Chocolate Doom now builds
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parent
097f3b07f2
commit
f8810f763c
5 changed files with 162 additions and 3 deletions
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@ -9,5 +9,7 @@ add_library(opl STATIC
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opl_win32.c
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ioperm_sys.c ioperm_sys.h
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opl3.c opl3.h)
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target_include_directories(opl PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/../")
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target_include_directories(opl
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INTERFACE "."
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PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/../")
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target_link_libraries(opl SDL2::mixer)
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@ -5,5 +5,7 @@ add_library(pcsound STATIC
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pcsound_linux.c
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pcsound_win32.c
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pcsound_internal.h)
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target_include_directories(pcsound PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/../")
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target_include_directories(pcsound
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INTERFACE "."
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PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/../")
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target_link_libraries(pcsound SDL2::mixer)
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@ -30,3 +30,85 @@ add_executable("${PROGRAM_PREFIX}server" ${COMMON_SOURCE_FILES} ${DEDSERV_FILES}
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target_include_directories("${PROGRAM_PREFIX}server"
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PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/../")
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target_link_libraries("${PROGRAM_PREFIX}server" SDL2::SDL2main SDL2::net)
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# Source files used by the game binaries (chocolate-doom, etc.)
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set(GAME_SOURCE_FILES
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aes_prng.c aes_prng.h
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d_event.c d_event.h
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doomkeys.h
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doomtype.h
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d_iwad.c d_iwad.h
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d_loop.c d_loop.h
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d_mode.c d_mode.h
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d_ticcmd.h
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deh_str.c deh_str.h
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gusconf.c gusconf.h
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i_cdmus.c i_cdmus.h
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i_endoom.c i_endoom.h
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i_input.c i_input.h
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i_joystick.c i_joystick.h
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i_swap.h
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i_midipipe.c i_midipipe.h
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i_oplmusic.c
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i_pcsound.c
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i_sdlmusic.c
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i_sdlsound.c
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i_sound.c i_sound.h
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i_timer.c i_timer.h
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i_video.c i_video.h
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i_videohr.c i_videohr.h
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midifile.c midifile.h
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mus2mid.c mus2mid.h
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m_bbox.c m_bbox.h
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m_cheat.c m_cheat.h
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m_config.c m_config.h
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m_controls.c m_controls.h
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m_fixed.c m_fixed.h
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net_client.c net_client.h
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net_common.c net_common.h
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net_dedicated.c net_dedicated.h
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net_defs.h
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net_gui.c net_gui.h
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net_io.c net_io.h
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net_loop.c net_loop.h
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net_packet.c net_packet.h
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net_query.c net_query.h
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net_sdl.c net_sdl.h
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net_server.c net_server.h
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net_structrw.c net_structrw.h
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sha1.c sha1.h
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memio.c memio.h
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tables.c tables.h
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v_diskicon.c v_diskicon.h
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v_video.c v_video.h
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v_patch.h
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w_checksum.c w_checksum.h
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w_main.c w_main.h
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w_wad.c w_wad.h
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w_file.c w_file.h
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w_file_stdc.c
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w_file_posix.c
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w_file_win32.c
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w_merge.c w_merge.h
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z_zone.c z_zone.h)
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set(DEHACKED_SOURCE_FILES
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deh_defs.h
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deh_io.c deh_io.h
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deh_main.c deh_main.h
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deh_mapping.c deh_mapping.h
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deh_text.c)
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# Some games support dehacked patches, some don't:
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set(SOURCE_FILES ${COMMON_SOURCE_FILES} ${GAME_SOURCE_FILES})
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set(SOURCE_FILES_WITH_DEH ${SOURCE_FILES} ${DEHACKED_SOURCE_FILES})
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set(EXTRA_LIBS textscreen pcsound opl SDL2::SDL2main SDL2::SDL2 SDL2::mixer SDL2::net)
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add_executable("${PROGRAM_PREFIX}doom" ${SOURCE_FILES_WITH_DEH})
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target_include_directories("${PROGRAM_PREFIX}doom"
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PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/../")
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target_link_libraries("${PROGRAM_PREFIX}doom" doom ${EXTRA_LIBS})
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@ -0,0 +1,71 @@
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add_library(doom STATIC
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am_map.c am_map.h
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deh_ammo.c
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deh_bexstr.c
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deh_cheat.c
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deh_doom.c
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deh_frame.c
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deh_misc.c deh_misc.h
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deh_ptr.c
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deh_sound.c
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deh_thing.c
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deh_weapon.c
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d_englsh.h
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d_items.c d_items.h
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d_main.c d_main.h
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d_net.c
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doomdata.h
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doomdef.c doomdef.h
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doomstat.c doomstat.h
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d_player.h
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dstrings.c dstrings.h
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d_textur.h
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d_think.h
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f_finale.c f_finale.h
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f_wipe.c f_wipe.h
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g_game.c g_game.h
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hu_lib.c hu_lib.h
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hu_stuff.c hu_stuff.h
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info.c info.h
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m_menu.c m_menu.h
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m_random.c m_random.h
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p_ceilng.c
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p_doors.c
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p_enemy.c
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p_floor.c
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p_inter.c p_inter.h
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p_lights.c
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p_local.h
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p_map.c
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p_maputl.c
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p_mobj.c p_mobj.h
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p_plats.c
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p_pspr.c p_pspr.h
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p_saveg.c p_saveg.h
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p_setup.c p_setup.h
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p_sight.c
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p_spec.c p_spec.h
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p_switch.c
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p_telept.c
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p_tick.c p_tick.h
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p_user.c
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r_bsp.c r_bsp.h
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r_data.c r_data.h
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r_defs.h
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r_draw.c r_draw.h
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r_local.h
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r_main.c r_main.h
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r_plane.c r_plane.h
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r_segs.c r_segs.h
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r_sky.c r_sky.h
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r_state.h
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r_things.c r_things.h
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s_sound.c s_sound.h
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sounds.c sounds.h
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statdump.c statdump.h
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st_lib.c st_lib.h
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st_stuff.c st_stuff.h
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wi_stuff.c wi_stuff.h)
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target_include_directories(doom PRIVATE "../" "${CMAKE_CURRENT_BINARY_DIR}/../../")
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target_link_libraries(doom SDL2::SDL2 SDL2::mixer SDL2::net)
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@ -22,5 +22,7 @@ add_library(textscreen
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txt_widget.c txt_widget.h
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txt_window.c txt_window.h
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txt_window_action.c txt_window_action.h)
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target_include_directories(textscreen PRIVATE "../src/")
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target_include_directories(textscreen
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INTERFACE "."
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PRIVATE "../src/")
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target_link_libraries(textscreen SDL2::SDL2)
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