layout method that assigns the position and size of widgets for the whole window before drawing. Add another method that responds to mouse button presses. Allow windows to have no title bar by specifying NULL as the title. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 547
251 lines
5.4 KiB
C
251 lines
5.4 KiB
C
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id: txt_gui.c 547 2006-06-02 19:29:24Z fraggle $
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//
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// Copyright(C) 1993-1996 Id Software, Inc.
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// Copyright(C) 2005 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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// $Log$
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// Revision 1.1 2006/01/13 23:56:00 fraggle
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// Add text-mode I/O functions.
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// Use text-mode screen for the waiting screen.
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//
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//
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#include <string.h>
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#include "txt_gui.h"
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#include "txt_io.h"
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#include "txt_main.h"
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// Array of border characters for drawing windows. The array looks like this:
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//
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// +-++
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// | ||
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// +-++
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// +-++
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static int borders[4][4] =
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{
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{0xda, 0xc4, 0xc2, 0xbf},
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{0xb3, ' ', 0xb3, 0xb3},
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{0xc3, 0xc4, 0xc5, 0xb4},
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{0xc0, 0xc4, 0xc1, 0xd9},
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};
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#define VALID_X(y) ((y) >= 0 && (y) < TXT_SCREEN_W)
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#define VALID_Y(y) ((y) >= 1 && (y) < TXT_SCREEN_H - 1)
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void TXT_DrawDesktopBackground(char *title)
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{
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int i;
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unsigned char *screendata;
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unsigned char *p;
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screendata = TXT_GetScreenData();
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// Fill the screen with gradient characters
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p = screendata;
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for (i=0; i<TXT_SCREEN_W * TXT_SCREEN_H; ++i)
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{
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*p++ = 0xb1;
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*p++ = TXT_COLOR_GREY | (TXT_COLOR_BLUE << 4);
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}
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// Draw the top and bottom banners
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p = screendata;
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for (i=0; i<TXT_SCREEN_W; ++i)
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{
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*p++ = ' ';
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*p++ = TXT_COLOR_BLACK | (TXT_COLOR_GREY << 4);
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}
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p = screendata + (TXT_SCREEN_H - 1) * TXT_SCREEN_W * 2;
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for (i=0; i<TXT_SCREEN_W; ++i)
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{
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*p++ = ' ';
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*p++ = TXT_COLOR_BLACK | (TXT_COLOR_GREY << 4);
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}
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// Print the title
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TXT_GotoXY(0, 0);
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TXT_FGColor(TXT_COLOR_BLACK);
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TXT_BGColor(TXT_COLOR_GREY, 0);
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TXT_DrawString(" ");
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TXT_DrawString(title);
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}
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void TXT_DrawShadow(int x, int y, int w, int h)
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{
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unsigned char *screendata;
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unsigned char *p;
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int x1, y1;
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screendata = TXT_GetScreenData();
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for (y1=y; y1<y+h; ++y1)
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{
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p = screendata + (y1 * TXT_SCREEN_W + x) * 2;
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for (x1=x; x1<x+w; ++x1)
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{
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if (VALID_X(x1) && VALID_Y(y1))
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{
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p[1] = TXT_COLOR_DARK_GREY;
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}
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p += 2;
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}
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}
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}
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void TXT_DrawWindowFrame(char *title, int x, int y, int w, int h)
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{
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int x1, y1;
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int bx, by;
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TXT_FGColor(TXT_COLOR_BRIGHT_CYAN);
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TXT_BGColor(TXT_COLOR_BLUE, 0);
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for (y1=y; y1<y+h; ++y1)
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{
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// Select the appropriate row and column in the borders
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// array to pick the appropriate character to draw at
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// this location.
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//
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// Draw a horizontal line on the third line down, so we
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// draw a box around the title.
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by = y1 == y ? 0 :
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y1 == y + 2 && title != NULL ? 2 :
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y1 == y + h - 1 ? 3 : 1;
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for (x1=x; x1<x+w; ++x1)
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{
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bx = x1 == x ? 0 :
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x1 == x + w - 1 ? 3 : 1;
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if (VALID_X(x1) && VALID_Y(y1))
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{
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TXT_GotoXY(x1, y1);
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TXT_PutChar(borders[by][bx]);
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}
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}
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}
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// Draw the title
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if (title != NULL)
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{
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TXT_GotoXY(x + 1, y + 1);
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TXT_BGColor(TXT_COLOR_GREY, 0);
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TXT_FGColor(TXT_COLOR_BLUE);
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for (x1=0; x1<w-2; ++x1)
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{
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TXT_DrawString(" ");
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}
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TXT_GotoXY(x + (w - strlen(title)) / 2, y + 1);
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TXT_DrawString(title);
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}
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// Draw the window's shadow.
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TXT_DrawShadow(x + 2, y + h, w, 1);
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TXT_DrawShadow(x + w, y + 1, 2, h);
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}
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void TXT_DrawSeparator(int x, int y, int w)
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{
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unsigned char *data;
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int x1;
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int b;
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data = TXT_GetScreenData();
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TXT_FGColor(TXT_COLOR_BRIGHT_CYAN);
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TXT_BGColor(TXT_COLOR_BLUE, 0);
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if (!VALID_Y(y))
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{
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return;
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}
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data += (y * TXT_SCREEN_W + x) * 2;
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for (x1=x; x1<x+w; ++x1)
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{
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TXT_GotoXY(x1, y);
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b = x1 == x ? 0 :
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x1 == x + w - 1 ? 3 :
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1;
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if (VALID_X(x1))
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{
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// Read the current value from the screen
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// Check that it matches what the window should look like if
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// there is no separator, then apply the separator
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if (*data == borders[1][b])
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{
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TXT_PutChar(borders[2][b]);
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}
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}
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data += 2;
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}
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}
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void TXT_DrawString(char *s)
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{
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int x, y;
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int x1;
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char *p;
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TXT_GetXY(&x, &y);
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if (VALID_Y(y))
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{
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p = s;
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x1 = x;
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for (p = s; *p != '\0'; ++p)
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{
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if (VALID_X(x1))
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{
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TXT_GotoXY(x1, y);
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TXT_PutChar(*p);
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}
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x1 += 1;
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}
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}
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TXT_GotoXY(x + strlen(s), y);
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}
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