531 lines
14 KiB
C
531 lines
14 KiB
C
//
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// Copyright(C) 2014 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "SDL.h"
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#include "joystick.h"
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#include "i_joystick.h"
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#include "i_system.h"
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#include "m_controls.h"
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#include "m_misc.h"
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#include "textscreen.h"
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#include "txt_gui.h"
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#include "txt_io.h"
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#include "txt_joyaxis.h"
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#include "txt_utf8.h"
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#define JOYSTICK_AXIS_WIDTH 20
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static const char *CalibrationLabel(txt_joystick_axis_t *joystick_axis)
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{
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switch (joystick_axis->config_stage)
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{
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case CONFIG_CENTER:
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return "Center the D-pad or joystick,\n"
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"and press a button.";
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case CONFIG_STAGE1:
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if (joystick_axis->dir == JOYSTICK_AXIS_VERTICAL)
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{
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return "Push the D-pad or joystick up,\n"
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"and press the button.";
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}
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else
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{
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return "Push the D-pad or joystick to the\n"
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"left, and press the button.";
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}
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case CONFIG_STAGE2:
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if (joystick_axis->dir == JOYSTICK_AXIS_VERTICAL)
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{
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return "Push the D-pad or joystick down,\n"
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"and press the button.";
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}
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else
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{
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return "Push the D-pad or joystick to the\n"
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"right, and press the button.";
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}
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}
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return NULL;
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}
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static void SetCalibrationLabel(txt_joystick_axis_t *joystick_axis)
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{
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TXT_SetLabel(joystick_axis->config_label, CalibrationLabel(joystick_axis));
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}
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// Search all axes on joystick being configured; find a button that is
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// pressed (other than the calibrate button). Returns the button number.
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static int FindPressedAxisButton(txt_joystick_axis_t *joystick_axis)
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{
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int i;
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for (i = 0; i < SDL_JoystickNumButtons(joystick_axis->joystick); ++i)
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{
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if (i == joystick_axis->config_button)
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{
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continue;
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}
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if (SDL_JoystickGetButton(joystick_axis->joystick, i))
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{
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return i;
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}
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}
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return -1;
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}
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// Look for a hat that isn't centered. Returns the encoded hat axis.
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static int FindUncenteredHat(SDL_Joystick *joystick, int *axis_invert)
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{
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int i, hatval;
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for (i = 0; i < SDL_JoystickNumHats(joystick); ++i)
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{
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hatval = SDL_JoystickGetHat(joystick, i);
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switch (hatval)
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{
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case SDL_HAT_LEFT:
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case SDL_HAT_RIGHT:
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*axis_invert = hatval != SDL_HAT_LEFT;
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return CREATE_HAT_AXIS(i, HAT_AXIS_HORIZONTAL);
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case SDL_HAT_UP:
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case SDL_HAT_DOWN:
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*axis_invert = hatval != SDL_HAT_UP;
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return CREATE_HAT_AXIS(i, HAT_AXIS_VERTICAL);
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// If the hat is centered, or is not pointing in a
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// definite direction, then ignore it. We don't accept
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// the hat being pointed to the upper-left for example,
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// because it's ambiguous.
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case SDL_HAT_CENTERED:
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default:
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break;
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}
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}
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// None found.
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return -1;
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}
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static boolean CalibrateAxis(txt_joystick_axis_t *joystick_axis)
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{
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int best_axis;
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int best_value;
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int best_invert;
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Sint16 axis_value;
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int i;
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// Check all axes to find which axis has the largest value. We test
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// for one axis at a time, so eg. when we prompt to push the joystick
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// left, whichever axis has the largest value is the left axis.
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best_axis = 0;
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best_value = 0;
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best_invert = 0;
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for (i = 0; i < SDL_JoystickNumAxes(joystick_axis->joystick); ++i)
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{
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axis_value = SDL_JoystickGetAxis(joystick_axis->joystick, i);
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if (joystick_axis->bad_axis[i])
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{
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continue;
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}
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if (abs(axis_value) > best_value)
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{
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best_value = abs(axis_value);
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best_invert = axis_value > 0;
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best_axis = i;
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}
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}
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// Did we find one axis that had a significant value?
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if (best_value > 32768 / 4)
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{
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// Save the best values we have found
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*joystick_axis->axis = best_axis;
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*joystick_axis->invert = best_invert;
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return true;
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}
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// Otherwise, maybe this is a "button axis", like the PS3 SIXAXIS
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// controller that exposes the D-pad as four individual buttons.
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// Search for a button.
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i = FindPressedAxisButton(joystick_axis);
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if (i >= 0)
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{
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*joystick_axis->axis = CREATE_BUTTON_AXIS(i, 0);
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*joystick_axis->invert = 0;
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return true;
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}
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// Maybe it's a D-pad that is presented as a hat. This sounds weird
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// but gamepads like this really do exist; an example is the
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// Nyko AIRFLO Ex.
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i = FindUncenteredHat(joystick_axis->joystick, joystick_axis->invert);
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if (i >= 0)
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{
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*joystick_axis->axis = i;
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return true;
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}
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// User pressed the button without pushing the joystick anywhere.
