-netlog", 1);
if (p > 0)
{
net_debug = fopen(myargv[p + 1], "w");
if (net_debug == NULL)
{
I_Error("Failed to open %s to write debug log.", myargv[p + 1]);
}
I_AtExit(CloseLog, true);
}
}
void NET_Log(const char *fmt, ...)
{
va_list args;
if (net_debug == NULL)
{
return;
}
fprintf(net_debug, "%8d: ", I_GetTimeMS());
va_start(args, fmt);
vfprintf(net_debug, fmt, args);
va_end(args);
fprintf(net_debug, "\n");
}
void NET_LogPacket(net_packet_t *packet)
{
int i, bytes;
if (net_debug == NULL)
{
return;
}
bytes = packet->len - packet->pos;
if (bytes == 0)
{
return;
}
fprintf(net_debug, "\t%02x", packet->data[packet->pos]);
for (i = 1; i < bytes; ++i)
{
if ((i % 16) == 0)
{
fprintf(net_debug, "\n\t");
}
else
{
fprintf(net_debug, " ");
}
fprintf(net_debug, "%02x", packet->data[packet->pos + i]);
}
fprintf(net_debug, "\n");
}

View file

@ -98,5 +98,9 @@ unsigned int NET_ExpandTicNum(unsigned int relative, unsigned int b);
boolean NET_ValidGameSettings(GameMode_t mode, GameMission_t mission,
net_gamesettings_t *settings);
void NET_OpenLog(void);
void NET_Log(const char *fmt, ...);
void NET_LogPacket(net_packet_t *packet);
#endif /* #ifndef NET_COMMON_H */

View file

@ -25,7 +25,7 @@
#include "m_argv.h"
#include "net_defs.h"
#include "net_common.h"
#include "net_sdl.h"
#include "net_server.h"
@ -65,6 +65,7 @@ void NET_DedicatedServer(void)
{
CheckForClientOptions();
NET_OpenLog();
NET_SV_Init();
NET_SV_AddModule(&net_sdl_module);
NET_SV_RegisterWithMaster();