fruitjam-doom/codeblocks/libpcsound.cbp
Adar Arnon 18296c6e81 All projects now compile correctly on Windows
* Updated link libraries to SDL2
* Removed files that no longer exist
* Removed `-mwindows` option from projects since it is already defined
  because the projects are defined as Windows GUI
2016-05-12 16:06:40 +03:00

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1.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="libpcsound" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="../lib/pcsound-dbg" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="../obj/libpcsound/dbg" />
<Option type="2" />
<Option compiler="gcc" />
<Compiler>
<Add option="-gdwarf-2" />
</Compiler>
</Target>
<Target title="Release">
<Option output="../lib/pcsound" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="../obj/libpcsound/rel" />
<Option type="2" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<VirtualTargets>
<Add alias="All" targets="Debug;Release;" />
</VirtualTargets>
<Compiler>
<Add option="-Wall" />
<Add directory="." />
<Add directory="../src" />
</Compiler>
<Linker>
<Add option="-lmingw32 -lSDL2main -lSDL2 -lSDL2_mixer" />
</Linker>
<Unit filename="../pcsound/pcsound.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../pcsound/pcsound.h" />
<Unit filename="../pcsound/pcsound_internal.h" />
<Unit filename="../pcsound/pcsound_linux.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../pcsound/pcsound_sdl.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../pcsound/pcsound_win32.c">
<Option compilerVar="CC" />
</Unit>
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>