fruitjam-doom/data
Simon Howard b5b2cea39c Fix poor quality application icons seen when the game is running.
Add back 8-bit icon files alongside files including both 8-bit and high
quality 32-bit versions. Use the high quality icon files for resource
files includes, and the low quality ones for in-game SDL.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1750
2009-12-18 22:11:06 +00:00
..
convert-icon "Python Image Library" -> "Python Imaging Library" (thanks exp(x)). 2008-04-26 16:31:47 +00:00
doom.ico Fix poor quality application icons seen when the game is running. 2009-12-18 22:11:06 +00:00
doom.png Add new Chocolate Doom icon. 2008-04-26 14:33:14 +00:00
doom8.ico Fix poor quality application icons seen when the game is running. 2009-12-18 22:11:06 +00:00
README Fix poor quality application icons seen when the game is running. 2009-12-18 22:11:06 +00:00
setup.ico Fix poor quality application icons seen when the game is running. 2009-12-18 22:11:06 +00:00
setup.png Add new Chocolate Doom icon. 2008-04-26 14:33:14 +00:00
setup8.ico Fix poor quality application icons seen when the game is running. 2009-12-18 22:11:06 +00:00

The Chocolate Doom icon is based on an image by Chris Metcalf
(http://www.chrismetcalf.org/) which is copyrighted to him:

    http://www.flickr.com/photos/laffy4k/448920776/

The "foo8.ico" files are 8-bit depth only, while the "foo.ico" files
contain full 32-bit versions, scaled to different sizes and with proper
alpha masks (as well as the 8-bit versions).  The 8-bit versions are
used when setting the icon within SDL, as SDL under Windows displays
full color icons in a very poor quality.  The full-color versions are
used in the resource files.