58 lines
1.9 KiB
Text
58 lines
1.9 KiB
Text
Currently in progress:
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* Heretic/Hexen support (see: raven-branch)
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* Strife support (see: strife-branch)
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To do:
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* Demo hashes for regression testing of this and other ports.
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* File selector for chocolate-setup, so that WADs can be selected from
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a browser, instead of simply typing the filenames.
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* Multiplayer:
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- Master server for locating servers automatically - makes setting up
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public servers easier.
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- Use UPnP to automatically configure port forwarding for NATted
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networks.
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- Incorporate local LAN search into setup interface.
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- Multiplayer options and configuration file (server name, etc)
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* Improve multiplayer startup:
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- Select an IWAD automatically from the server's game type rather than
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all players having to specify -iwad.
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- Send list of WADs to load instead of all clients having to specify -file.
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- Same applies to dehacked patches and wad merging parameters.
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* Portability improvements:
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- Test on and fix for architectures where ((-2) >> 1) != -1
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- Use size-specific types (eg. int32_t instead of int)
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- Don't make structure packing assumptions when loading levels.
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- Port to every OS and architecture under the sun
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Crazy pie in the sky ideas:
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* Automatic WAD installer - download and run TCs from a list automatically
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(automating the current "instructions on wiki" system).
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* Textscreen interface to the Compet-N database: menu driven system to
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automatically download and play speedruns.
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* DWANGO-like interface for finding players and setting up games.
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* Video capture mode?
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== OPL TODO list ==
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Needs research:
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* Strategy when no more voices are available is still wrong
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* Scale levels don't exactly match Vanilla (off-by-one?)
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Bad MIDIs:
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* doom2.wad MAP01
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* gothicdm MAP05
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* tnt.wad MAP30
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* Alien Vendetta (title screen, MAP01, etc)
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Other tasks:
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* Get a better software OPL emulator
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* DMXOPTIONS opl3/phase option support.
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# vim: tw=70
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