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return false;
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}
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static boolean SetButtonAxisPositive(txt_joystick_axis_t *joystick_axis)
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{
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int button;
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button = FindPressedAxisButton(joystick_axis);
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if (button >= 0)
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{
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*joystick_axis->axis |= CREATE_BUTTON_AXIS(0, button);
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return true;
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}
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return false;
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}
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static void IdentifyBadAxes(txt_joystick_axis_t *joystick_axis)
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{
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int i, val;
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free(joystick_axis->bad_axis);
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joystick_axis->bad_axis
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= calloc(SDL_JoystickNumAxes(joystick_axis->joystick),
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sizeof(boolean));
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// Look for uncentered axes.
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for (i = 0; i < SDL_JoystickNumAxes(joystick_axis->joystick); ++i)
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{
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val = SDL_JoystickGetAxis(joystick_axis->joystick, i);
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joystick_axis->bad_axis[i] = abs(val) > (32768 / 5);
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if (joystick_axis->bad_axis[i])
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{
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printf("Ignoring uncentered joystick axis #%i: %i\n", i, val);
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}
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}
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}
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static int NextCalibrateStage(txt_joystick_axis_t *joystick_axis)
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{
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switch (joystick_axis->config_stage)
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{
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case CONFIG_CENTER:
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return CONFIG_STAGE1;
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// After pushing to the left, there are two possibilities:
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// either it is a button axis, in which case we need to find
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// the other button, or we can just move on to the next axis.
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case CONFIG_STAGE1:
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if (IS_BUTTON_AXIS(*joystick_axis->axis))
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{
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return CONFIG_STAGE2;
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}
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else
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{
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return CONFIG_CENTER;
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}
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case CONFIG_STAGE2:
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return CONFIG_CENTER;
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}
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return -1;
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}
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static int EventCallback(SDL_Event *event, TXT_UNCAST_ARG(joystick_axis))
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{
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TXT_CAST_ARG(txt_joystick_axis_t, joystick_axis);
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boolean advance;
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if (event->type != SDL_JOYBUTTONDOWN)
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{
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return 0;
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}
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// At this point, we have a button press.
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// In the first "center" stage, we're just trying to work out which
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// joystick is being configured and which button the user is pressing.
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if (joystick_axis->config_stage == CONFIG_CENTER)
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{
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joystick_axis->config_button = event->jbutton.button;
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IdentifyBadAxes(joystick_axis);
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// Advance to next stage.
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joystick_axis->config_stage = CONFIG_STAGE1;
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SetCalibrationLabel(joystick_axis);
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return 1;
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}
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// In subsequent stages, the user is asked to push in a specific
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// direction and press the button. They must push the same button
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// as they did before; this is necessary to support button axes.
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if (event->jbutton.which == SDL_JoystickInstanceID(joystick_axis->joystick)
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&& event->jbutton.button == joystick_axis->config_button)
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{
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switch (joystick_axis->config_stage)
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{
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default:
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case CONFIG_STAGE1:
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advance = CalibrateAxis(joystick_axis);
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break;
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case CONFIG_STAGE2:
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advance = SetButtonAxisPositive(joystick_axis);
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break;
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}
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// Advance to the next calibration stage?
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if (advance)
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{
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joystick_axis->config_stage = NextCalibrateStage(joystick_axis);
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SetCalibrationLabel(joystick_axis);
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// Finished?
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if (joystick_axis->config_stage == CONFIG_CENTER)
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{
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TXT_CloseWindow(joystick_axis->config_window);
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if (joystick_axis->callback != NULL)
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{
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joystick_axis->callback();
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}
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}
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return 1;
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}
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}
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return 0;
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}
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static void CalibrateWindowClosed(TXT_UNCAST_ARG(widget),
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TXT_UNCAST_ARG(joystick_axis))
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{
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TXT_CAST_ARG(txt_joystick_axis_t, joystick_axis);
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free(joystick_axis->bad_axis);
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joystick_axis->bad_axis = NULL;
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SDL_JoystickClose(joystick_axis->joystick);
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SDL_JoystickEventState(SDL_DISABLE);
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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TXT_SDL_SetEventCallback(NULL, NULL);
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}
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void TXT_ConfigureJoystickAxis(txt_joystick_axis_t *joystick_axis,
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int using_button,
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txt_joystick_axis_callback_t callback)
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{
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// Open the joystick first.
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if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
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{
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return;
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}
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joystick_axis->joystick = SDL_JoystickOpen(joystick_index);
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if (joystick_axis->joystick == NULL)
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{
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TXT_MessageBox(NULL, "Please configure a controller first!");
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return;
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}
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SDL_JoystickEventState(SDL_ENABLE);
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// Build the prompt window.
