fruitjam-doom/data
Fabian Greffrath 08ad5553fd Some improvements to the build system
1) Instead of copying chocolate-setup into chocolate-{doom,heretic,hexen,strife}-setup,
   respectively, check in configure for symbolic linking and use that if available
   (falls back to "cp -pR" if not).
2) Add $(icons_DATA) to CLEANFILES so they get removed in clean phase; they are
   generated from doom-png and setup.png, respectively.
3) Consistently use @PROGRAM_PREFIX@ instead of the hard-coded "chocolate-" in
   the rules for the man pages.
4) Generate one man page for each setup program by symbolic linking of
   chocolate-setup.6 (see 1), add them to the list of installed man pages and
   to CLEANFILES.
5) Remove the redundant $(EXEEXT) suffix from the setup binaries (they were missing
   for execgames_PROGRAMS, anyway)
2014-01-20 11:00:53 +01:00
..
.gitignore Add freedesktop.org desktop files for chocolate-doom, chocolate-setup 2011-05-14 21:07:55 +00:00
convert-icon Update Python scripts to work in Python 3. 2010-11-09 16:10:52 +00:00
doom.ico Fix poor quality application icons seen when the game is running. 2009-12-18 22:11:06 +00:00
doom.png Add new Chocolate Doom icon. 2008-04-26 14:33:14 +00:00
doom8.ico Fix poor quality application icons seen when the game is running. 2009-12-18 22:11:06 +00:00
Makefile.am Some improvements to the build system 2014-01-20 11:00:53 +01:00
README Add clarification note about icon copyright status (thanks to Chris 2011-08-22 18:40:26 +00:00
setup.ico Fix poor quality application icons seen when the game is running. 2009-12-18 22:11:06 +00:00
setup.png Add new Chocolate Doom icon. 2008-04-26 14:33:14 +00:00
setup8.ico Fix poor quality application icons seen when the game is running. 2009-12-18 22:11:06 +00:00

The Chocolate Doom icon is based on an image by Chris Metcalf
(http://www.chrismetcalf.org/) which is copyrighted to him:

    http://www.flickr.com/photos/laffy4k/448920776/

Chris has kindly agreed that the Chocolate Doom icon may be used under
the GNU GPL, so the copyright status of the icon is the same as that of
the rest of the project.

The "foo8.ico" files are 8-bit depth only, while the "foo.ico" files
contain full 32-bit versions, scaled to different sizes and with proper
alpha masks (as well as the 8-bit versions).  The 8-bit versions are
used when setting the icon within SDL, as SDL under Windows displays
full color icons in a very poor quality.  The full-color versions are
used in the resource files.