fruitjam-doom/textscreen/txt_gui.h
Simon Howard 7ad4a11afa textscreen: Make UTF8 the rule, not the exception.
Rename TXT_DrawString() to TXT_DrawCodePageString() and rename
TXT_DrawUTF8String() to TXT_DrawString(). It's better to just assume
everything is UTF8 and deal with the exceptions, as this is less likely
to cause bugs. There is only a small handful of places where we want to
draw a specific character from the native code page.
2017-01-21 17:15:00 +00:00

40 lines
1.3 KiB
C

//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// Text mode emulation in SDL
//
#ifndef TXT_GUI_H
#define TXT_GUI_H
#define TXT_INACTIVE_WINDOW_BACKGROUND TXT_COLOR_BLACK
#define TXT_ACTIVE_WINDOW_BACKGROUND TXT_COLOR_BLUE
#define TXT_HOVER_BACKGROUND TXT_COLOR_CYAN
void TXT_DrawDesktopBackground(const char *title);
void TXT_DrawWindowFrame(const char *title, int x, int y, int w, int h);
void TXT_DrawSeparator(int x, int y, int w);
void TXT_DrawCodePageString(const char *s);
void TXT_DrawString(const char *s);
int TXT_CanDrawCharacter(unsigned int c);
void TXT_DrawHorizScrollbar(int x, int y, int w, int cursor, int range);
void TXT_DrawVertScrollbar(int x, int y, int h, int cursor, int range);
void TXT_InitClipArea(void);
void TXT_PushClipArea(int x1, int x2, int y1, int y2);
void TXT_PopClipArea(void);
#endif /* #ifndef TXT_GUI_H */