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joystick_axis->config_window
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= TXT_NewWindow("Gamepad/Joystick calibration");
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TXT_AddWidgets(joystick_axis->config_window,
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TXT_NewStrut(0, 1),
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joystick_axis->config_label = TXT_NewLabel(""),
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TXT_NewStrut(0, 1),
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NULL);
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TXT_SetWindowAction(joystick_axis->config_window, TXT_HORIZ_LEFT, NULL);
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TXT_SetWindowAction(joystick_axis->config_window, TXT_HORIZ_CENTER,
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TXT_NewWindowAbortAction(joystick_axis->config_window));
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TXT_SetWindowAction(joystick_axis->config_window, TXT_HORIZ_RIGHT, NULL);
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TXT_SetWidgetAlign(joystick_axis->config_window, TXT_HORIZ_CENTER);
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if (using_button >= 0)
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{
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joystick_axis->config_stage = CONFIG_STAGE1;
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joystick_axis->config_button = using_button;
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IdentifyBadAxes(joystick_axis);
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}
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else
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{
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joystick_axis->config_stage = CONFIG_CENTER;
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}
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SetCalibrationLabel(joystick_axis);
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// Close the joystick and shut down joystick subsystem when the window
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// is closed.
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TXT_SignalConnect(joystick_axis->config_window, "closed",
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CalibrateWindowClosed, joystick_axis);
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TXT_SDL_SetEventCallback(EventCallback, joystick_axis);
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// When successfully calibrated, invoke this callback:
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joystick_axis->callback = callback;
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}
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static void TXT_JoystickAxisSizeCalc(TXT_UNCAST_ARG(joystick_axis))
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{
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TXT_CAST_ARG(txt_joystick_axis_t, joystick_axis);
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// All joystickinputs are the same size.
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joystick_axis->widget.w = JOYSTICK_AXIS_WIDTH;
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joystick_axis->widget.h = 1;
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}
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static void TXT_JoystickAxisDrawer(TXT_UNCAST_ARG(joystick_axis))
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{
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TXT_CAST_ARG(txt_joystick_axis_t, joystick_axis);
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char buf[JOYSTICK_AXIS_WIDTH + 1];
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int i;
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if (*joystick_axis->axis < 0)
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{
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M_StringCopy(buf, "(none)", sizeof(buf));
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}
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else if (IS_BUTTON_AXIS(*joystick_axis->axis))
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{
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int neg, pos;
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neg = BUTTON_AXIS_NEG(*joystick_axis->axis);
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pos = BUTTON_AXIS_POS(*joystick_axis->axis);
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M_snprintf(buf, sizeof(buf), "BUTTONS #%i+#%i", neg, pos);
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}
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else if (IS_HAT_AXIS(*joystick_axis->axis))
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{
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int hat, dir;
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hat = HAT_AXIS_HAT(*joystick_axis->axis);
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dir = HAT_AXIS_DIRECTION(*joystick_axis->axis);
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M_snprintf(buf, sizeof(buf), "HAT #%i (%s)", hat,
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dir == HAT_AXIS_HORIZONTAL ? "horizontal" : "vertical");
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}
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else
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{
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M_snprintf(buf, sizeof(buf), "AXIS #%i", *joystick_axis->axis);
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}
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TXT_SetWidgetBG(joystick_axis);
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TXT_FGColor(TXT_COLOR_BRIGHT_WHITE);
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TXT_DrawString(buf);
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for (i = TXT_UTF8_Strlen(buf); i < joystick_axis->widget.w; ++i)
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{
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TXT_DrawString(" ");
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}
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}
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static void TXT_JoystickAxisDestructor(TXT_UNCAST_ARG(joystick_axis))
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{
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}
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static int TXT_JoystickAxisKeyPress(TXT_UNCAST_ARG(joystick_axis), int key)
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{
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TXT_CAST_ARG(txt_joystick_axis_t, joystick_axis);
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if (key == KEY_ENTER)
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{
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TXT_ConfigureJoystickAxis(joystick_axis, -1, NULL);
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return 1;
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}
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if (key == KEY_BACKSPACE || key == KEY_DEL)
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{
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*joystick_axis->axis = -1;
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}
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return 0;
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}
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static void TXT_JoystickAxisMousePress(TXT_UNCAST_ARG(widget),
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int x, int y, int b)
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{
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TXT_CAST_ARG(txt_joystick_axis_t, widget);
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// Clicking is like pressing enter
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if (b == TXT_MOUSE_LEFT)
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{
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TXT_JoystickAxisKeyPress(widget, KEY_ENTER);
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}
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}
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txt_widget_class_t txt_joystick_axis_class =
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{
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TXT_AlwaysSelectable,
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TXT_JoystickAxisSizeCalc,
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TXT_JoystickAxisDrawer,
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TXT_JoystickAxisKeyPress,
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TXT_JoystickAxisDestructor,
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TXT_JoystickAxisMousePress,
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NULL,
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};
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txt_joystick_axis_t *TXT_NewJoystickAxis(int *axis, int *invert,
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txt_joystick_axis_direction_t dir)
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{
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txt_joystick_axis_t *joystick_axis;
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joystick_axis = malloc(sizeof(txt_joystick_axis_t));
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TXT_InitWidget(joystick_axis, &txt_joystick_axis_class);
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joystick_axis->axis = axis;
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joystick_axis->invert = invert;
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joystick_axis->dir = dir;
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joystick_axis->bad_axis = NULL;
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return joystick_axis;
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}
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